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Posts: 7,450Joined: Jul 2011
 Pronouns: they/them/whatever
 Location:  Coast.
 
	
		
		
		Rocket-propelled Pokemon Tabletop
		
	 
		06-07-2012, 02:18 AM 
	 
		Welcome, and congratulations on your induction to one of the world's eminent legitimate corporations! We are pleased to offer up to six positions in our pilot program for eminent young Rocketeers, infiltrating the as-yet untapped Aroa Region!
 
 Alternate title: Charisma is the Dump Stat: The Game By popular demand, I'll be running a separate campaign to Cyber's doohickey. It'll be a bit unorthodox because instead of winning contests or getting a bunch of gym badges, you'll be criminal-ing the place up. That'll mean stealing valuables/rare or powerful Pokemon, exploiting/intimidating simple townsfolk and their wares, or just plain tearing down the establishment so Team Rocket can usher in a brighter future for all. Or something.
 
 How this campaign'll differ:
 Pre-levelling. Player Characters will start at Level 5, because Team Rocket ain't gonna hire a bunch of skill-less freshmen. A backstory that explains how you got those levels would be appreciated, but isn't totally essential provided it all balances out.
Updated versions: We'll be running the latest build, where possible working off this wiki.
Levelling up: Because of the gamestyle, most of the standard methods of gaining player levels won't be available/applicable. You can instead gain levels from capturing Pokemon, performing skills that pertain to an Advanced Trainer Class you might be aspiring to, or just generally impressing me. Long and short of it, levelling up will be a more homebrew affair.
 Some things to note:
 Information in the Pokedex is off-limits during the game, unless you're a Researcher class. Feel free to peruse it pregame, though, to find a starter and make sure it's got a decent nature and satisfactory movepool and such. (Link to Cyber's set of PDFs)
Because there'll be more Rocketry and less Leaguery in this campaign, certain Trainer Classes will be favoured over others. Capture Specialists, and nefarious Mystics are in, honourable Ace Trainers and Coordinators are out. Talk me into it, though, and I'll probably accept less conventional class aspirations - or insidious uses of "nice" ones.
The number and level of starting Pokemon is a bit more fluid, provided you have good justification. Nothing over level 10, nothing fabulously rare without a good backstory reason. For reference, you're a team of potential experts in your respective fields, sent to Aroa on something of a sort-of paid internship. It's all in the contract. We'll figure out the details as we go.
Cyber and I noticed there are no explicit rules about the number of moves a 'mon can have. Based on the provided character template sheets, we're going with a limit of six "Natural" moves and six "TM" moves. A hatched Pokemon can acquire up to four egg moves from its parents. If you desperately want more than one Egg move on your 'mon, you will need to apply in writing with a) a mechanically solid chain of lineage where the move came from, and b) whatever penalties you're willing to take for getting an advantage right out the starting block. Remember, most Rocket recruits will be getting whatever fell off the back of a truck!
Some of the setting's details are still up in the air (although a map and native fauna and the like are on their way to being properly constructed), so feel free to ask me and I'll make internally consistent shit up to the best of my ability.
 Some additional addendal things to note:
 Money will be finalised closer to gamestart. It may or may not be totally arbitrary. You may or may not receive a paycheck, and you may or may not receive commissions for sending stolen Pokemon back to Rocket HQ.
Weapons/Arms Features are taking some time to figure out, because of differing information in Cyber's 1.29 resources and what's on the wiki. Considering nobody's going the Weapons Master route and you're mostly just in it for the free Feats, we'll sort that out once everything else in everyone's profiles is squared away.
 Some sheets'n junk
 
 
			PogeymanShow Content SpoilerPlayer Name:Character Name:
 Age:
 Gender:
 Height:
 Weight:
 Level: 5
 Class(es):
 Feat(s):
 
 (Note: 5 feats/classes gained, and 5 stat gains. Each level up, you can take a new Trainer Class or an eligible feat. Try do this level-by-level so you you know where all your stats are going.)
 
 Stats
 STR: Value(Mod)
 DEX: Value(Mod)
 CON: Value(Mod)
 INT: Value(Mod)
 WIS: Value(Mod)
 CHA: Value(Mod)
 
 Max HP: Con*5, Modified by any applicable Feats
 
 Money: varies, will be modified based on bonuses conferred elsewhere
 
 Inventory: Any miscellaneous sort of items your Trainer already has with them
 
 Notes/History:
 
 
 
			Show Content SpoilerPokemon Nickname:Level:
 Total XP:
 Species:
 Gender:
 Type: /
 Nature: +2___ -2___
 Egg Group
 
 Stats
 HP: Base + Added = Total
 ATK: Base + Added = Total
 DEF: Base + Added = Total
 SATK: Base + Added = Total
 SDEF: Base + Added = Total
 SPD: Base + Added = Total
 
 Max HP: HP*3+LVL
 
 Evasion Bonuses
 ATK: DEF/5 rounded down
 SATK: SDEF/5 rounded down
 BOTH: SPD/10 rounded down
 
 Natural moves
 
 Name:
 Type:
 Damage:
 Frequency:
 Accuracy:
 Range:
 Effect:
 
 
 Ability:
 
 Capabilities
 Overland -
 Surface -
 Underwater -
 Sky -
 Burrow -
 Jump -
 Power -
 Intelligence -
 -
 -
 -
 
 
 Players:
 -NTA - Researcher Lucian and Hades the Beldum
 -Cyber - Mystic Vladenie and Poppy the Shuppet
 -Slorange - Researcher Nariman and Copenhagen the Pineco
 -Jacquerel - Psychic Jack and Jack the Gastly
 -BTP - Ex-Ranger Sergio and Maury the Mr. Mime
 -Granola - Dominique the Dirty Martial Juggler Fighter Artist and Dizzy the Sandile
 -Pharms - Ace Trainer Nada and Dirty Harry the Scraggy
 
		
	 
	
	
	
		
Posts: 1,380Joined: Jul 2011
 Pronouns: He/Him/His
 Location:  Wiscaaansin
 
	
		
		
		RE: Rocket-propelled Pokemon Tabletop
		
	 
		06-07-2012, 03:02 AM 
	 
		Yoinking last spot
	 
		
	 
	
	
	
		
Posts: 3,242Joined: Jul 2011
 Pronouns: She/They/He/Whatever
 Location:  Kelowna, BC, Canada, THE MOON
 
	
		
		
		RE: Rocket-propelled Pokemon Tabletop
		
	 
		06-07-2012, 03:12 AM 
(This post was last modified: 08-15-2012, 07:53 AM by Robust Laser.)
	 
		Vladenie, the Mystic of Questionable Nationality
 
			Show Content SpoilerPlayer Name: cyber95 
Character Name: Vladenie Veselo 
Age: 19 
Gender: F 
Height: 5'5" 
Weight: 126 lbs 
Level: 5 
Class: Mystic 
Feats: 
Aim For the Horn! 
			Level 1 - Through a feat involving a Rube Goldberg-esque series of events, and a particularly poorly positioned Chandelure, Vladenie defeated a level 3 Pokemon by herself.  By accident, but she learned a little something about weak points in the process.
ChannelShow Content SpoilerDaily – Every 4 levels gained, you may perform this Feature another time per day.Target: Your pokemon targeting with a Move.
 Effect: On a roll of 19 or 20 during Accuracy Check, your pokemon’s attack will deal Neutral damage regardless of immunities or resistances.
 
