RE: Let's Play: Octobarian Adventures with the Hammer of Corporal Punishment
04-07-2012, 06:23 AM
(This post was last modified: 04-07-2012, 07:22 AM by SleepingOrange.)
(04-07-2012, 02:05 AM)Coldblooded Wrote: ยป>Minotaur Assassin.
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This is the Stabotaur.
This is the Stabotaur.
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These are his impressively poor aptitudes for being the Stabotaur. With -1 to stabbing and -2 to stealth (the most important skills for assassinating) and average throwing proficiency (the skill used for blowguns), minotaurs are ill-equipped for careers in silent killing.
Rather than treat this as a poor man's fighter run and just upgrade my equipment the first chance I get, I'm going to stick with the spirit of the run โ on this and hopefully all future runs โ and work with the idea of the class. It's going to be an uphill battle, but at least minotaurs are tough enough to outlast things they can't secret-murder.
These are his impressively poor aptitudes for being the Stabotaur. With -1 to stabbing and -2 to stealth (the most important skills for assassinating) and average throwing proficiency (the skill used for blowguns), minotaurs are ill-equipped for careers in silent killing.
Rather than treat this as a poor man's fighter run and just upgrade my equipment the first chance I get, I'm going to stick with the spirit of the run โ on this and hopefully all future runs โ and work with the idea of the class. It's going to be an uphill battle, but at least minotaurs are tough enough to outlast things they can't secret-murder.
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With most of the floor cleared, it becomes apparent that poor aptitudes and weak weapons aside, early floors are pretty trivial for primary melee fighters of strong races. These poisoned darts are a lucky find, though; they give me a way to whittle down foes from a distance without losing turns switching to and from my blowgun.
With most of the floor cleared, it becomes apparent that poor aptitudes and weak weapons aside, early floors are pretty trivial for primary melee fighters of strong races. These poisoned darts are a lucky find, though; they give me a way to whittle down foes from a distance without losing turns switching to and from my blowgun.
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The sudden appearance of a big group of goblinoids is cause for some alarm, especially when I keep missing.
The sudden appearance of a big group of goblinoids is cause for some alarm, especially when I keep missing.
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Even though the third one tears through a third of my health, the rest of them drop like flies. This is the kind of series of bad rolls that could end a wizard's game; I get the feeling I'm going to be relying on health reserves a whole lot in the coming run.
Even though the third one tears through a third of my health, the rest of them drop like flies. This is the kind of series of bad rolls that could end a wizard's game; I get the feeling I'm going to be relying on health reserves a whole lot in the coming run.
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And that about takes care of floor one!
And that about takes care of floor one!
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Annnd floor two.
Like I said, the early dungeon is pretty trivial for big monstrous races.
Annnd floor two.
Like I said, the early dungeon is pretty trivial for big monstrous races.
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On floor three, I quickly pick up another potion and decide to gamble. I'm in a safe place with full health and have a nice batch of drinkables; why not take the opportunity to see what's what?
On floor three, I quickly pick up another potion and decide to gamble. I'm in a safe place with full health and have a nice batch of drinkables; why not take the opportunity to see what's what?
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The first one turns out to be the always-handy (and even handier to have identified when you need it!) potion of curing. The second one is a mediocre but situationally-useful levitation.
The third is a potion of degeneration that tanks my strength by three points. Thankfully, it's temporary, and can be restored by waiting long enough or with a potion of stat restoration. The fourth is invisibility, which I rarely use but may prove useful for an assassin I guess. I don't know! Have I ever mentioned I never really play assassins?
The fifth... The fifth potion is mutation.
I spun the wheel and lost. And not only that, but the sometimes-awesome, usually-awful potion landed me with the "sluggish" mutation; it takes me longer to cross tiles than average. Which makes sneaking up hard and running away near-impossible. Fuuuck me.
This is exactly why you don't do this sort of thing!
The first one turns out to be the always-handy (and even handier to have identified when you need it!) potion of curing. The second one is a mediocre but situationally-useful levitation.
The third is a potion of degeneration that tanks my strength by three points. Thankfully, it's temporary, and can be restored by waiting long enough or with a potion of stat restoration. The fourth is invisibility, which I rarely use but may prove useful for an assassin I guess. I don't know! Have I ever mentioned I never really play assassins?
The fifth... The fifth potion is mutation.
I spun the wheel and lost. And not only that, but the sometimes-awesome, usually-awful potion landed me with the "sluggish" mutation; it takes me longer to cross tiles than average. Which makes sneaking up hard and running away near-impossible. Fuuuck me.
This is exactly why you don't do this sort of thing!
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Still, now that I've discovered the (arguably) worst two potions, I'm a lot safer if I try to randomly chug new unidentified ones. Which is good, because I'm basically relying on finding a cure mutation as soon as possible. Two potions immediately present themselves, helpfully labelled "Drink Me". In my mind.
