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		Fire Emblem: Gods of the Celestial Realm
		
	  
	
		04-09-2013, 04:59 PM 
(This post was last modified: 04-09-2013, 05:53 PM by BestTeaMaker.)
	 
	
		
 
We of the Blades of Altea are an independent military unit led by Alabaster the Crucible. Our mission is to ensure the safety of the peoples who lie within the lands of Ala'altea. Our reach extends beyond the borders of the Five Domains to help the people in need. Currently, we are splitting our forces into five units to attend to the needs of the Five Domains. Although three months have passed since the Pelian-Sothesian War over the central stretch of land of Ala'altea, there are still people who are under prey of maurading bandits and require our protection and help as they recover from the war. We will also extend our resources to help the people with any task they need that they cannot ask for from their respective lords. 
 
May the blessings of Altea be upon you all.  
 
 
 
 
Squads 
 
 
The recent war has left many villages and towns in hard times. You are part of an effort to travel to these villages along the Sothesian-Pelian border to meet with the outfit traveling south from Pelia. However, a cataclysmic event will soon shift your attention to a threat far older than the vestiges of war... 
 
			Show Content 
			Spoiler 
Irema - Crowstone
 Pegasus Knight
Level: 1 
HP: 18 (100) 
STR: 5 (40) 
SKL: 3 (65) 
SPD: 8 (65) 
LCK: 4 (65) 
DEF: 3 (35) 
RES: 5 (35) 
MOV: 7
  
Ira - evil09
 Mercenary
Level: 1 
HP: 17 (110) 
STR: 3 (50) 
SKL: 2 (65) 
SPD: 5 (45) 
LCK: 3 (35) 
DEF: 2 (55) 
RES: 3 (50) 
MOV: 5
  
Sorma - inkWanderer
 Mage
Level: 1 
HP: 14 (115) 
STR: 2 (45) 
SKL: 5 (55) 
SPD: 3 (25) 
LCK: 5 (50) 
DEF: 5 (40) 
RES: 4 (45) 
MOV: 5
  
Cirsi - Intox
 Fighter
Level: 1 
HP: 16 (95) 
STR: 3 (40) 
SKL: 2 (55) 
SPD: 2 (40) 
LCK: 4 (30) 
DEF: 4 (45) 
RES: 2 (35) 
MOV: 5
  
Gotel -  Boogeyman
 Archer
Level: 1 
HP: 17 (80) 
STR: 4 (45) 
SKL: 2 (65) 
SPD: 3 (45) 
LCK: 3 (40) 
DEF: 3 (40) 
RES: 4 (35) 
MOV: 5  
		 
 
You have arrived in the town of Arborvale, famous for its numerous trees that dot the streets. You are to meet with the rest of the recruits assigned to the Sothesian squad and await orders. Unbeknownst to you all, a celestial even will occur that will change the fate of the world. And you are at its epicenter. 
 
 
 
As part of the Pelian relief effort you meet at the capital of Peliangarde and head south to provide aid to villages still suffering from the effects of the war. But as you head to meet with the Sothesian outfit, your efforts are mysteriously shadowed by an unknown organization... 
 
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			Spoiler 
Geth -  Chosenwaffle
 Cleric
 
Erikkin - Erikkinbob
 Cavalier
 
Ebenezer - DopeyDragon
 Knight
 
Ethrone- Vanheim
 Mercenary 
		 
 
Chapter 1 - Meeting at Night 
 
 
 
A group of scholars have uncovered a mysterious ruin in the mountains of Erida. You have been tasked to escort and defend these scholars as they explore the depths of the ruins. However, what you find here may have greater implications beyond the borders of the Domain... 
 
			Show Content 
			Spoiler 
Emilia - Singularity3
 Cleric
 
Balthaz - Benedict
 Knight
 
Steve - Gnauga
 Recruit
 
Lite -  LiteTheIronMan
 Mage
 
Wolfwood - kohula
 Shaman 
		 
 
Chapter 1 - Gateway to Knowledge 
 
 
 
A missive from a wandering group of pilgrims send for help. You are hired by the High Priestess to find and aid these pilgrims. However, what began as a simple retrieval errand turns into a race against time to stop a shadowy organization from unleashing a darkness upon the world... 
 
			Show Content 
			Spoiler 
Aven - Renegadier
 Myrmidon
 
Svare -  Peekatchu1997
 Mercenary
 
Walden -  Pnorm24
 Cavalier
 
Veera -  FluffyOwl
 Mage 
		 
 
Chapter 1 - In Her Hands 
 
 
 
You are hired by several merchants to help them carry out transactions with an up-and-coming business on the outskirts of the Ruan countryside. However, what was supposed to be a simple journey has become a complicated quest to find mysterious runes before they fall into the wrong hands... 
 
Chapter 1 - A Bad Deal 
 
 
 
Signups  
 
If you wish to apply, please send your application  here. You will be added to each campaign as they go on.  
 
 
 
Mission Structure  
 
There are two modes that occur in each mission. 
 