			BorrowShow Content SpoilerAt-Will - Drains 10 of user’s HP per use.Target: A Pokemon.
 Effect: Make a Link Check, then subtract your Wisdom or Strength Stat from your roll. If it is successful, the Pokemon is being Channeled. The Pokemon is considered Helpful. Until this ally is attacked or severely distracted, it will listen to the Mystic’s suggestions and follow the Mystic until they are leaving the Pokemon’s home. You have knowledge of its Pokemon’s Move List, Abilities and Capabilities. You have knowledge of what happened in the Pokemon’s past hour. You and the Channeled Pokemon can communicate telepathically. Any attempt at attacking or capturing the Channeled Pokemon results in the Pokemon fleeing without fail. The Channeled Pokemon will not attack on your command. However, if the Channeled Pokemon is yours, treat it as usual, except it is being “Channeled”. You may only have one Pokemon Channeled at a time. If a Pokemon is more than X meters from you, it is no longer Channeled. X is twice the sum of your STR modifier plus your WIS modifier.
 
			Level 2 - Eventually, her spritiual training was complete.  Well.  Not complete, per se.  But she completed the basic lessons!  Now she can like, get into a Pokemon's mind and shit.  That's kinda cool.  I mean she found all the lessons and stuff boring so she dropped out of Mystic School directly after that but hey, it's something!
Voltorb FlipShow Content SpoilerDailyTrigger: A Pokemon you are Channeling.
 Effect: Choose a Move on the Channeled Pokemon’s Move List. You may perform this Move, once, as a Trainer Action during the next 24 hours. Use your STR modifier for your Attack stat and your WIS modifier for your Special Attack stat.
 
			Level 3 - Won big on Voltorb Flip at a Game Corner.  Lost it all three days later, also at Voltorb Flip.  Can't get Flip panels out of her head any more.
WorkoutShow Content SpoilerAt-WillTrigger: A human or pokemon tries to pry into your mind to read it.
 Effect: Roll 1d20 and add either your CON, INT or WIS modifier to the roll. If the roll is 13 or higher, you begin to think of an elaborate game of Voltorb Flip. The person reading your mind cannot read anything other then the game of Voltorb Flip in your mind and all other thoughts, secrets and bits of knowledge are safe from the mind reader. If Voltorb Flip is successful, any attempts to read your mind are unsuccessful for the next hour.
 
			Level 4 - Adventuring takes work! It wasn't as easy as Vladenie first assumed!  It was at this realization that she decided to really get in shape for it, and began working out now and then, to keep tough.
Channel FriendShow Content SpoilerEffect: You must exercise at least once every 3 days. A workout session should consume at least 30 minutes of time. While exercising you lose 25 HP. If you forget to exercise at least once every 3 days you lose Workout. Your Strength stat gains 1 point or your Constitution stat gains 1 point. You may take the Workout Feature multiple times. If you take this Feature multiple times, you still only lose 25 HP. 
			Level 5 - Realized the magic of friendship.  In particular, personally saved Poppy from a rather crazed Pokemon, and managed to establish a more personal link in the process.
Arms FeaturesShow Content SpoilerStaticEffect: Whenever you target a loyal Pokemon you own with Channel, treat your Possession Check as if you rolled 0.
 
			Show Content SpoilerBlunt Weapons User:Effect: The Trainer can use Maces, Bats, Clubs, Hammers, Morningstars, Staffs or anything else that would fit into the Blunt Weapons category. Blunt Weapons have a Melee range. These weapons deal 1d8+4+WIS modifier.
 
 [b]Fist Weapons User:
 Effect: The Trainer can use Gauntlets, Brass Knuckles, Cestus, Tessen, Cat Claws, Fan, Katar, Chakrams, Tonfa and any other Weapon that would fit into the Fist Weapons category. Fist Weapons have a Melee range. These weapons deal 1d8+4+STR modifier.
 
 
Stats 
STR: 16(+3) 
DEX: 10(0) 
CON: 8(-2) 
INT: 10(0) 
WIS: 15(+2) 
CHA: 11(0)
 
Max HP: 60
 
Money: 2230P
 
Starter Pokemon: Shuppet
 
Inventory: a few bottles of Pokebeer, and some blurry photos of a guy with CALL ME written on the back.  There is no phone number.  A gym badge from Limosa City.  She didn't earn it, she just found it on the ground and pretends she earned it.  She also has a 'fake' ID with her picture on it, saying her name is Rachel and that she's from Airot. 
-Length of Pipe - Blunt Weapon
 
Notes: If you ask, Vladenie will tell you that she hails from the motherland of PokeRussia. 
More likely, though, she's from Unova. 
She'll tell you that life in PokeRussia was boring and unfun.  This is a bit closer to the truth. 
She grew up in a town with a high spiritual population.  Mostly mystical old farts.  She gained mystic powers of her own, although unable to harness them, and the wisdom of her elders was passed on to her. 
Of course, she was a teenager who just wanted to have a good time, so she basically actively ignores her inner wisdom in favour of doing dumb shit for laughs.  Eventually she decided that she had enough of her stupid town with its stupid boring geezers who do nothing but meditate all day. 
She may have used an online translation site in order to pick a new name that sounded cool and meaningful, and with her new identity, she decided to take her life in a different direction than anybody at her hometown would have guided her towards. 
She joined Team Rocket, of course!  She was offered a chance to join by somebody who had heard about her spiritual, and potentially rebellious nature, so she decided to go for it.
 ![[Image: jtVGT.png]](https://i.imgur.com/jtVGT.png)  Poppy the Shuppet
 
 
			Show Content SpoilerPokemon Nickname: Poppy
 Level: 10
 Total XP: 1110
 Species: Shuppet
 Gender: F
 Type: Ghost
 Nature: Timid +2 SPD -2 ATK
 Egg Group: Amorphous
 
 Stats
 HP: 4 + 1 = 5
 ATK: 6 + 3 = 9
 DEF: 4 + 1 = 5
 SATK: 6 + 1 = 7
 SDEF: 3 + 0 = 3
 SPD: 7 + 3 = 10
 
 Max HP: 23
 
 Evasion Bonuses
 ATK: 1
 SATK: 0
 BOTH: 1
 
 Natural moves
 
 Name: Knock Off
 Type: Dark
 Damage: 1d12
 Frequency: EOT
 Accuracy: 6
 Range: ATK - Melee
 Effect: Target drops held item
 
 Name: Screech
 Type: Normal
 Damage: N/A
 Frequency: EOT
 Accuracy: 4
 Range: Ranged (4)
 Effect: Lowers all target's defense 2 CS
 
 Name: Night Shade
 Type: Ghost
 Damage: N/A
 Frequency: Center
 Accuracy: 2
 Range: Ranged (8)
 Effect: Damages equal to attacker's level.
 
 
 Ability: Insomnia - Immune to sleep
 
 Capabilities
 Overland - 1
 Surface - 4
 Underwater - 0
 Sky - 4
 Burrow - 0
 Jump - 3
 Power - 1
 Intelligence - 4
 - Invisibility
 - Phasing
 - Stealth
 
 Notes: Vladenie met Poppy in a haunted house outside of town she was exploring a few years ago.  She never actually caught her at first, but the Shuppet just sort of stuck around after they encountered each other.  Vladenie grew fond of the little ghost and let her tag along with her.  Just before leaving her hometown, Poppy basically volunteered to be caught for real to join Vladenie on her journey.
 
 I'm assuming I didn't miss anything.
 
		
	 
	
	
	
		
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 Pronouns:
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		RE: Rocket-propelled Pokemon Tabletop
		
	 
		06-07-2012, 03:37 AM 
	 
		Knock that question mark off mah name, girl!
 You know I aint no interrogative!
 
 Lemme snooze a bit before I upload my rockets.
 
		
	 
	
	
	
		
Posts: 970Joined: Jul 2011
 Pronouns: he/she/they
 Location:  Out of Sight, Out of Mind
 
	
		
		
		RE: Rocket-propelled Pokemon Tabletop
		
	 
		06-07-2012, 05:09 AM 
(This post was last modified: 08-21-2012, 08:51 AM by Not The Author.)
	 
