Feats of Strength-Highly Versatile RPG System

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Feats of Strength-Highly Versatile RPG System
#7
RE: Feats of Strength-Highly Versatile RPG System
Sorry, I haven't looked at the PDF yet, but one thing that does stand out to me, is that there seems to be no technically-inclined aptitude. I get that aptitudes are supernatural, but would an engineer-like or scientist character simply be under Martial, even if they aren't great at hand-to-hand combat?

edit: yeah looking at the PDF now it seems that technical skills fall under Professions rather than Aptitudes which makes complete sense. Ignore my previous question, and let me say this looks super interesting! Also, can I suggest a revision of "Martial" to something like "Normal" or "Non-Magical"?
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Messages In This Thread
RE: Feats of Strength-Highly Versatile RPG System - by Gatr - 01-20-2015, 06:52 PM