Standby Mode 
 
Here, you will be given a short brief of your situation, then you are left to go about your way. In this mode, you are allowed to interact with anything on the map. Each person will state an action they wish to do. Once everyone has decided what to do, I will return the results of your actions. When a certain amount of time has passed, or if a certain action is done, then Battle Mode will begin. 
 
Battle Mode 
 
During Battle Mode, you and the enemys will take turns in combat. During Player Turn, each member of the squad will have the chance to post their move and action. Once they have declared an action, the others must wait until the results of that action is given. Player Turn will end once each character has completed each of their actions. During Enemy Turn, the enemies will make their moves one by one. Player Turn and Enemy Turn will alternate until either the Players complete their objective or if the Players all die. 
 
Player -> Results -> Player -> Results ... -> Enemy -> Player ... 
 
 
 
 
 
Stats  
HP - Amount of health 
STR/MAG - Strength or Magic depending on the unit 
SPD - speed in battle 
SKL - accuracy and crit rate 
LCK - dodge and crit dodge 
DEF - defense against physical attacks 
RES - resistance against magical attacks 
 
Movement  
 
- You are allowed to move anywhere within the blue squares, which signifies your maximum movement.
 
 
- You may only move once per turn.
 
 
- Certain terrain will limit your movement range
 
 
- Flying units are able to move over any terrain except indoor walls and over villages. However, they do not get the defense or avoid bonuses from these tiles
 
 
 
Terrain Effects
Certain terrain will give effects to the person standing on it.
 Code: Terrain  DEF AVO 
 
Plain     0   0 
Bridge    0   0 
Floor     0   0 
Stairs    0   0 
Ruins     0   0 
River     0   0 
Sand      0   5 
Desert    0   5 
Village   0   10 
House     0   10 
Sea       0   10 
Lake      0   10 
Forest    1   20 
Pillar    1   20 
Mountain  1   30 
Fort      2   20 
Peak      2   40 
Gate      3   20 
Throne    3   30
  
 
 
Action  
You may perform one of the following actions per turn. Once these actions are performed, then your turn is over. - Attack enemy
 
 
- Open Door (Must have Key in inventory or have Nimble Fingers skill)
 
 
- Open Chest (Must have Key in inventory or have Nimble Fingers skill)
 
 
- Use item from inventory
 
 
- Rescue ally/NPC
 
 
- Trade items with ally
 
 
- Enter House/Gate
 
 
 
Combat  
- You are allowed to attack anywhere within the red squares, which signifies your maximum range
 
 
- Combat will occur automatically once you have decided to attack an enemy
 
 
- Weapons have a certain range determined by their type
 
 
- Enemies will counterattack after you have made your turn, and vice versa
 
 
- If your SPD exceeds the enemy's by 5 or more, then you are able to execute a second attack after the opponent's counter.
 
 
- You will receive experience and weapons experience after each battle if you do not die
 
 
 
You soon will be provided with a Battle Forecaster to better plan your moves and strategies. To get an estimation of the upcoming battle, you need to insert your stats and the enemy's stats. Remember to add any bonuses that are not added with certain skills. 
 
Weapon Ranks - Each unit are assigned certain weapons
 
 
- They are able to gain access to more powerful weapons as their weapon ranks increase
 
 
- You will gain weapon experience no matter the outcome of the battle
 
 
- You are only able to have one weapons with an S rank
 
 
 
Rank - WExp 
D - 30 
C - 40 
B - 50 
A - 60 
S - 70 
 
Weapons Triangle  
Swords, Axes, and Lances exist in a triangle, where one is stronger and weaker to another. 
 
 
Magic Triangle  
Anima, Light, and Dark Magic exist in a triangle, where one is stronger and weaker to another 
 
 
Equipment  
The following list will be continually updated throughout the game. 
 
Weapon Name 
Rank | Might | Range | Hit | Crit | Uses | WExp | Price 
 
Stave Name 
Rank | Range | Uses | Exp | WExp | Price |  Effect 
 
Item Name 
Uses | Price | Effect 
 
			Show Content 
			Spoiler
Swords 
			Show Content 
			Spoiler![[Image: 01.gif]](https://img.photobucket.com/albums/v220/NomadicTrooperGirl/FE8%20item%20sprites/01.gif)  Iron Sword 
E | 5 | 1 | 90 | 0 | 46 | 1 | 460
 ![[Image: 02.gif]](https://img.photobucket.com/albums/v220/NomadicTrooperGirl/FE8%20item%20sprites/02.gif)  Slim Sword 
E | 3 | 1 | 100 | 5 | 30 | 1 | 480  
		 
Axes 
			Show Content 
			Spoiler![[Image: 31.gif]](https://img.photobucket.com/albums/v220/NomadicTrooperGirl/FE8%20item%20sprites/31.gif)  Iron Axe 
E | 8 | 1 | 75 | 0 | 45 | 1 | 270
 ![[Image: 40.gif]](https://img.photobucket.com/albums/v220/NomadicTrooperGirl/FE8%20item%20sprites/40.gif)  Hand Axe 
E | 7 | 1-2 | 75 | 0 | 20 | 1 | 300  
		 