		The Good Doctor
 
			Show Content SpoilerPlayer Name: Not The Author 
Character Name: Lucian Alexander Mandragora 
Age: 24 
Gender: M 
Height: 5’11” 
Weight: 154 lb 
Level: 5 
Class: Researcher
Stats : 
08 STR (-2) 
12 DEX (+1) 
10 CON (±0) 
17 INT (+3) 
14 WIS (+2) 
08 CHA (-2)
 
Max HP: 68
Skills :
 
			ProgressionShow Content SpoilerAt-Will:[Lv3] Read The Manual
 [Lv2] Voltorb Flip
 
 Daily:
 [Lv1] Frantic Research (1) [6|11|16|21|26|31|36|41|46]
 [Lv4] I’ve Heard About This Place Before (1)
 [Lv5] Remedial First Aid (1) [15|25|35|45]
 
 Static:
 [Lv1] Researcher
 [Lv1] Walking Encyclopedia
 
 Weapons Proficiency:
 [Lv1] Blunt - User
 [Lv1] Pole - User
 [Lv1] Throwing - User
 :
 
			MoneyShow Content SpoilerLevel 0: 8 Str | 12 Dex | 10 Con | 14 Int | 12 Wis | 8 Cha
Level 1 : 8 Str | 12 Dex | 10 Con | 14 Int | 13 Wis (+1) | 8 Cha
Researcher 
			Level 2Show Content Spoiler6 Str (-2) | 12 Dex | 10 Con | 15 Int (+1) | 14 Wis (+1) | 8 Cha
 Frantic Research
 Daily – Every 5 levels gained, you may perform this Class Feature another time per day.
 Target: Any pokemon.
 Effect: Roll d20 and add your INT and WIS modifiers to the roll. If you roll higher then 15, you learn what level the pokemon is. If you roll higher then 20, you identify how much HP the target currently has.
 
 Walking Encyclopedia
 Static
 Target: Anything related to knowledge you are allowed to look up.
 Effect: You know pokemon data, relating to pokemon in your pokedex, about move sets, type, type advantage, evolution methods, abilities, height, weight, and location. You have access to all information a pokedex would grant, immediately.
 
 Pole Weapons User
 Throwing Weapons User
 Blunt Weapons User
 : 7 Str (+1) | 12 Dex | 10 Con | 15 Int | 14 Wis | 8 Cha
Voltorb Flip 
			Level 3Show Content SpoilerPrerequisites: 12 CON or 12 INT or 12 WISAt-Will
 Trigger: A human or pokemon tries to pry into your mind to read it.
 Effect: Roll 1d20 and add either your CON, INT or WIS modifier to the roll. If the roll is 13 or higher, you begin to think of an elaborate game of Voltorb Flip. The person reading your mind cannot read anything other then the game of Voltorb Flip in your mind and all other thoughts, secrets and bits of knowledge are safe from the mind reader. If Voltorb Flip is successful, any attempts to read your mind are unsuccessful for the next hour.
 : 7 Str | 12 Dex | 10 Con | 16 Int (+1) | 14 Wis | 8 Cha
Read The Manual 
			Level 4Show Content SpoilerPrerequisites: ResearcherAt-Will
 Target: An item.
 Effect: You know the function of any machine. Additionally, you know the function of the item if it is a standard item with an effect given in the Player Handbook. You know of any defects that might change the way the item normally functions.
 : 8 Str (+1) | 12 Dex | 10 Con | 16 Int | 14 Wis | 8 Cha
I’ve Heard About This Place Before 
			Level 5Show Content SpoilerPrerequisites: 12 INTDaily
 Target: A Town or City
 Effect: Roll 1d20 and add your WIS and INT modifiers. If you roll higher than 12, you know local lore, Gym specialties, major sights, and the names of important persons related to the town or city.
 : 8 Str | 12 Dex | 10 Con | 17 Int (+1) | 14 Wis | 8 Cha
Remedial First Aid 
			Show Content SpoilerPrerequisites: 13 INT or 13 WISDaily – Every 10 levels gained, you may perform this Feature another time per day.
 Target: A Trainer.
 Effect: Roll 1d20 and Add your WIS or INT Modifier. Heal the target this much HP.
 : Quite + $20.00
Starter Pokemon : Beldum
Inventory : 
Pokedex 
Poketch Platinum (M-series) 
3 pocket notebooks 
Several pens of various colors 
1 Fresh Water 
Lab coat with plenty of interior pockets
Pokedex :
 
			NotesShow Content SpoilerPokemon Owned/Seen/Known: 001/110/649
			Show Content SpoilerKanto: 000/030/151
 
			Show Content Spoiler001 - Bulbasaur002 - Ivysaur
 003 - Venusaur
 004 - Charmander
 005 - Charmeleon
 006 - Charizard
 007 - Squirtle
 008 - Wartortle
 009 - Blastoise
 010 - Caterpie
 011 - Metapod
 012 - Butterfree
 013 - Weedle
 014 - Kakuna
 015 - Beedrill
 016 - Pidgey
 017 - Pidgeotto
 018 - Pidgeot
 019 - Rattata
 020 - Raticate
 
 023 - Ekans
 024 - Arbok
 
 041 - Zubat
 042 - Golbat
 
 088 - Grimer
 
 092 - Gastly
 
 100 - Voltorb
 
 109 - Koffing
 110 - Weezing
 
 122 - Mr. Mime
 
Johto: 000/012/100
 
			Show Content Spoiler152 - Chikorita153 - Bayleef
 154 - Meganium
 155 - Cyndaquil
 156 - Quilava
 157 - Typhlosion
 158 - Totodile
 159 - Croconaw
 160 - Feraligatr
 161 - Sentret
 162 - Furret
 
 204 - Pineco
 
Hoenn: 001/025/135
 
			Show Content Spoiler252 - Treecko253 - Grovyle
 254 - Sceptile
 255 - Torchic
 256 - Combusken
 257 - Blaziken
 258 - Mudkip
 259 - Marshtomp
 260 - Swampert
 
 263 - Zigzagoon
 264 - Linoone
 265 - Wurmple
 266 - Silcoon
 267 - Beautifly
 268 - Cascoon
 269 - Dustox
 
 276 - Taillow
 277 - Swellow
 278 - Wingull
 279 - Pelipper
 
 303 - Mawile
 
 310 - Manectric
 
 341 - Corphish
 
 353 - Shuppet
 
 374 - Beldum
 
Sinnoh: 000/026/107
 
			Show Content Spoiler387 - Turtwig388 - Grotle
 389 - Torterra
 390 - Chimchar
 391 - Monferno
 392 - Infernape
 393 - Piplup
 394 - Prinplup
 395 - Empoleon
 396 - Starly
 397 - Staravia
 398 - Staraptor
 399 - Bidoof
 400 - Bibarel
 401 - Kricketot
 402 - Kricketune
 403 - Shinx
 404 - Luxio
 405 - Luxray
 
 410 - Shieldon
 
 422 - Shellos
 423 - Gastrodon
 
 427 - Buneary
 428 - Lopunny
 
 431 - Glameow
 432 - Purugly
 
Unova: 000/017/157
 
			Show Content Spoiler495 - Snivy496 - Servine
 497 - Serperior
 498 - Tepig
 499 - Pignite
 500 - Emboar
 501 - Oshawott
 502 - Dewott
 503 - Samurott
 504 - Patrat
 505 - Watchog
 
 511 - Pansage
 512 - Simisage
 513 - Pansear
 514 - Simisear
 515 - Panpour
 516 - Simipour
 : The Mandragora family is… well connected.  They know people, and they know people who know people, and they even know a few people that people don’t know.  They are very, very wealthy.
 
