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Posts: 3,242Joined: Jul 2011
 Pronouns: She/They/He/Whatever
 Location:  Kelowna, BC, Canada, THE MOON
 
	
		
		
		RE: Tragedy Looper - GAME 2 LOOP 1 DAY 0 - Thwart the Mastermind
		
	 
		11-26-2018, 03:14 PM 
(This post was last modified: 11-26-2018, 03:16 PM by Robust Laser.)
	 
		I have a single Intrigue +1 card, which means I can only play it on one target at a time.
 If a culprit meets all the criteria for their Incident, it will always activate.  Sometimes you will receive extra information if it had enough to happen but the targets were invalid (For example, if a Murder didn't have a valid target, I would state that an attempt was made but nobody died). 'Nothing' can only be targeted if there is literally no other target available.
 
		
	 
	
	
	
		
Posts: 1,260Joined: Feb 2018
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		RE: Tragedy Looper - GAME 2 LOOP 1 DAY 0 - Thwart the Mastermind
		
	 
		11-26-2018, 05:11 PM 
	 
		Can I still sign up to play, or do I need to wait until next game/loop/script/whateverroundsarecalledinthisgame?
	 
		
	 
	
	
	
		
Posts: 3,242Joined: Jul 2011
 Pronouns: She/They/He/Whatever
 Location:  Kelowna, BC, Canada, THE MOON
 
	
		
		
		RE: Tragedy Looper - GAME 2 LOOP 1 DAY 0 - Thwart the Mastermind
		
	 
		11-26-2018, 05:19 PM 
	 
		You'll have to wait until the next script.  This game works with specifically three protagonists.
	 
		
	 
	
	
	
		
Posts: 1,380Joined: Jul 2011
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		RE: Tragedy Looper - GAME 2 LOOP 1 DAY 0 - Thwart the Mastermind
		
	 
		11-26-2018, 11:55 PM 
	 
		Oh snap I overlooked when we fail.  We don't autofail immediately when a location hits 2 Intrigue or the Friend dies we only get informed that we lost at loop end.  That means until we figure out the key location we pretty much have to guard everything yaaaay.
	 
		
	 
	
	
	
		
Posts: 1,380Joined: Jul 2011
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		RE: Tragedy Looper - GAME 2 LOOP 1 DAY 0 - Thwart the Mastermind
		
	 
		11-26-2018, 11:57 PM 
	 
		Strategy: Shepherd everyone into the hospital and blow it up and see if we lose instantly.
	 
		
	 
	
	
	
		
Posts: 1,705Joined: Mar 2013
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		RE: Tragedy Looper - GAME 2 LOOP 1 DAY 0 - Thwart the Mastermind
		
	 
		11-27-2018, 07:52 PM 
	 
		Crap, that's what I thought too.  I guess we just have to spend loop one narrowing that down.
 Oh right, should we just agree to cancel intrigue based on the player order in the OP?
 
		
	 
	
	
	
		
Posts: 1,380Joined: Jul 2011
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		RE: Tragedy Looper - GAME 2 LOOP 1 DAY 0 - Thwart the Mastermind
		
	 
		11-27-2018, 08:19 PM 
	 
		Hmm, I started freaking out cuz I forgot that RL gets a free Intrigue with LotA or aUR so it'd never be safe to let an Intrigue card slip into the hospital as we'd just be killed. But I noticed the hospital still explodes at 2+ Intrigue and the Friend is still revealed if they're caught in the incident which would instantly reveal the full plot setup.
 I need to think over this harder when I get home.
 
		
	 
	
	
	
		
Posts: 1,705Joined: Mar 2013
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		RE: Tragedy Looper - GAME 2 LOOP 1 DAY 0 - Thwart the Mastermind
		
	 
		11-28-2018, 01:43 PM 
	 
		Not much might come from it because presumably Laser could set us up here, but we might want to focus goodwill on the office worker and/or shrine maiden at some point, revealing roles might help us figure things out later down the line.
	 
		
	 
	
	
	
		
Posts: 1,380Joined: Jul 2011
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		RE: Tragedy Looper - GAME 2 LOOP 1 DAY 0 - Thwart the Mastermind
		
	 
		11-28-2018, 03:16 PM 
	 
		The value I'm seeing is that we can force RL's hand here. I think we can commit to defending the school from intrigue. If the hospital gains any intrigue in the first two days we can alter course and push everyone to their deaths for science. RL either has to ignore the hospital incident or reveal a ton of information to launch it.
 In any event I volunteer to be on Intrigue blocking duty for this loop. I doubt we're gonna need all 3 forbid movements and goodwill+2's this early.
 