Lances 
			Show Content 
			Spoiler![[Image: 20.gif]](https://img.photobucket.com/albums/v220/NomadicTrooperGirl/FE8%20item%20sprites/20.gif)  Iron Lance 
E | 7 | 1 | 80 | 0 | 45 | 1 | 360
 ![[Image: 21.gif]](https://img.photobucket.com/albums/v220/NomadicTrooperGirl/FE8%20item%20sprites/21.gif)  Slim Lance 
E | 4 | 1 | 85 | 5 | 30 | 1 | 450
 ![[Image: 28.gif]](https://img.photobucket.com/albums/v220/NomadicTrooperGirl/FE8%20item%20sprites/28.gif)  Javelin 
E | 6 | 1-2 | 65 | 0 | 20 | 1 | 400  
		 
Bows 
			Show Content 
			Spoiler![[Image: 44.gif]](https://img.photobucket.com/albums/v220/NomadicTrooperGirl/FE8%20item%20sprites/44.gif)  Iron Bow 
E | 6 | 2 | 85 | 0 | 45 | 1 | 540  
		 
Anima Tomes 
			Show Content 
			Spoiler![[Image: 55.gif]](https://img.photobucket.com/albums/v220/NomadicTrooperGirl/FE8%20item%20sprites/55.gif)  Fire 
E | 5 | 1-2 | 90 | 40 | 1 | 560  
		 
Light Tomes 
			Show Content 
			Spoiler![[Image: 62.gif]](https://img.photobucket.com/albums/v220/NomadicTrooperGirl/FE8%20item%20sprites/62.gif)  Lightning 
E | 4 | 1-2 | 95 | 35 | 1 | 630  
		 
Dark Tomes 
			Show Content 
			Spoiler![[Image: 68.gif]](https://img.photobucket.com/albums/v220/NomadicTrooperGirl/FE8%20item%20sprites/68.gif)  Flux 
E | 7 | 1-2 | 80 | 45 | 1 | 900  
		 
Staves 
			Show Content 
			Spoiler ![[Image: 74.gif]](https://img.photobucket.com/albums/v220/NomadicTrooperGirl/FE8%20item%20sprites/74.gif)  Heal 
E | 1 | 30 | 11 | 2 | 600 | Heals MAG+10 HP to a single ally  
		 
Items 
			Show Content 
			Spoiler![[Image: 107.gif]](https://img.photobucket.com/albums/v220/NomadicTrooperGirl/FE8%20item%20sprites/107.gif)  Vulnerary 
3 | 300 | Restores 10 HP to user
 ![[Image: 110.gif]](https://img.photobucket.com/albums/v220/NomadicTrooperGirl/FE8%20item%20sprites/110.gif)  Antitoxin 
3 | 450 | Removes Poison status
 ![[Image: mine.gif]](https://img.photobucket.com/albums/v139/VincentASM/Site/FE7/mine.gif)  Mine 
1 | 500 | Stops movement and does 10 damage to anyone who crosses it
 ![[Image: 119.gif]](https://img.photobucket.com/albums/v220/NomadicTrooperGirl/FE8%20item%20sprites/Set%203/119.gif)  Red Gem 
1 | 5000 | Can be sold in stores for Gold  
		 
 
		 
 
 
 
This thread is to remain largely in character. I will be making an OOC thread shortly after the first chapter has begun. If you have questions, please PM me or head onto the IRC where I usually am to answer questions or perform feats of wonder.
	 
	
	
	
		
	 
 
 
	
	
	
		
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		RE: Fire Emblem: Gods of the Celestial Realm
		
	  
	
		04-09-2013, 05:35 PM 
	 
	
		Sothesia 
Chapter 1: A Festival in Ruins 
 
It has been three months since the Pelian-Sothesian War ravaged the central territories. While the kingdoms themselves have come to a truce, conflict still resides in the lands. People who were once neighbors now fear each other. Bandits and thieves prey the war-torn villages. Despite the best efforts of both kingdoms to provide relief, they are able to do very little to help the people as they are mired in their own laws and bureaucracy. 
 
It is here that the Blades of Altea shine. Their mission, to help the peoples of all of Ala'altea, is blind to borders and regulations, allowing them to send out aid to people as far as they can reach. Soon, a new generation of Blades will rise to carry out the deeds to aid the people in any way they can. Here, in the town of Arborvale, they will meet, and under the guidance of Alabaster, they will soon begin their journey. 
 
 
At least, if they actually arrive on time. 
 
 
![[Image: cN2nY94.png]](https://i.imgur.com/cN2nY94.png)  
Confound it! Where are they? It's already three hours past the ninth! When in Altea's name are they arriving?!" 
 
Alabaster begins pacing the central square. People whisper as they pass by him, some waving at him in recognition. Alabaster waves back in politeness, but then quickly resumes his pacing. His horse, tethered nearby, quietly watches its master as his patience quickly diminishes. 
 
![[Image: cN2nY94.png]](https://i.imgur.com/cN2nY94.png)  
I even made sure to make the day we meet cross with the day of the Arbor Festival! Where are they? 
 