Lucian is the second of three children; his elder sister Adelaide aspires to be one of a Four, while his younger brother Raymond is working on an internship in the breeding industry.  As the middle child, Lucian was a bit reclusive, preferring books to people or pokemon.  Nobody was really surprised when he went off to college to become a researcher.
 
Lucian studied at Jubilife University for five years, and is currently trying to learn more about the wonderful world of Pokemon via field experience.  His mentor, Professor Thorne, recommended Aroa due to its uncommonly great species diversity, and referred him to some… colleagues in the area.  Also because, quote, “you really need to get out more; it’ll do wonders on your personality.”  Related: Lucian is kind of a dick. His Lovely Assistant
 
 
			Show Content SpoilerPokemon Nickname: Hades 
Level: 9 
Total XP: 920 
Species: Beldum 
Gender: N (F) 
Type: Steel/Psychic 
Nature: Sassy (+2SDEF -2SPD) 
Mineral Egg Group
Stats :
 
			AbilityShow Content SpoilerHP: 4 + 2 = 6At: 6 + 2 = 8
 Df: 8 + 2 = 10
 sA: 4 + 0 = 4
 sD: 8 + 2 = 10
 Sp: 1 + 0 = 1
 
 Df = sD > At > HP = sA > Sp
 
 Max HP: 27
 
 Evasion Bonuses
 ATK: +2
 SATK: +2
 BOTH: 0
 :
Clear Body 
			Natural MovesShow Content SpoilerStaticEffect: The Pokemon’s Combat Stages may not be lowered by the effect of Abilities or Moves. Status effects may still alter their Combat Stages.
 :
Take Down 
			TM & Tutor MovesShow Content SpoilerType: NormalDamage: 3d12+14 (ATK)
 Frequency: EOT
 Accuracy: 5
 Range: Melee, 1 Target, Dash, Recoil 1/4
 Effect: After Take Down deals damage, Recoil.
 :
Iron Head 
			CapabilitiesShow Content SpoilerType: SteelDamage: 3d10+12 (ATK)
 Frequency: EOT
 Accuracy: 2
 Range: Melee, 1 Target, Dash
 Effect: Iron Head Flinches the target on 15-20 during Accuracy Check.
 : 
Overland 1 
Sky 6 
Jump 1 
Power 3 
Intelligence 5 
Magnetic 
Sinker
 
Notes: Hades and Lucian have been together for six years, though Hades hasn’t had much combat experience due to Lucian prioritizing schoolwork over pokebattles.  Lucian actually didn’t want a ‘Mon – Hades was received as a birthday “present” from his mother.  They still seem to resent each other slightly, though it could easily be an affectionate act.  Or whatever passes for “affectionate” for Lucian, anyway. 
		
	 
	
	
	
		
Posts: 1,003Joined: Jul 2011
 Pronouns: Any
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		RE: Rocket-propelled Pokemon Tabletop
		
	 
		06-07-2012, 06:55 AM 
(This post was last modified: 06-08-2012, 05:01 AM by Pharmacy.)
	 
		The Half-Wit:
 
 
			Show Content SpoilerPlayer Name: PharmacyCharacter Name: Nada
 Age: 18
 Gender:  Manzilla
 Height: Tall
 Weight: Pretty Heavy
 Level: 5
 Class(es):  Ace Trainer
 
 Feat(s):
 
 Enhanced Training
 Improved Attacks
 
 Affirmation
 Give It Your All
 Improved Attacks+
 Press
 
 Stats
 STR: 16 +1+3=20 (+5)
 DEX: 13(+1)
 CON: 16 +1+2=19 (+3)
 INT: 7(-3)
 WIS: 6 -2=4(-6)
 CHA: 6(-3)
 
 Max HP: 96
 Money: He would like a jillion
 
 Inventory: He has a crowbar, a  canteen of water, a rope, half bag of poke-treats, and a handful of paperclips.
 
 Of course, uniform and underwear, thank god for that.
 
 Notes/History:
 
 Nada isn’t the brightest bulb in the house of nefariousness, but he tries. He tries at least.
 
 Despite being completely surrounded by superpowered creatures in which mankind deemed fit to shove into tiny balls to duke against one another, the poor sod had remained disinterested (more like, oblivious) to the notion of handling pocket monsters. As such, he had never raised a Pokemon in his entire life.
 
 Thanks to peer pressure, this time it is going to change.
 ---
 
 The No-Show:
 
 
 
			Show Content SpoilerPokemon Nickname: Dirty HarryLevel:  5
 Total XP:  150
 Species: Scraggy
 Gender: Female
 Type: Dark/Fighting
 Nature: Jolly +2 Spe; -2 Sp A
 Egg Group: Field; Dragon
 
 Stats
 HP: 5
 ATK: 8(+2)=10
 DEF: 7(+1)=8
 SATK: 4(-2)=2
 SDEF: 7(+0)=7
 SPD: 5(+2+1)=8
 
 Max HP: 20
 
 Evasion Bonuses
 ATK: 1
 SATK: 1
 BOTH: 0
 
 Natural moves
 
 Name: Leer
 Type:  Normal
 Damage:  -
 Frequency: At-Will
 Accuracy: 2
 Range:  Ranged (5), 1 Target
 Effect: The target’s Defense is lowered 1 Combat Stage.
 
 Name: Low Kick
 Type:  Fighting
 Damage: See Effect
 Frequency: At-Will
 Accuracy: 2
 Range:  Melee, 1 Target, Weight Class
 Effect: If the target is in Weight Class 1, use 1d10 for Damage Dice Roll. If the target is in Weight Class 2, use 1d10+5. If the target is in Weight Class 3, use 1d10+10. If the target is in Weight Class 4, use 2d10+12. If the target is in Weight Class 5, use 3d10+14. If the target is in Weight Class 6, use 5d10+16 for damage.
 
 Name: Sand Attack
 Type:  Ground
 Damage:  -
 Frequency:  EOT
 Accuracy: 2
 Range:  Ranged (5), 1 Target
 Effect:  Sand-Attack creates a Column 1 meter wide. All Legal Targets must roll +1 during Accuracy Checks for the remainder of the encounter.
 
 Name:  Dragon Dance
 Type:  Dragon
 Damage:  -
 Frequency: EOT
 Accuracy: -
 Range: Self, No Target
 Effect: Raise the user’s Attack 1 Combat Stage and raise the user’s Speed 1 Combat Stage.
 
 Ability:
 
 Moxie
 Static
 Effect: Whenever the user’s Move causes a target to faint, it may raise its Attack Combat Stage by 1.
 
 Capabilities
 Overland - 6
 Surface - 4
 Underwater - 3
 Sky – n/a
 Burrow – n/a
 Jump - 3
 Power - 3
 Intelligence –4
 
 Stealth, Packmon
 
 Note:
 
 Nada vehemently believes that Harry is most definitely a male, even though she is mostly definitely not.  For obvious reasons, Nada has no clue Harry has Dragon Dance. You’d think he would get a post-it note along with his pokemon.
 
 Harry is a surprisingly chill and relaxed scraggy, although her dark nature makes underhanded tactics irresistible.  She has no idea why Nada called her Harry though, but she’s cool. She’s cool.
 
		
	 
	
	
	
		
Posts: 2,016Joined: Jul 2011
 Pronouns:
 Location:  Disembowelled in a Ditch
 
	
		
		
		RE: Rocket-propelled Pokemon Tabletop
		
	 
		06-07-2012, 10:50 AM 
(This post was last modified: 06-09-2012, 03:50 AM by SleepingOrange.)
	 
