Feats of Strength-Highly Versatile RPG System

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Feats of Strength-Highly Versatile RPG System
#8
RE: Feats of Strength-Highly Versatile RPG System
Glad the system has piqued your interest Garuru!

Yeah, technical stuff is reserved mainly for professions, though Guardians get a good bit of combat related stuff.

As for renaming Martial to Normal, I don't think that quite fits. Martial kind of implies that the character has spent a long time developing their combat skills or are just naturally good at hitting things. If a character would be "normal", then they wouldn't be martial.

Which brings up a point. Player characters all have three parts to their identity because they are usually pretty special. NPCs and some simpler enemies might have nothing more than a race or a race and a profession. A "normal" person just wouldn't have an aptitude. If a GM wants to run a game where the players are "normal", they can just leave out Aptitudes.


For example, Batman would be a Humanoid Criminal Martial character (probably with some Craftsman and Scholar thrown in via feat shennanigans. Possibly even a smidge of Entertainer or Guardian. Batman knows everything, but I digress). A regular blacksmith would probably just be Humanoid Craftsman. A rat would just be Bestial.


Messages In This Thread
RE: Feats of Strength-Highly Versatile RPG System - by WillyDeWulfe - 01-20-2015, 08:22 PM