 
STANDBY MODE  
 
 
[You can now roleplay your entrance into the town square.] 
	 
	
	
	
		
	 
 
 
	
	
	
		
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		RE: Fire Emblem: Gods of the Celestial Realm
		
	  
	
		04-09-2013, 06:03 PM 
(This post was last modified: 04-09-2013, 06:16 PM by Crowstone.)
	 
	
		OOC: https://i.imgur.com/cN2nY94.png what's this guys name 
OH IT'S ALABASTER 
 
--- 
 
Iremia emerges from behind Alabaster's horse in a spectacular manner.  "Hey there!" she says cutely 
Alabaster is astonished by Iremia's grace and beauty: "Myy... my GOODNESS you're so AWESOME!  I forgive you for being late!" 
Iremia: "thank you sir!  So what do you want me to do?" 
Iremia flexes her muscles. 
Alabaster blinks and stutters, "why why... I can't remember!  Something about a festival?  Why you have me so awestruck!" 
Iremia thinks for a moment and easily deduces what her mission is. 
but- she won't say it because she is kind and doesn't want to embarass poor Alabaster further~ 
 
 
	 
	
	
	
		
	 
 
 
	
	
	
		
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		RE: Fire Emblem: Gods of the Celestial Realm
		
	  
	
		04-09-2013, 08:09 PM 
	 
	
		Sorma waves cheerily to the guard at the gate as he saunters into Arborvale four hours after he was due. The guard glowers. 
 
He nods his head respectfully to the villager leaning against the wall, who eyes him suspiciously and turns away. Sorma is used to this and contemplates setting the man's cloak on fire. He does not. 
 
In the square is a stunned Paladin and an absurdly musclebound young woman. Sorma suspects these are his compatriots and heads over.  
 
"Sorma, mage, reporting for duty, Mr. Paladin guy! How about them trees?"
	 
	
	
	
		
	 
 
 
	
	
	
		
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		RE: Fire Emblem: Gods of the Celestial Realm
		
	  
	
		04-10-2013, 08:15 AM 
	 
	
		A door leading into one of the seemingly innocent houses swings open and Gotel walks out with a mug clasped in his hands. One of the local families had been nice enough to give him a place to stay. He takes a few moments for his eyes to adjust to the light. He takes a final sip of his drink and sets it down on the porch. With one hand shading his brow the archer blinked blearily at the sun trying to determine the hour. His eyes went wide when he realized how late he was. 
 
"Ah crap. Why am I always late for the first day on the job?" 
 
Luckily he quickly spotted Alabaster, Sorma, and Iremia gathering. He correctly surmised that this must be the group he was supposed to be meeting up with. He was thankful that the group was apparently still gathering.  
 
Still gathering meant he had time to finish his drink. He drank the rapidly warming ale slowly, enjoying it all. He had a feeling that drink was a luxury he wouldn't be able to indulge in much with this outfit. Finally he set the cup down and wiped his lip on his shirt.  
 
He had a smile on his face as he joined the rest of the group. No mages yet that he could tell. This would be the best job ever if that held. He stopped in front of Alabaster and looked the intimidating Paladin up and down. "You must be the new boss. I'm Gotel. Pleased to meet'cha all."
	 
	
	
	
		
	 
 
 
	
	
	
		
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		RE: Fire Emblem: Gods of the Celestial Realm
		
	  
	
		04-11-2013, 08:52 PM 
	 
	
		
 
Three people. A delusional large woman, a brutish-looking man, and a drunkard. And there were still two people missing. 
 
Despite his calm outward demeanor, Alabaster was slightly panicking. Did his recruitment campaign fail? Were people simply not interested in joining the Blades? But as he saw the three approach him and greet him, Alabaster decided to make best with what he did. He had to show them what being the leader of the Blades meant. And he would welcome three new comrades proudly. 
 
 
![[Image: cN2nY94.png]](https://i.imgur.com/cN2nY94.png)  
Welcome, Iremia, Sorma, and Gotel! I am Alabaster, leader and founder of the Blades of Altea. I have gathered you here today so that we can meet in a lighter atmosphere. However, understand that in undertaking this task, you will spend most of your time working hard to help and protect the peoples. We will ignore no plea for help from any resident of Ala'altea, for the Goddess Altea freed all people from the darkness. 
 
![[Image: cN2nY94.png]](https://i.imgur.com/cN2nY94.png)  
Before we begin, I must ask you a personal question. You all are warriors of great prowess and skill. Why have you chosen to lay your allegiance not to a Domain but to the Blades?
	 
	
	
	
		
	 
 
 
	
	
	
		
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		RE: Fire Emblem: Gods of the Celestial Realm
		
	  
	
		04-11-2013, 10:45 PM 
(This post was last modified: 04-11-2013, 10:45 PM by Crowstone.)
	 