		Here is a post b/w informations:
 CHARACTER:
 
 
			Show Content SpoilerPlayer Name: DozingLemon 
Character Name: Dr. Nariman Arzat 
Age: 27 
Gender: M 
Height: Tall enough 
Weight: Unhealthily thin 
Level: 5 
Class: Researcher 
Feats: 
Blunt Weapons User 
Pole Weapons User 
Thrown Weapons User 
Frantic Research
 
			Show Content SpoilerDaily– Every 5 levels gained (6, 11, 16...), you may perform this Class Feature another time per day.Target: Any Pokemon
 Effect: Roll d20 and add your INT and WIS modifiers to the roll. If you roll higher then 15, you learn what level the pokemon is. If you roll higher then 20, you identify how much HP the target currently has.
 
Walking Encyclopedia
 
			Show Content SpoilerStaticTarget: Anything related to knowledge you are allowed to look up.
 Effect: You know pokemon data, relating to pokemon in your pokedex, about move sets, type, type advantage, evolution methods, abilities, height, weight, and location. You have access to all information a pokedex would grant, immediately.
 
Game Plan
 
			Show Content SpoilerDaily – Every 6 levels gained (8, 14, 20...), you may perform this Class Feature another time per day.Target: One allied trainer or pokemon.
 Effect: Shift the target up to X meters where X is your INT modifier or your WIS modifier.
 
Game Plan+
 
			Show Content SpoilerDaily – Every 8 levels gained (11, 19, 27...), you may perform this Class Feature another time per day.Target: Your allies and their pokemon.
 Effect: Shift all allies and their pokemon up to X meters where X is your INT modifier or your WIS modifier. Game Plan + does not replace Game Plan.
 
Field Commander
 
			Show Content SpoilerStaticTarget: Your ally’s pokemon.
 Effect: You may issue commands to pokemon who has not already acted on a round of an encounter. There must be understood consent from the trainer unless they are unconscious. Pokemon may only act once per round of an encounter. You still may only issue one command per round unless you have Dual Wielding.
 
Did the Homework
 
			Show Content SpoilerDailyTarget: Location, Trainer, Pokemon, Object
 Effect: Spend an hour doing research about the target. Every 12 levels gained, you may research an additional target during this hour. The GM gives you X Insight Points for the target that last until the end of the day, where X is half of your INT modifier. While in the vicinity of the target and taking actions related to that target for the rest of the day, you spend an Insight Point once per round as a free action to treat either your WIS or INT mod as 3 higher for the duration of that round. When you spend an Insight Point, your GM gives you a fact about the target that aids in your current action.
 
Stats 
STR: 5 (-5) 
DEX: 7 (-3) 
CON: 8 (-2) 
INT: 20 (+5) 
WIS: 15 (+2) 
CHA: 14 (+2)
 
Max HP: 52
 
Money: Yes
 
Inventory: Poke E. Dex, laptop computer with fancy internet-type card, charger for same, some hard-sounding books, two notebooks, a hazardous amount of pens and pencils he is constantly losing and finding, and a charming bag for all these things. Concealed in his bag, his lab-coat, and one of his shoes are an array of kunai and throwing needles; he figures that if he's going to play the part of an evil scientist, he might as well do it right. The fact that his weapons are just cheap molded affairs off the internet is a bit of a sore point, but who even makes the genuine article anymore?
 
Anything more and he might well be crushed to death. Nariman is not strong.
 
Notes/History: Sometimes, being smart just isn't enough. No matter how many scholarships you win, a doctorate just leaves you with debt. More debt than you can handle, probably. And in a competitive field like Pokemon Professoring, there just aren't jobs for every graduate, which means all those loans and all that debt tend to pile up. So sometimes you have to put your smarts to work in different ways. And sometimes that gets you noticed by the wrong kind of people, except that to you, they're just the right ones. The kind who recognize your tactical mind and broad knowledge are perfect for their organization. The kind who can lead you to ways you can pay off your debts and more, if you just don't think too much about what you're really doing. Or maybe you always wanted to do this sort of thing, and you just held yourself back. Maybe that's just what you told yourself once you got in too deep to go back, but it doesn't really matter because true or not you believe yourself.
 
Either way, once you know where life is taking you, you have to get the tools to go with it. Maybe that involves doing the research you're so well-known for, or should be well-known for if the world of Pokemon Academia wasn't so anglophilic. Maybe you figure out a companion that'll suit your style perfectly, learn everything you can about its moves and type and life cycle, then connect with a breeder and set it up so he'll have a perfect little larval lovebug bred all up for you before the week is out. So on the day you go to fetch the 'mon you've commissioned, knowing there's no way you'll ever be able to afford the exorbitant fees those scalpers charge, you go meet your new best friend and pick him up and look him in the eyes and pretend you didn't sabotage the sprinkler system or bait the stud houndoom on your way in. And then when the fire starts you leg it out while the breeder scrambles to save his charges. Sometimes one man can get lost pretty easily in a fire. It's not like you're ever coming back to this region, anyway.
 
And maybe it all felt... pretty good. POKEMON:
 
 
			Show Content SpoilerPokemon Nickname: Copenhagen 
Level: 5 
Total XP: 150, I presume 
Species: Pineco 
Gender: Male 
Type: Bug/Also Bug 
Nature: Calm (+2SpDef -2Atk) 
Egg Group: Bug
 
Stats 
HP: 5 + 1 = 6 
ATK: 5 + 0 = 5 
DEF: 9 + 1 = 10 
SATK: 4 + 0 = 4 
SDEF: 6 + 2 = 8 
SPD: 2 + 0 = 2
 
Max HP: 23
 
Evasion Bonuses 
ATK: 2 
SATK: 1 
BOTH: 0 
 
Natural Moves: 
Tackle
 
			Show Content SpoilerType: NormalDamage: 2d8+6
 Frequency: At-Will
 Accuracy: 3
 Range: Melee (1 Target, Dash*)
 Effect: No extra effects.
 
Protect
 
			Show Content SpoilerType: NormalDamage: None
 Frequency: Center
 Accuracy: N/A
 Range: Self
 Effect: If the user is hit by a Move, instead you are not hit by the Move. You do not take any damage nor are you affected by any of the Move’s effects.
 
Sand Tomb (Egg Move)
 
			Show Content SpoilerType: GroundDamage: 1d12+6 (Physical)
 Frequency: EOT
 Accuracy: 4
 Range: 6 (1 Target, Trap**)
 Effect: Sand Tomb Traps the target for 1d4+1 turns. At the beginning of the target’s turn, if the target is Trapped, roll 1d12 and the target loses that much HP. Do not apply weakness or resistance to the HP lost. Do not apply stats to the HP lost. Sand Tomb may not trap more then one target at a time.
 
Toxic Spikes (Egg Move)
 
			Show Content SpoilerType: PoisonDamage: None
 Frequency: EOT
 Accuracy: N/A
 Range: Field, Target Area, Hazard
 Effect: Set 10 square meters of Toxic Spikes, all 10 meters must be adjacent with at least one other space of Toxic Spikes next to each other. Toxic Spikes Poisons a foe when joining the encounter or getting sent out. If there are 2 Layers of Toxic Spikes, it Deadly Poisons the foes instead.
 
Stealth Rock (Egg Move)
 
			Show Content SpoilerType: RockDamage: None
 Frequency: Battle
 Accuracy: N/A
 Range: Field, Target Area, Hazard
 Effect: Set 5 square meters of Stealth Rock, “Rocks.” All 5 Rocks must be adjacent with at least one other space of Rocks next to each other. If a foe moves within 10 meters of a space occupied by Rocks, move at most one Rock to the offender, then destory the Rock. When that happens, Stealth Rock causes a foe to lose 1/8th of their full HP. Stealth Rock is considered to be dealing damage. Apply Weakness and Resistance. Do not apply stats. A Pokemon who has been hit by a Stealth Rock Hazard cannot get hit by another in the same encounter until it is returned to a Poke Ball and then sent back out.
 