 Goodwilling the worker and shrine maiden is a good plan too. SM will probably need 2 +2 cards to activate timely though. Mind the mind games
 
		
	 
	
	
	
		
Posts: 1,705Joined: Mar 2013
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		RE: Tragedy Looper - GAME 2 LOOP 1 DAY 0 - Thwart the Mastermind
		
	 
		11-28-2018, 04:28 PM 
	 
		Sudden thought:  Faraway murder on the last day makes the most sense if we have a key person, if we follow Granola's logic A Place to Protect has a good chance of being our main plot.
	 
		
	 
	
	
	
		
Posts: 1,380Joined: Jul 2011
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		RE: Tragedy Looper - GAME 2 LOOP 1 DAY 0 - Thwart the Mastermind
		
	 
		11-28-2018, 05:58 PM 
	 
		It might just be there to keep forcing us to split our intrigue forbiddance. The mastermind doesn't need or necessarily even want every incident.
	 
		
	 
	
	
	
		
Posts: 1,705Joined: Mar 2013
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		RE: Tragedy Looper - GAME 2 LOOP 1 DAY 0 - Thwart the Mastermind
		
	 
		11-28-2018, 07:30 PM 
	 
		Oh yeah of course it could just be a fakeout, but I think it's worth keeping in mind going forward.  If we do have a key person though we have to constantly be on guard there though.  Also we might as well bust out the goodwills early on the first loop (carefully avoiding any mastermind traps) to try and figure some stuff out, we get them back next loop regardless.
 Do we really find out if anyone but the Friend dies if the Hospital gets 2 intrigue, or are you talking about if the hospital gets a single intrigue?
 
		
	 
	
	
	
		
Posts: 1,705Joined: Mar 2013
 Pronouns: Whatever floats your boat
 Location:  I can dig the Hell-Place
 
	
		
		
		RE: Tragedy Looper - GAME 2 LOOP 1 DAY 0 - Thwart the Mastermind
		
	 
		11-28-2018, 07:33 PM 
	 
		Wait I might be misreading which would make things actually worse.  If there's 2 intrigue on the hospital, does the mastermind have to kill everyone at the hospital to kill us or can they just skip the first part and kill us?
 If the latter then we can't ever let intrigue build there until the intrigue +2 card is played, and even if it's the former we don't get that much from it I feel.
 
		
	 
	
	
	
		
Posts: 3,242Joined: Jul 2011
 Pronouns: She/They/He/Whatever
 Location:  Kelowna, BC, Canada, THE MOON
 
	
		
		
		RE: Tragedy Looper - GAME 2 LOOP 1 DAY 0 - Thwart the Mastermind
		
	 
		11-28-2018, 07:55 PM 
	 
		Rules clarification: If the Hospital Incident occurs and kills the Protagonists, everybody in the Hospital still dies.  It is announced that they die, and then it is announced that the protagonists die, and then it is simply announced that you have lost. No additional details will be provided unless required (eg Friend identity, if applicable)
	 
		
	 
	
	
	
		
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		RE: Tragedy Looper - GAME 2 LOOP 1 DAY 0 - Thwart the Mastermind
		
	 
		11-28-2018, 08:21 PM 
(This post was last modified: 11-28-2018, 08:22 PM by Reecer6.)
	 
		Dang, you guys are brainstorming this way harder than I expected to this early on.
 It feels like to me that there isn't really a strategy you can develop at this point, other than "kill the friend." If we're not defending the hospital, the mastermind would just have to put a +1 on it, we'd ferry the brain over there for them, and then we've killed ourselves.
 
 But eh, I'll trust you. I guess there's a 50/50 there's a brain to begin with. Hoping we get some information here.
 
		
	 
	
	
	
		
Posts: 1,380Joined: Jul 2011
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		RE: Tragedy Looper - GAME 2 LOOP 1 DAY 0 - Thwart the Mastermind
		
	 
		11-28-2018, 08:26 PM 
	 
		We find out if a Friend dies whenever or if the Key Person dies at 1 Intrigue.  The problem is between the Brain and the Rumor RL can throw out an unblockable Intrigue at any time so if the Hospital ever gains 1 Intrigue RL can give it a second Intrigue on Day 3 to kill us and deny us Key Person info.
 Meanwhile because once per loop RL can play two Intrigue cards while we can only block one, he will always have the option to turn on the hospital incident.
 
 So even if we perfectly block all the Intrigue, RL can still slip two into the hospital and kill us with the incident.  The only way to prevent that without losing the school is to identify the culprit and that means just letting the incident happen.  RL has to either go ahead with the incident and potentially reveal the Friend to us, or refuse to activate the culprit in which case it's still pointless to defend the hospital.
 
		
	 
	
	
	
		
Posts: 3,242Joined: Jul 2011
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 Location:  Kelowna, BC, Canada, THE MOON
 
	
		
		
		RE: Tragedy Looper - GAME 2 LOOP 1 DAY 0 - Thwart the Mastermind
		
	 
		11-29-2018, 01:54 PM 
(This post was last modified: 11-29-2018, 02:01 PM by Robust Laser.)
	 