	
		Because Altea herself told me it was the way to go (in a dream)
	 
	
	
	
		
	 
 
 
	
	
	
		
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		RE: Fire Emblem: Gods of the Celestial Realm
		
	  
	
		04-11-2013, 10:56 PM 
	 
	
		Sorma snorts at "great prowess and skill"; he's only been flinging fire for a month now.  
 : Well I couldn't stay in the Pelian Wyvern Corps after I fell off my wyvern. Figured this is fine too. Hopefully you're a bit more easygoing than my old commander, although looking at your posture I ain't optimistic.
	 
	
	
	
		
	 
 
 
	
	
	
		
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		RE: Fire Emblem: Gods of the Celestial Realm
		
	  
	
		04-11-2013, 11:04 PM 
	 
	
		Gotel looked at the Paladin for a few moments before responding. "Because bein' a mercenary is all I've ever been good at I suppose. I've tried just about all of it, and shootin' arrows into people just seems to come natural." He paused and his ever present smile widened a bit. "I figure if that's my role in life then I may as do somethin' constructive with it for once."
	 
	
	
	
		
	 
 
 
	
	
	
		
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		RE: Fire Emblem: Gods of the Celestial Realm
		
	  
	
		04-12-2013, 12:05 AM 
	 
	
		
 
![[Image: cN2nY94.png]](https://i.imgur.com/cN2nY94.png)  
I can see that you each have your reasons. I will say this however. While the Blades of Altea are an independent outfit, we are still an army. That means you should expect as much rigor in the field as much as you did in your previous occupations. We are not a charity, nor are we doing this for fun. We are guided by Altea herself, and we must do our best to protect the peoples no matter the situation. Now, I will first lead you to the village of Denn where we will-- 
 
A sudden flash in the sky attracts Alabaster's attention, directing his and the others' gaze towards the mountains. 
 
![[Image: cN2nY94.png]](https://i.imgur.com/cN2nY94.png)  
By Altea's name... 
 
 
Suddenly, the sky flashes with a fiery explosion as the ground quaked beneath their feet. The citizens of Arborvale scatter in fear, abandoning their festive cheer. Both Alabaster and Iremia's steeds are just as shaken as the ground beneath them trembled with a mighty quake. Alabaster sees the chaos around him, but his eyes belied a calmness within him. With a quick tug of his reins, he calmed his steed. Alabaster then turns towards you. 
 
![[Image: cN2nY94.png]](https://i.imgur.com/cN2nY94.png)  
Quickly! Gather the townspeople and get them to safety! This is your first task as Blades! Once you have secured the townspeople, keep watch! I'm going to see what in blazes fell from the sky!  
 
With a loud yell, Alabaster musters his steed in the direction of the blast and rode off with great speed. You now stand there, stunned by the turn of events, but the orders of the Master of the Blades ring in your ears.  
 
Gather the townspeople and get them to safety. 
	 
	
	
	
		
	 
 
 
	
	
	
		
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		RE: Fire Emblem: Gods of the Celestial Realm
		
	  
	
		04-12-2013, 12:39 AM 
(This post was last modified: 04-12-2013, 01:00 AM by Crowstone.)
	 
	
		Iremia leaps up into the air and Butterfingers swoops down from the sky to stop her from front flipping onto her face.  She says to her new friends "I'll gather the townspeople and get them to safety!" 
 
She swoops off into the window of a nearby home, spear ready for battle, shouting, "WE NEED TO GET TO SAFETY"
	 
	
	
	
		
	 
 
 
	
	
	
		
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		RE: Fire Emblem: Gods of the Celestial Realm
		
	  
	
		04-12-2013, 05:06 AM 
	 
	
		Sorma watches the Pegasus Knight smash through a window waving her spear about. He glances at the archer in bemusement and sets off down the other alley at a run. The blast still echoes around the forest, so his shouts of "GET INDOORS" go largely uncomprehended. Rather, the villagers see a terrifying red-haired man waving a book around and yelling at them, backlit by the firestorm in the sky.  
 
The man closest to him bolts into his house, casting fearful glances at the mage. The woman farther down the lane screams and follows suit.  
 
Sorma darts through the trees at the end of the street and sees no more villagers, so he turns back the other way.
	 
	
	
	
		
	 
 
 
	
	
	
		
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		RE: Fire Emblem: Gods of the Celestial Realm
		
	  
	
		04-12-2013, 07:21 AM 
	 
	
		Gotel watched the scene unfolding in front of him. He chuckled to himself. "Oh Gods, we're all gonna die if this keeps up. If I'm honestly the responsible one in this group.... well we're probably still going to die." Slowly he leaned himself off of the wall and took stock of the situation. 
 
He saw Sorma running around like a wild man and decided to start there. He ran to the end of where his comrade was. "Alright listen big guy. Why don't you try findin' a safe lookin' place in a square or somethin'. Go there and start gettin' people together. I'll knock on doors and send them your way." 
 
Next he looked up at what appeared to the hindquarters of a pegasus quickly becoming more concerned with it's predicament. "And you! Pegasus girl! Stop crashin' into windows or whatever. Maybe fly around and look for stragglers or somethin'. Jus' try an' make sure everyone makes it to Sorma."
	 