Keyword Notes:
 
			Show Content Spoiler*A Move with the Dash keyword can only be used if the Move’s user has moved towards its target before choosing a target. You may move away from the target and then move back towards the target in the same turn to make them a Legal Target as long as you have the appropriate Speed to allow for the movement.
 **A Move with the Trap keyword prevents the target from fleeing. A Trapped target may not flee, and may not be recalled. A Trapped target may not move from the spot they were Trapped in. If the user of the Move with the Trap keyword faints, flees, or is recalled the Trapped target is freed.
 
Ability: Sturdy
 
			Show Content SpoilerThe Pokemon is immune to the Moves Sheer Cold, Guillotine, Horn Drill and Fissure. If any attack would lower this Pokemon to 0 HP or less from full HP, instead the Pokemon’s HP is set to 1. 
Capabilities 
Overland - 3 
Surface - 0 
Underwater - 0 
Sky - 0 
Burrow - 0 
Jump - 4 
Power - 1 
Intelligence - 3 
- Sinker 
- Threaded 
- Materializer (Granted by knowing Stealth Rock)
 
			Show Content SpoilerSinker:Sinker means the Pokemon cannot swim, or move in water. For every round of an encounter the Pokemon is in water that is deep enough for them to stand submerged in, or is submerged in they lose 25% of their max HP. If the Pokemon is lowered to -100% HP, make a Deaths savings roll as usual. If a Pokemon gains a Surface or Underwater capability, they lose their Sinker Capability.
 
 Threaded:
 If a Pokemon has the Threaded Capability they may replace their turn’s Shift with a Threaded Shift. A Threaded Shift is when a Pokemon targets an object and shoots a strong, thin line of silk, or extends a vine from themselves, and then quickly retracts that silk, or vine, pulling itself towards the object if the Pokemon is lighter than the object or pulling the object towards the Pokemon if it is lighter then it is. The line of silk, or vine, may be up to 10 meters long. If you target another Pokemon or person with a Threaded Shift, the Accuracy Check is 6. You may still use a Move on the same turn you perform a Threaded Shift.
 
 Materializer:
 The Materializer can form rock, normal sedimentary rock, from nothing. It can be anywhere from the size of a pebble to the size of a human sized boulder. For every 2.5 grams, or 5 pounds, of rock formed the Pokemon loses 2 HP. The Rock is formed adjacent to the Pokemon and a Pokemon can only add up to 25 grams, or 50 pounds, of rock over 1 round in place of a Move during their turn in an encounter.
 
Copenhagen is still a little wary of the good doctor, since they'd just met and all. Still, pinecos aren't particularly bright pokemon at the best of times, and having been only recently hatched meant Copenhagen was pretty ready to accept anyone as his master. Besides, as far as he's aware, Dr. Arzat saved his life in the fire! Copenhagen really doesn't like fire. At all.
 
Since then, they've been together pretty much constantly, and the little buglet is really starting to warm up to his master. Even if sometimes it seems like they do things that aren't very nice, or aren't very right. It's not up to Copenhagen to think about that sort of thing, though. So he doesn't. 
		
	 
	
	
	
		
Posts: 3,242Joined: Jul 2011
 Pronouns: She/They/He/Whatever
 Location:  Kelowna, BC, Canada, THE MOON
 
	
		
		
		RE: Rocket-propelled Pokemon Tabletop
		
	 
		06-07-2012, 03:35 PM 
	 
		I sort of talked about move limits and I think we decided that you can have up to 6 Natural Moves, and 6 TM/HM moves.  At least, that's what I'll be doing in mine.
 Arms Features count as a trainer feature if you want to take it by meeting the prerequisites, but you also get some for free if you take a class.  Like, because I took Mystic, I automatically got Blunt Weapons User and Fist Weapons User without having to spend a feat point on it, but if I didn't take Mystic I use could Feat points on them because I meet the prerequisites.
 
 Later versions of Arms Features, so like, Proficiency, take feature points though.
 
		
	 
	
	
	
		
Posts: 3,952Joined: Nov 2011
 Pronouns:
 Location:
 
	
		
		
		RE: Rocket-propelled Pokemon Tabletop
		
	 
		06-07-2012, 03:37 PM 
	 
		Thanks! Sorry I deleted the post thinking "oh wait I can ask all these little questions on that chat program!" but you were so speedily helpful!
	 
		
	 
	
	
	
		
Posts: 2,016Joined: Jul 2011
 Pronouns:
 Location:  Disembowelled in a Ditch
 
	
		
		
		RE: Rocket-propelled Pokemon Tabletop
		
	 
		06-07-2012, 07:34 PM 
	 
		Oh, neato. I guess I need to adjust my sheet slightly.
	 
		
	 
	
	
	
		
Posts: 3,952Joined: Nov 2011
 Pronouns:
 Location:
 
	
		
		
		RE: Rocket-propelled Pokemon Tabletop
		
	 
		06-07-2012, 08:37 PM 
	 
		WHOOPS THIS IS TOO CREEPY LETS TRY AGAIN.
 CHARACTER:NOPE
 
			Show Content SpoilerPlayer Name: btp 
Character Name:  Sergio Estoban (Steve Eggworth) 
Age: 29 
Gender: Male  
Height: 5'11" 
Weight: Looks great in the right lighting. (HAS SECRET PUDGE) 
Level: 5 
Class(es):  Researcher, Breeder, Photographer 
Feat(s):
 
Let Sergio Help You With That (Gets a Little Close)
 
			Show Content SpoilerPrerequisites: Level 1Daily – Every 4 levels gained, Sergio may perform this Feature another time per day.
 Target: An allied Trainer making a check.
 Effect: The ally has +2 added to their check. A check is made while using a Feature.
 
Frantic Research (You're over 18, yes?)
 
			Show Content SpoilerDaily – Every 5 levels gained, Sergio may perform this Class Feature another time per day.Target: Any pokemon.
 Effect: Roll d20 and add Sergio's INT and WIS modifiers to the roll. If the roll is higher then 15, Sergio learns what level the pokemon is. If the roll is higher then 20, Sergio identifies how much HP the target currently has.
 
Walking Encyclopedia (Sergio knows what you like)
 
			Show Content SpoilerStaticTarget: Anything related to knowledge you are allowed to look up.
 Effect: You know pokemon data, relating to pokemon in your pokedex, about move sets, type, type advantage, evolution methods, abilities, height, weight, and location. You have access to all information a pokedex would grant, immediately.
 
 Sergio has no pokedex. Sergio has only notebook. Notebook has notes Sergio finds important from pokemon Sergio has seen. Sergio has seen many pokemon in many positions. Sergio's notebook is thick.
 
Egg Factory (Birth Control is important to Sergio)
 
			Show Content SpoilerStaticEffect: Sergio may make up to 7 different Breeding Checks per day, and the check for Breeding is 35 instead of 25. Subtract Sergio's CHA or WIS mod from the breeding check. Sergio's Pokemon must still have at least 4 hours together. Sergio can identify what pokemon will hatch from an Egg.
 
 If baby is not to Sergio's liking, Sergio can stop baby making-or simply break egg later.
 
Natural Edge (Sergio will make you look amazing)
 
			Show Content SpoilerDailyTarget: A hatching egg of Sergio's.
 Effect: Add half of Sergio's CHA modifier to any of the pokemon’s base stat and add half of Sergio's WIS modifier to any different base stat of the same pokemon. This becomes the pokemon’s new base stats. A Pokemon may only have one Natural Edge or Natural Edge + applied to it when it hatches. This bonus may not exceed +6 in either stat.
 
 Sergio will pass on knowledge to pokemons. They will be better for Sergio.
 
Snapshot (She is beautiful, yes?)
 
