Cosmic Encounter - PBP: Deep Space Water

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Cosmic Encounter - PBP: Deep Space Water
RE: Cosmic Encounter - PBP: Deep Space Water
to Yin-Yang E
[Image: 6xGo4ab.png][Image: sig.gif]
RE: Cosmic Encounter - PBP: Deep Space Water
Regrouped, and then destiny is drawn...... RED.

First, time for cruiseshipping.
RE: Cosmic Encounter - PBP: Deep Space Water
Hey Gatr, since I decided to politely ignore those raspberries last turn instead of using my Quash card to screw you out of a free planet, I think it's only fair that you invite me to join you in attacking again rather than trying to negotiate with that other Laser and forcing me to use it this time.
RE: Cosmic Encounter - PBP: Deep Space Water
Did we really only get as far as orange before all hands were lost to space hazards?
Well, back to green I guess, and let's load three hapless passengers from B, C, and D.
I hope they booked holiday insurance.
RE: Cosmic Encounter - PBP: Deep Space Water
The tourists are loadin' up nicely.

Time for Yin-yang to Launch.
RE: Cosmic Encounter - PBP: Deep Space Water
Launch, uhh. 2 from Yin-Yang A, 1 from Yin-Yang B, 1 from Yin-Yang C, towards Reactor A.
[Image: 6xGo4ab.png][Image: sig.gif]
RE: Cosmic Encounter - PBP: Deep Space Water
HYPERSPACE GATE
Offense:4
Defense:ReactorA(4)

Invite-time
RE: Cosmic Encounter - PBP: Deep Space Water
i will invite only the Laser.
[Image: 6xGo4ab.png][Image: sig.gif]
RE: Cosmic Encounter - PBP: Deep Space Water
Who shall the Reactor invite?
RE: Cosmic Encounter - PBP: Deep Space Water
Everybody come join my good times party of pretesting peace with my leftover fireworks launchers
RE: Cosmic Encounter - PBP: Deep Space Water
Protecting rather. You understand. I don't protest peace. Except maybe enemy peace idk
RE: Cosmic Encounter - PBP: Deep Space Water
Order of acceptance:

1. Laser (any side)
2. Tourist (defense)
3. Voyager (defense)
RE: Cosmic Encounter - PBP: Deep Space Water
Lasers send 4 ships to join the Yin-Yang from planets A, B, C, and D.
RE: Cosmic Encounter - PBP: Deep Space Water
The Tourists are happy to send emissaries from A and E.
It may only be two ships but it's basically all we can spare and we wouldn't want to miss a peace protest.
RE: Cosmic Encounter - PBP: Deep Space Water
I will send no one I think.

Food for thought, the Tourist is operating under extremely limited mobility right now, if the Reactor were to lose this fight, the Tourist would be unable to join in any encounters until their next turn.
RE: Cosmic Encounter - PBP: Deep Space Water
HYPERSPACE GATE
Offense:4 + Ally: 4 = 8
Defense:ReactorA(4) + Ally: 2 = 6

It is time for PLANNING
RE: Cosmic Encounter - PBP: Deep Space Water
WHIRLIGIG FLARE ACTIVATED by the Reactor.

Wild: As a main player, during the planning phase, you may take one card at random from your opponent's hand and mix it with any one card from your own hand. Your opponent chooses which card to take back.
(Main Player Only) (Planning)

as both card zaps are gone i dont have to wait

Yoinking a card at random from the hand of the Yinyang.... adds a card... Yinyang picks a random card.

You may now continue.
RE: Cosmic Encounter - PBP: Deep Space Water
Yin-yang reveals: 30!
Reactor reveals: 08!

Anyone to declare anything?
RE: Cosmic Encounter - PBP: Deep Space Water
The tourists are very impressed by this completely unnecessary display of force but otherwise don't do anything.
RE: Cosmic Encounter - PBP: Deep Space Water
okay okay so it turns out

those like, super deadly fireworks launchers from before? Those were actually assault weapons. These ones are the fireworks launchers I was looking for. It's an easy mistake to make, we can all agree.
RE: Cosmic Encounter - PBP: Deep Space Water
Boom! Kapow! Zoop! The offense takes over the ReactorA....
Turn ends.

Current game state:

Granolaman, the Voyager

Hand: 0
Foreign colony count: 4
A: 4
B: 2,1

D: 1
VoyagerE:


Gatr, the Yin-yang
Hand: 10
Foreign colony count: 4
A: 1
B: 1
C: 1,1
D: 1,1
E: 2

Coldblooded, the Laser
Hand: 9
Foreign colony count: 3
A: 2
B: 2
C: 2
D: 1,1
E: 2,1


Robust Laser, the Reactor
Hand: 6
Foreign colony count: 2
A: 4,4
B: 1,3
C: 2,1,1,1
D: 5
E: 5

Cards on the reactor sheet:
Laser flare

Jacquerel, the Tourist
Hand: 15
Foreign colony count: 3
A: 1
B: 1
C: 1
D: 11,1
E: 1


Cruise Liner: Green system; 3

THE WARP:
7,8,5,4,9
C: 3


Cosmic Deck: 0 cards
Cosmic Discard: 44 cards
Show Content

Destiny Deck: 4 cards
Destiny Discard: 16 card
Show Content

Encounter #15 passes to the Laser!
RE: Cosmic Encounter - PBP: Deep Space Water
Nice nice. We'll regroup to Laser D.
RE: Cosmic Encounter - PBP: Deep Space Water
Let it be known that if you invite me on your next conquest, assuming it's not me, that I have a plan for victory that involves you.
RE: Cosmic Encounter - PBP: Deep Space Water
like i suppose i shouldn't be saying out loud that i plan for us to win but like whatever if it's gonna get stopped it's gonna get stopped regardless of whether i say it out loud or not
RE: Cosmic Encounter - PBP: Deep Space Water
Regrouping is performed

Destiny is drawn: Blue(hazard)

As nobody is stopping it, another ship is lost from the Tourist Cruise ship...

Launch time.