	
	
	
		
	 
 
 
	
	
	
		
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		RE: Fire Emblem: Gods of the Celestial Realm
		
	  
	
		04-12-2013, 08:44 PM 
	 
	
		"RIGHTO SIR!"  Iremia flies out into the sky and looks down, ready to kill anything that moves 
spotting some wounded and elderly stragglers, she swoops down screaming' GET INDOORS BEFORE YOU DIIIIIIEEEE"
	 
	
	
	
		
	 
 
 
	
	
	
		
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		RE: Fire Emblem: Gods of the Celestial Realm
		
	  
	
		04-13-2013, 01:52 AM 
	 
	
		Sorma stares at the smirking man incredulously. "You want me to go knock on doors and tell the people who I just told to take shelter in their homes to leave their homes and stand out in the open? I don't understand you, archer man!"
	 
	
	
	
		
	 
 
 
	
	
	
		
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		RE: Fire Emblem: Gods of the Celestial Realm
		
	  
	
		04-13-2013, 07:25 AM 
	 
	
		Gotel stares at Iremia flying around incredulously. He maintains that gaze even as he responds to Sorma. "Alright, I was ready to evacuate them, but I guess what you're doin' makes more sense." 
 
He takes a moment to point up at the Pegasus Knight. "Also I get the feelin' there might be somethin' wrong with her." Finally he looks at the large man standing next to him. "Either way I'll meet you at the entrance when everyone's inside." 
 
While he beats himself up in his head for getting the orders wrong he begins quickly moving to round up the people in the square. An arrow is nocked in his bow, and he makes sure to not break line of sight with the entrance to town.
	 
	
	
	
		
	 
 
 
	
	
	
		
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		RE: Fire Emblem: Gods of the Celestial Realm
		
	  
	
		04-13-2013, 09:52 PM 
	 
	
		Sorma shakes his head in bemusement. "I have no idea what's up with that girl. I'll clear the entrance and wait for you there!" 
 
He watches the archer set off with an arrow at the ready and decides he should probably be prepared as well - perhaps running around yelling wasn't the most ideal plan of action. 
 
By the gate, the suspicious man appears to have hit his head on the wall. Wholly unwilling to expend energy carrying the man to a house, he pulls out a few of the unconscious man's hairs and sets them on fire just beneath his nose. The acrid scent of burning hair jogs the man awake, and he is greeted by Sorma's firelit face, which is inexplicably grinning. 
 
The poor villager screams and bowls the swearing mage over in his sudden dash for the safety of his home. The guard has long since fled, and aside from the square, the town seems clear.
	 
	
	
	
		
	 
 
 
	
	
	
		
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		RE: Fire Emblem: Gods of the Celestial Realm
		
	  
	
		04-15-2013, 10:35 PM 
(This post was last modified: 04-16-2013, 03:13 AM by BestTeaMaker.)
	 
	
		Soon, the quakes stops. Despite the tremors that took place, the area is largely undamaged, save for a few Pegasus-shaped holes in some of the houses. The villagers are also safely away from the village, leaving the three Blades recruits to search for anyone else they missed.  
 
A lone soldier is running towards them. It is the same soldier who diligently kept watch of the front gates and had helped to guide the villagers to safety. He waves the three recruits as he approaches 
 
 
 
![[Image: dcPR8mr.png]](https://i.imgur.com/dcPR8mr.png)  
Sir! The villagers are safe for now! Is there anyone we missed? 
 
However, just as you are about to answer back, a shadow leaps behind the soldier. A large, grizzly man wielding an equally large axe grins at the sight of the empty village. His loud voice booms, causing the soldier to turn in suprise. 
 
 
 
![[Image: DqESk6V.png]](https://i.imgur.com/DqESk6V.png)  
Ya missed me, din't ya?! Lemme show you! 
 
![[Image: dcPR8mr.png]](https://i.imgur.com/dcPR8mr.png)  
Gah! 
 
 
 
 
 
 
 
The soldier's corpse crumples to the ground into a lifeless heap. Blood quickly pools around as Dern steps on his fresh kill and raises his axe in the air. 
 
![[Image: DqESk6V.png]](https://i.imgur.com/DqESk6V.png)  
BWAHAHAHA! Anothah victim o' Dern's axe! Now ta celebrate wit' a bit o' lootin'! BOYS! WE GOTS A VILLAGE T'PILLAGE.  
 
 
Suddenly, five other men jump from behind the trees dotting landscape and rush towards the village. However, as they approach, they spot you, shocked at the scene that just happened. Dern the Bandit spots you and sneers. 
 
![[Image: DqESk6V.png]](https://i.imgur.com/DqESk6V.png)  
Well, well. We gots ourselves a coupla lily-livered sprouts here. Why don't you jus' stan' aside as we make off wit' da goods? 
 
Determination fills you eyes as you stare down the bandits, weapons at the ready. Dern spits at the ground. 
 
![[Image: DqESk6V.png]](https://i.imgur.com/DqESk6V.png)  
If it's a fight ya wants, then it's a fight ya gets! LET'S GO BOYS! 
 