			Show Content SpoilerDaily - Every 5 levels gained, Sergio may perform this Feature another time per day.Target: A Pokemon, Trainer, or Route.
 Effect: Roll 1d20 and add Sergio's WIS modifier. Multiply the result by 20. This is the value of the photo. Sergio may choose to sell this photograph anywhere.
 
 All Sergio's photos have a DISTIRUBINGLY EROTIC quality which may effect who is willing to buy them.
 
Action Photo (Buy a picture from Sergio?)
 
			Show Content SpoilerDaily - Every 10 levels gained, you may perform this Feature another time per day.
 Trigger: Sergio or an ally are attacked by a Pokemon using a Move
 Effect: If Sergio has already taken a Trainer Action during this round of combat, Sergio must give up his next Trainer Action. Roll 1d20 and add Sergio's WIS modifier. If the total exceeds 15, Sergio successfully obtains a photo of the Move. Roll 1d20 and add Sergio's WIS modifier. Multiply the total by 20. This it the value of the photo. Sergio may choose to sell this photograph anywhere.
 
 All Sergio's photos have a "WOAH! UHH..." quality which may effect who is willing to buy them.
 
Lewd Imagery (aka Voltorb Flip)
 
			Show Content SpoilerPrerequisites: 12 CON or 12 INT or 12 WISAt-Will
 Trigger: A human or pokemon tries to pry into Sergio's mind to read it.
 Effect: Roll 1d20 and add either your CON, INT or WIS modifier to the roll. If the roll is 13 or higher, Sergio begins to think of a particularly lewd slideshow or photoshoot. The person reading Sergio's mind cannot see anything other than POKEROTICA and all other thoughts, secrets and bits of knowledge are safe from the mind reader. If Lewd Imagery is successful, any attempts to read Sergio's mind are unsuccessful for the next hour as Sergio's thoughts cannot be pulled away from such beautiful things.
 
Stats 
STR: 7(-3) (Wait...just...holdup...give Sergio a moment...) 
DEX: 7(-3) (see: SECRET PUDGE) 
CON: 7(-3) (NOT THE FACE! NOT THE FACE!) 
INT: 14(+2) (Sergio's equipment is complicated) 
WIS: 17(+3) (Gotta know how to get them to pose) 
CHA: 18(+4) (Hello, lovely. You want to be model?)
 
Max HP: 48 (CON*4+LEV*4)
 
Money: Sergio's clients pays Sergio what he asks. (Sergio may not have many clients)
 
Inventory: A detailed camera with various lenses and attachments, A telescoping tripod (doubles as a bludgeon), a collection of his favorite photos (he hasn't been able to find a publisher), a few treats to entice unsuspecting pogeymans (some may be laced with sleep/paralysis powder), Sergio's Notebook, Sergio's Diary, a few pogeyballs, a portable music player, with a collection Sergio's personal tracks, also a pack to carry all that stuff.
 
Notes/History: Steven Eggworth was born in a quiet village in Pokesuberbia. From the moment he hit puberty he knew there was something odd about pokemon, something off about these deadly, culturally integrated creatures.
 
He knew they were beautiful .
 
But Steven didn't think of pokemon as beautiful in the way most of the smiling feelgood residents of Pokeworld do, no he saw their beauty in a dark way. He drew a perverse excitement from viewing the most intimate and filthy aspects of a pokemon's life. He poured through books, stared at images, each night he'd fantisize about the most depraved pleasures the world of pokemon had to offer.
 
The materials available to him, however, were lacking. They didn't contain the descriptions and images he craved. He decided that if these images and stories did not exist, he would create them.
 
As soon as he had earned enough money from his part-time job at pokemart, he bought himself a high quality camera and headed out into the wild. Sneaking up on people's pokemon and taking high resolution images of their most disgusting parts.
 
He got arrested. Quite a few times actually. Pokemon world doesn't have much of a judical system so he would just travel from town to town, stopping at bars and popular breeders to learn whatever he could.
 
Of course, as it turns out, pokemon don't really have much of a depraved or lewd side. Steven would spend hours watching two possibly breeding pokemon, waiting with his camera. 
 
"Yeah, yeah yeah, come on, do it. Make an egg. Oh yeah do that egg thing." He'd mumble to them for hours. Eventually, the pokemon - if not creeped out by Steve's ogling, would cuddle for a moment, and poof! An egg would appear! Steve would go through several rolls of film.
 
After a few years of this, Steve realized there must be something more than watching eggs hatch. Something else was calling him, but he couldn't quite figure it out.
 
Then he met LANCE JACKHAMMER. 
 
Lance spent most of his time filming himself with HUMAN WOMEN. Doing all sorts of EROTIC things with them. Lance talked in third person. Lance was full of himself. Lance was so cool.
 
Lance recognized something in Steve that reminded Lance of Lance. He started to show him around, take him to shootings, teach him the way of the EROTIC PHOTOGRAPHER. 
 
After a year, Steve was no longer a niavee egg watcher. Simply put, "Steve" was no longer. He changed his name, got a tan and a bad accent, and grew a dashing moustache (Lance's suggestion). Steve Eggworth was now SERGIO ESTOBAN, PHOTOGRAPHER EXTRODINARE! 
 
Sergio work with Lance another year or so, but the intracacies of HUMAN SMUT simply did not appeal to Sergio. Sergio wanted more, Sergio wanted POGEYMAN SMUT but Pogeymans can not do smut. Sergio was depressed. Sergio decided to leave LANCE and wander the countryside.
 
Then, one day, Sergio was walking along a seaside route, when he heard a TERRIFYING SCREAM. Sergio rushed to the shoreline and saw, out in the distance, a HUMAN swimmer screaming and floundering. Large orange tentacles wrapped around the swimmer's leg and neck, the bulbous head of an OCTILLERY rose out of the water and sprayed a thick layer of SLUDGE on the helpless female.
 
Sergio was speechless. At the sight of this scantily clad woman struggling for her life, wrapped in agony and ink all for the primal pleasure of the OCTILLERY, Sergio could do but one thing. He took a picture. He took several pictures. Sergio was entralled! Never before had he seen something so beautiful . Even as the screams subsided the sound of Sergio's shutter went on for hours.
 
It was not the death that enthralled Sergio. It was the raw energy blended with the traditional erotic image. It was the seemingly tame world of pokemon blending with the empassioned world of PORNOGRAPHY. 
 
POKENOGRAPY.
 
Sergio had a new life, a new purpose from that moment on. To create and capture images which produced the raw primal pleasure of that moment. To bring the world of Pokemon ever closer to the world of HUMAN EROTICA. 
 
And there is no cost too high for that goal.
 Pogeymon comming later
 
 
 POKEMAN 1TRY AGAIN WIERDO
 
			Show Content Spoiler
Pokemon Nickname: Freya 
Level: 5 
Total XP: 150 
Species: Zorua 
Gender: Female 
Type: Dark 
Nature: Patient (no change) 
Egg Group: Field
 
Stats 
HP: 4 + 1 = 5 
ATK: 7  + 0 = 7 
DEF: 4 + 1 = 5 
SATK: 8 + 1 = 9 
SDEF: 4 + 1 = 5 
SPD: 7 + 1 = 8
 
Max HP: 20
 
Evasion Bonuses 
ATK: 1 
SATK: 1 
BOTH: 0
 
Natural moves 
Leer
 
			Show Content SpoilerType:NormalDamage: N/A
 Frequency: At-Will
 Accuracy: 2
 Range: Ranged (5), 1 Target
 Effect: The target’s Defense is lowered 1 Combat Stage.
 