Still, now that I've discovered the (arguably) worst two potions, I'm a lot safer if I try to randomly chug new unidentified ones. Which is good, because I'm basically relying on finding a cure mutation as soon as possible. Two potions immediately present themselves, helpfully labelled "Drink Me". In my mind.
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And wouldn't you know it, the yellow one turns out to be the rare and expensive cure mutation potion!
This is exactly why you should always randomly use and wear things as soon as you find them.
And wouldn't you know it, the yellow one turns out to be the rare and expensive cure mutation potion!
This is exactly why you should always randomly use and wear things as soon as you find them.
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An impressive +4 ring of strength adds another tally into the "reckless use" score column.
An impressive +4 ring of strength adds another tally into the "reckless use" score column.
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I also manage to pry a short sword of freezing from some cold, dead kobold hands; short swords aren't as good as daggers for stabbing and assassinizing, but they're better than long blades and way better than non-blade weapons or axes. They're also much more useful in straight-up combat than daggers, and the freezing brand is among the best for general use. All in all, a good find, and one that still lets me play this guy like the clumsy assassin he is!
I also manage to pry a short sword of freezing from some cold, dead kobold hands; short swords aren't as good as daggers for stabbing and assassinizing, but they're better than long blades and way better than non-blade weapons or axes. They're also much more useful in straight-up combat than daggers, and the freezing brand is among the best for general use. All in all, a good find, and one that still lets me play this guy like the clumsy assassin he is!
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On to floor four!
On to floor four!
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Soon after arriving, I find a shield. After quickly wikiing (or quikiing) whether or not shields affect stabbing ability (they don't), I grab it. That block chance is going to be real helpful!
Soon after arriving, I find a shield. After quickly wikiing (or quikiing) whether or not shields affect stabbing ability (they don't), I grab it. That block chance is going to be real helpful!
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Soon after that, I find a stash of poisoned needles! Now I can finally use my blowgun without feeling like I'm chewing through my precious limited ammo on trivialities.
Soon after that, I find a stash of poisoned needles! Now I can finally use my blowgun without feeling like I'm chewing through my precious limited ammo on trivialities.
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Ah, the Ecumenical Temple. I'm sure I don't have to tell you that religion can make or break a game and really give you the tools you need to survive. After much too long agonizing over Okawaru or Trog (with honorable mentions going to Yredelemnul and Makhleb), I settled on Trog and descended.
Ah, the Ecumenical Temple. I'm sure I don't have to tell you that religion can make or break a game and really give you the tools you need to survive. After much too long agonizing over Okawaru or Trog (with honorable mentions going to Yredelemnul and Makhleb), I settled on Trog and descended.
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Only to find altars to NEITHER, and my runners-up disqualified for requiring too much Invocation aptitude that minotaurs simply lack. I'd say goddammit, but they clearly already have.
Only to find altars to NEITHER, and my runners-up disqualified for requiring too much Invocation aptitude that minotaurs simply lack. I'd say goddammit, but they clearly already have.
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Now this... This is a problem. I'd just finished a battle with a worker ant that left me pretty weakened and still poisoned when an ogre wandered into my line of sight; I thought I'd be able to duck it and let it forget about me, but my stealth just plain isn't high enough and this area of the dungeon didn't have very good places to lose a dumb clubber.
I had to fall back on my blowgun and hope one of me three curare darts would be up to the task.
Now this... This is a problem. I'd just finished a battle with a worker ant that left me pretty weakened and still poisoned when an ogre wandered into my line of sight; I thought I'd be able to duck it and let it forget about me, but my stealth just plain isn't high enough and this area of the dungeon didn't have very good places to lose a dumb clubber.
I had to fall back on my blowgun and hope one of me three curare darts would be up to the task.
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Short story shorter, it was. The slow and heavy poison, backed up with extra poison from my regular needles, was enough to get it so far down that it died by the time it reached me. Phew!
Short story shorter, it was. The slow and heavy poison, backed up with extra poison from my regular needles, was enough to get it so far down that it died by the time it reached me. Phew!
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Unfortunately, as I gathered up my remaining darts, it became clear that my curare had broken when fired. Which leaves me with only two left. That is... Not so super.
Unfortunately, as I gathered up my remaining darts, it became clear that my curare had broken when fired. Which leaves me with only two left. That is... Not so super.
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Soon enough after that that I'm not even fully healed there is another dadgum ogre. Fortunately, this one's asleep, so I put Stabotaur's money where his mouth is and see if he can make this assassin crap work.
Soon enough after that that I'm not even fully healed there is another dadgum ogre. Fortunately, this one's asleep, so I put Stabotaur's money where his mouth is and see if he can make this assassin crap work.
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One hit! That's way better than I expected!
One hit! That's way better than I expected!
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Four down, too many to survive to go.
Four down, too many to survive to go.