 
 
Battle Mode 
 
			Show Content 
			SpoilerThis is now Battle Mode. All posts must now contain a movement and/or an action as described above. You also should keep track of your weapon usage, stats, and experience at the end of your post to make things easier to oversee. Remember that the next person needs to wait to post until I put up the results of the previous person's actions.
 
During Battle Mode, you are provided the current map and the minimap at the end of each results post and the end of the enemy's turn.
 
Only Boss Battles will have the cool animation seen above because that is a lot of work to pull off.
 
Right now, the Battle Forecaster is not quite yet ready, so you'll have to try and estimate the results yourself. It shouldn't be too hard at this stage, and I am working on getting that Forecaster up soon.
 
READING THE MINIMAP 
The minimap shows the spaces on the board. Remember that you have a limited number of spaces that you can move each turn, and you may only move once per turn.
 Green = Forests (this costs two movement for ground units) 
Brown = Walls (flying units can move through and onto these spaces) 
Grey = Obstacles (units cannot move through and onto these spaces) 
Blue = Your position 
Red = Enemy Position 
Remember to coordinate with fellow players to plan you attacks well.  
		 
 
 
 
MAP 
 
MINIMAP 
 
ENEMIES 
 
			Show Content 
			SpoilerCode: Name (lv) [position] 
HP|STR/MAG|SKL|SPD|LUK|DEF|RES 
Inventory 
 
----- 
 
Dern (lv 3) [3,14] 
22|8|2|6|1|4|1 
Iron Axe 
Hand Axe (Droppable) 
 
 
Mercenary 1 (lv 1) [20,9] 
19|5|8|8|2|4|1 
Iron Sword 
 
 
Mercenary 2 (lv 1) [14,11] 
19|5|8|8|2|4|1 
Slim Sword 
 
 
Brigand 1 (lv 1) [19,8] 
21|6|1|5|1|3|0 
Iron Axe 
 
 
Brigand 2 (lv 1) [6,10] 
21|6|1|5|1|30 
Iron Axe 
 
 
Archer (lv 1) [11,9] 
17|4|4|4|1|4|0 
Iron Bow
  
		 
	 
	
	
	
		
	 
 
 
	
	
	
		
Posts: 1,804 
Joined: Jul 2012 
Pronouns: girl 
Location:  usa
		
	 
 
	
		
		
		RE: Fire Emblem: Gods of the Celestial Realm
		
	  
	
		04-16-2013, 02:17 AM 
	 
	
		Iremia attacks the swordsman, moving 4 spaces north (around the mercenary if necessary) 
 
 
Iremia - Crowstone 
Pegasus Knight 
Level: 1 
HP: 18 (100) 
STR: 5 (40) 
SKL: 3 (65) 
SPD: 8 (65) 
LCK: 4 (65) 
DEF: 3 (35) 
RES: 5 (35) 
MOV: 7
	 
	
	
	
		
	 
 
 
	
	
	
		
Posts: 182 
Joined: Jan 2013 
Pronouns:  
Location:  
		
	 
 
	
		
		
		RE: Fire Emblem: Gods of the Celestial Realm
		
	  
	
		04-16-2013, 03:59 AM 
	 
	
		
 
 Iremia vs. Mercenary 
18/18 HP 19/19 
9 DMG 8 
85 ACC 100 
0 CRT 0 
 
 
Results 
 
			Show Content 
			SpoilerIremia attacks, dealing 9 damage! 
Mercenary (1) strikes back, dealing 8 damage!
 10/18 HP 10/19 
![[Image: eDejAav.png]](https://i.imgur.com/eDejAav.png) 
Iremia gains 10 exp!  
		 
 
MAP 
![[Image: MQek9RC.png]](https://i.imgur.com/MQek9RC.png)  
 
MINIMAP 
![[Image: ievnMKN.png]](https://i.imgur.com/ievnMKN.png)  
 
ENEMIES 
 
			Show Content 
			SpoilerCode: Name (lv) [position] 
HP|STR/MAG|SKL|SPD|LUK|DEF|RES 
Inventory 
 
----- 
 
Dern (lv 3) [3,14] 
22|8|2|6|1|4|1 
Iron Axe 
Hand Axe (Droppable) 
 
 
Mercenary 1 (lv 1) [20,9] 
10/19|5|8|8|2|4|1 
Iron Sword 
 
 
Mercenary 2 (lv 1) [14,11] 
19|5|8|8|2|4|1 
Slim Sword 
 
 
Brigand 1 (lv 1) [19,8] 
21|6|1|5|1|3|0 
Iron Axe 
 
 
Brigand 2 (lv 1) [6,10] 
21|6|1|5|1|30 
Iron Axe 
 
 
Archer (lv 1) [11,9] 
17|4|4|4|1|4|0 
Iron Bow
  
		 
 
			Show Content 
			SpoilerRemember to keep track of your experience points (100 exp = level up) and weapon usage (each attacks decrease usage by 1) 
		 
	 
	
	
	
		
	 
 
 
	
	
	
		
Posts: 1,804 
Joined: Jul 2012 
Pronouns: girl 
Location:  usa
		
	 
 
	
		
		
		RE: Fire Emblem: Gods of the Celestial Realm
		
	  
	
		04-16-2013, 04:07 AM 
(This post was last modified: 04-16-2013, 05:16 PM by Crowstone.)
	 
