Dungeon Crawl - Where adventurers go to die

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Dungeon Crawl - Where adventurers go to die
#18
RE: Dungeon Crawl - Where adventurers go to die
For a more thorough explanation, Rogue was a game developed back in 77 BCE [citation needed]; it wasn't the first game to feature things like permadeath, random dungeons, and tactical turn-based combat, but it did it very well and spawned a wealth of imitators, essentially defining – and lending its name to – the genre it launched into cult popularity.

Which is why I say the Binding of Isaac isn't really a roguelike: it's not much like Rogue at all. But that's a very subjective statement, obviously, and it's not like anyone can actually factually say "This is the most important characteristic of this kind of game", and genre arguments tend to be really stupid anyway. That's just the reasoning behind my totally-personal opinion.

Also, for those of you who read this thread but never checked out Socktopus's adventures, my original run ended in tragedy. Not the kind of tragedy you expect in a game like this, but tragedy nonetheless. Anyway, I've started doing a series of runs as requested by readers, so if you want to drop of a class/race or build suggestion over here, I'd love to have you!


Messages In This Thread
RE: Dungeon Crawl - Where adventurers go to die - by SleepingOrange - 04-07-2012, 05:47 PM