		The Time Spiral grows unstable and collapses. Discussion ends. The first loop begins.
 Day 1 - Increasing Unease is scheduled
 
 DAY: 1/5
 LOOP: 1/4
 
 
 ![[Image: 3ULr8YX.png]](https://i.imgur.com/3ULr8YX.png) ![[Image: CLuz6ZQ.png]](https://i.imgur.com/CLuz6ZQ.png) ![[Image: meXYG6r.png]](https://i.imgur.com/meXYG6r.png) 
 ![[Image: Ql0YNTY.png]](https://i.imgur.com/Ql0YNTY.png) 
 
 ![[Image: swFH4A8.png]](https://i.imgur.com/swFH4A8.png) ![[Image: UO9nKfl.png]](https://i.imgur.com/UO9nKfl.png) 
 ![[Image: rVVXRmY.png]](https://i.imgur.com/rVVXRmY.png) ![[Image: lGkTCcw.png]](https://i.imgur.com/lGkTCcw.png) 
 
 ![[Image: YYJvgxM.png]](https://i.imgur.com/YYJvgxM.png) ![[Image: OVdIPe5.png]](https://i.imgur.com/OVdIPe5.png) 
 
 ![[Image: DrItxNl.png]](https://i.imgur.com/DrItxNl.png) ![[Image: jgDAgKz.png]](https://i.imgur.com/jgDAgKz.png) ![[Image: hXHuEys.png]](https://i.imgur.com/hXHuEys.png) 
 ![[Image: Ql0YNTY.png]](https://i.imgur.com/Ql0YNTY.png) 
 Actions have been played on Shrine Maiden, the Hospital, and the School.
 
 Reecer6, please privately message me your action, and then post the location only of the action in the thread.
 For convenience, these are again the actions you have available.
 
 
			After Reecer has posted, Palamedes may do the same, followed by Granolaman.Show Content Spoiler
Paranoia +1 
Paranoia -1  ![[Image: odNs3ZB.png]](https://i.imgur.com/odNs3ZB.png) 
Goodwill +1 
Goodwill +2  ![[Image: odNs3ZB.png]](https://i.imgur.com/odNs3ZB.png) 
Forbid Intrigue 
Movement - Vertical 
Movement - Horizontal 
Forbid Movement 
 as before, discord is the most convenient place for me to recieve actions but y'know, you can send a forum PM if you need
 Likewise, you can message me with rules questions if you have them, because asking them in the thread could signal intent
 
		
	 
	
	
	
		
Posts: 434Joined: Nov 2011
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		RE: Tragedy Looper - GAME 2 LOOP 1 DAY 1 - Thwart the Mastermind
		
	 
		11-29-2018, 04:28 PM 
	 
		Placing a card on the girl student.
	 
		
	 
	
	
	
		
Posts: 1,705Joined: Mar 2013
 Pronouns: Whatever floats your boat
 Location:  I can dig the Hell-Place
 
	
		
		
		RE: Tragedy Looper - GAME 2 LOOP 1 DAY 1 - Thwart the Mastermind
		
	 
		11-29-2018, 04:49 PM 
	 
		Placing on the office worker.
	 
		
	 
	
	
	
		
Posts: 1,380Joined: Jul 2011
 Pronouns: He/Him/His
 Location:  Wiscaaansin
 
	
		
		
		RE: Tragedy Looper - GAME 2 LOOP 1 DAY 1 - Thwart the Mastermind
		
	 
		11-29-2018, 05:40 PM 
	 
		Placing on the School.
	 
		
	 
	
	
	
		
Posts: 3,242Joined: Jul 2011
 Pronouns: She/They/He/Whatever
 Location:  Kelowna, BC, Canada, THE MOON
 
	
	
	
		
Posts: 3,242Joined: Jul 2011
 Pronouns: She/They/He/Whatever
 Location:  Kelowna, BC, Canada, THE MOON
 
	
	
	
		
Posts: 1,705Joined: Mar 2013
 Pronouns: Whatever floats your boat
 Location:  I can dig the Hell-Place
 
	
		
		
		RE: Tragedy Looper - GAME 2 LOOP 1 DAY 2 - Thwart the Mastermind
		
	 
		12-01-2018, 04:03 PM 
	 
		Sorry for the delay, played on Office Worker.
	 
		
	 
	
	
	
		
Posts: 1,380Joined: Jul 2011
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		RE: Tragedy Looper - GAME 2 LOOP 1 DAY 2 - Thwart the Mastermind
		
	 
		12-01-2018, 04:19 PM 
	 
		Placing on Girl Student.
	 
		
	 
	
	
	
		
Posts: 434Joined: Nov 2011
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		RE: Tragedy Looper - GAME 2 LOOP 1 DAY 2 - Thwart the Mastermind
		
	 
		12-02-2018, 04:19 AM 
	 
		Card on Boy Student.
	 
		
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