	
		Iremia says, "we must focus on one enemy at a time!" 
 
Experience is part of level below... 
 
Iremia - Crowstone 
Pegasus Knight 
Level: 1.10  
HP: 18 (100) 
STR: 5 (40) 
SKL: 3 (65) 
SPD: 8 (65) 
LCK: 4 (65) 
DEF: 3 (35) 
RES: 5 (35) 
MOV: 7 
Iron Lance: 44/45
	 
	
	
	
		
	 
 
 
	
	
	
		
Posts: 28 
Joined: Mar 2013 
Pronouns:  
Location:  
		
	 
 
	
		
		
		RE: Fire Emblem: Gods of the Celestial Realm
		
	  
	
		04-16-2013, 08:02 AM 
(This post was last modified: 04-16-2013, 08:06 AM by inkWanderer.)
	 
	
		OOC: Brigand 2 has 30 RES?! :P  
 
---- 
 
Sorma moves to once space north of the nearest tree and also attacks the mercenary. "Hey, archer man, I don't think I can quite knock this guy off! You'll need to finish him - an arrow to pretty much anything will do!" 
 
Mage 
Level: 1 
HP: 14 (115) 
STR: 2 (45) 
SKL: 5 (55) 
SPD: 3 (25) 
LCK: 5 (50) 
DEF: 5 (40) 
RES: 4 (45) 
MOV: 5
	 
	
	
	
		
	 
 
 
	
	
	
		
Posts: 113 
Joined: Mar 2013 
Pronouns:  
Location:  
		
	 
 
	
		
		
		RE: Fire Emblem: Gods of the Celestial Realm
		
	  
	
		04-16-2013, 09:00 AM 
	 
	
		"Yeah don't you worry. I got this guy." Gotel moves three spaces to the north and lets an arrow fly at the mercenary.  
 
Archer 
Iron Bow: 44/45  
Level: 1 
HP: 17 (80) 
STR: 4 (45) 
SKL: 2 (65) 
SPD: 3 (45) 
LCK: 3 (40) 
DEF: 3 (40) 
RES: 4 (35) 
MOV: 5
	 
	
	
	
		
	 
 
 
	
	
	
		
Posts: 182 
Joined: Jan 2013 
Pronouns:  
Location:  
		
	 
 
	
		
		
		RE: Fire Emblem: Gods of the Celestial Realm
		
	  
	
		04-16-2013, 04:11 PM 
	 
	
		
 
 Iremia vs. Mercenary 
17/17 HP 10/19 
6 DMG - 
87.5 ACC - 
0 CRT - 
 
 
Results 
 
			Show Content 
			SpoilerGotel releases an arrow at the Mercenary (1), dealing 6 damage!
 17/17 HP 4/19 
![[Image: ae4733D.png]](https://i.imgur.com/ae4733D.png) 
Gotel gains 10 exp!  
		 
 
MAP 
![[Image: S3bcok2.png]](https://i.imgur.com/S3bcok2.png)  
 
MINIMAP 
![[Image: yv65vhr.png]](https://i.imgur.com/yv65vhr.png)  
 
ENEMIES 
 
			Show Content 
			SpoilerCode: Name (lv) [position] 
HP|STR/MAG|SKL|SPD|LUK|DEF|RES 
Inventory 
 
----- 
 
Dern (lv 3) [3,14] 
22|8|2|6|1|4|1 
Iron Axe 
Hand Axe (Droppable) 
 
 
Mercenary 1 (lv 1) [20,9] 
4/19|5|8|8|2|4|1 
Iron Sword 
 
 
Mercenary 2 (lv 1) [14,11] 
19|5|8|8|2|4|1 
Slim Sword 
 
 
Brigand 1 (lv 1) [19,8] 
21|6|1|5|1|3|0 
Iron Axe 
 
 
Brigand 2 (lv 1) [6,10] 
21|6|1|5|1|3|0 
Iron Axe 
 
 
Archer (lv 1) [11,9] 
17|4|4|4|1|4|0 
Iron Bow
  
		 
 
			Show Content 
			SpoilerRemember to keep track of your experience points (100 exp = level up) and weapon usage (each attacks decrease usage by 1). Also write your inventory as well. 
		 
	 
	
	
	
		
	 
 
 
	
	
	
		
Posts: 1,804 
Joined: Jul 2012 
Pronouns: girl 
Location:  usa
		
	 
 
	
		
		
		RE: Fire Emblem: Gods of the Celestial Realm
		
	  
	
		04-16-2013, 05:17 PM 
	 
	
		what's my inventoryyy 
 
Iremia - Crowstone 
Pegasus Knight 
Level: 1.10  
HP: 18 (100) 
STR: 5 (40) 
SKL: 3 (65) 
SPD: 8 (65) 
LCK: 4 (65) 
DEF: 3 (35) 
RES: 5 (35) 
MOV: 7 
Iron Lance: 44/45
	 
	
	
	
		
	 
 
 
	 
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