Scratch
 
			Show Content SpoilerType:NormalDamage: 1d12+6
 Frequency: At-will
 Accuracy: 2
 Range: Melee, 1 Target, Pass
 Effect: No extra effect
 
Note on "Pass":
 
			Show Content SpoilerA Move with the Pass keyword moves through the target. The Move’s user must move before it hits a target and continues through the target, ending their movement on the side opposite of the side of the target they attacked. If the Pokemon’s capabilities allow it the Pokemon may keep shifting, Passing through as many targets as you’d like adn attacking each one. Each additional target attacked during the Pass Move, the Accuracy Check is increased by 2. The user must be at least 1-meters away from its last target after their turn ends. 
Pursuit
 
			Show Content SpoilerType: DarkDamage: 1d12+6
 Frequency: Every Other Turn
 Accuracy: 2
 Range: Melee, 1 Target, Interrupt
 Effect: If the foe is fleeing or being switched out, Pursuit may be used as an Interrupt. While being used as an Interrupt, Pursuit may shift the user adjacent to the fleeing foe, up to 25 meters, ignoring Speed Capabilities, and attack them before they escape or are switched out dealing 3d10+12 instead for Damage Dice Roll.
 
Note on "Interrupt"
 
			Show Content SpoilerA Move with the Interrupt keyword can be declared on the foe’s turn. Moves with Interrupt each have different situations where it can be used. If no specific means are mentioned, you may use the Interrupt Move at any time (on the Pokemon’s turn or to Intercept another Pokemon’s turn). Once those circumstances show up, you may declare the Interrupt Move and use it. When you use an Interrupt Move out of turn, you forfeit your next turn. You may not Interrupt an Intercept Move except with Feint. You may not declare the use of an Interrupt, in response to someone using an Interrupt after you’ve declared the use of your non-Interrupt Move. However, if you are using a Move that is an Interrupt Move when you are being attacked by an Interrupt Move, the offender may not Interrupt you if your Speed stat exceeds theirs. 
Ability: Illusion
 
			Show Content SpoilerTrigger - At-WillEffect: Whenever you this Pokemon is sent out of its Poke Ball, you may choose another Pokemon that you have with you. The user now looks exactly like that Pokemon from your team until the user takes Damage as a result of a Move. This change is aesthetic and does not affect typing or Moves. You may dismiss Illusion whenever you want.
 
Capabilities 
Overland - 6 
Surface - 4 
Underwater - N/A 
Sky - N/A 
Burrow - N/A 
Jump - 2 
Power - 2 
Intelligence - 4 
- Stealth 
- Tracker 
- Pack Mon
 
Freya was caught by Sergio while he was attempting to photograph a group of Bunnary in a group cuddle session. One of the Bunnary seemed to act differently from the others - first nibbling on the ear of one and convincing it to step away from the group. 
 
Sergio followed the Bunnary pair into the brush, where he saw that one Bunnary was in fact a Zorua! The Camera flew into action as the Zorua's illusion faded and the predator mounted the surprised Bunnary and began to rip and tear at it's prey.
 
Sergio allowed the delectable act to continue until an idea struck Sergio's mind. He caught the Zorua and began to train it in the way of POKEROTICA. He named her Freya and she has often assisted in photoshoots by using it's illusions to lure models and occasionally mimic unwilling subjects in order to obtain more alluring poses.
 
		
	 
	
	
	
		
Posts: 1,842Joined: Sep 2011
 Pronouns: He/Him
 Location:  UK
 
	
		
		
		RE: Rocket-propelled Pokemon Tabletop
		
	 
		06-07-2012, 11:14 PM 
(This post was last modified: 09-18-2012, 06:18 AM by Jacquerel.)
	 
		Trainer:
 
			Show Content SpoilerCharacter Name: Jack Laveau
Age:  18 
Gender: Male
Height:  6ft 4in
Weight:  130lb (9st 4lb)
Level:  5
Class:  Psychic
Feat(s): 
Level 1: +1 Int, Psychic 
			Show Content SpoilerBonuses: +1 INT +1 CON
Penalties:  -2 STR
Telekinesis 
			TelepathyShow Content SpoilerAt-Will, Trainer ActionTarget: Any object that you may lift.
 Effect: Add your INT and CON modifiers and multiply the total by 5 pounds. This represents the weight you may lift and items you may target with Telekinesis. Multiply your INT and CON modifiers then multiply that product by 3-meters. This is how far the target can be.
 
			Arms FeaturesShow Content SpoilerAt-Will, Free ActionTarget: Any other human, some may be immune to Telepathy
 Effect: You may read the surface thoughts of other humans, as well as project your surface thoughts to other humans. You may also project telepathic message to your Pokemon, but may not read your Pokemon’s minds.
 
			Show Content SpoilerPole Weapons User
 
 The Trainer can use Spears, Poleaxes, Polehammers, Glaives, Halberd, Mauls, Pikes, or any other Weapon that would fit into the Pole Weapons category. Pole Weapons have a Melee range. These weapons deal 1d8+4+INT modifier.
 
 Chain Weapons User
 
 The Trainer can use Whips, Bolas, Nunchaku, Chain Whips, Meteor Hammers, Kunai and Chain, Flails or any other Weapon that would fit into the Chain Weapons category. Chain Weapons have a Melee range. These weapons deal 1d8+4+CON modifier.
 
 Thrown Weapons User
 
 The Trainer can use Darts, Throwing Stars, Throwing Knives, Kunai, or any other Weapon that would fit into the Throwing Weapons category. These weapons deal 1d8+4+INT modifier.
 
Level 2: +1 Int, Back Off 
			Show Content SpoilerDaily – Every 10 levels gained, you may perform this Feature another time per day. Free Action. Trigger: A Trainer, not involved in a Gym or Competition battle, challenges you.
 Effect: Roll 1d20 and add your CHA modifier. If the result is higher then 10, the Trainer is intimidated and withdraws their challenge.
 
Level 3: +1 Int, Teleport 
			Show Content SpoilerAt-Will – Drains 15 of user’s HP per use. Trainer Action.
Target:  Self.
Effect:  Use the Move Teleport.
 
			Show Content SpoilerTeleport can be used as an Intercept at any time. If used as an Intercept, roll 1d20 and if you don’t roll 7 or higher, Teleport fails to activate. The user can shift 1d10+10 meters. They can move through blocking terrain and hindering terrain as if it is regular terrain. Moves that targeted Teleport’s user continues through the desired target’s space if the Move allows for it. If Teleport fails when used as an Intercept, treat it as if you did not use it for purposes of Frequency. 
Level 4: +1 Int, Psychokinesis 
			Show Content SpoilerAt-Will, Trainer Action.Target: Any object that you may lift.
 Effect: You may target objects you know of, but cannot see, with Telekinesis. You do not need a line of sight to move those objects.
 
Level 5: +1 Con, Probability Control 
			Stats:Show Content SpoilerAt-Will – Drains 5 of user’s HP per use. Trainer Action.Target: Any roll.
 Effect: You may reroll any die, or have any ally reroll any die. For every time you use this ability per day, past the first use on any day, your GM gets one Murphy’s Law point. They may use this point to have you reroll any die that you haven’t targeted with Probability Control, the GM may only target your dice rolls with Murphy’s Law Points.
 
STR: 5    (-5) [7 - 2] 
DEX: 6    (-4) 
CON: 16  (+3) [14 + 1 + 1] 
INT:  19  (+3) [14 + 1 + 4] 
WIS: 10  (0) 
CHA: 13  (+1)
Max HP:  85
Money:  1700
Inventory: 
Pokedex 
A Sack 
A rather battered top hat 
A face mask (with a crude skull drawn on it) 
Set of dice (carved from bones he claims are human, actually raticate) 
A metal chain 
Set of faded civilian clothes 
Leather jacket 
Shiny, clean new Team Rocket uniform
Notes/History: 
Jack started life as a street rat and professes never to have known his parents, though clearly someone  must have looked after him when he was too little to grab apples from market stalls. Apparently unfazed by his orphan existence he energetically threw in his lot with criminals and lowlifes, accompanied by his faithful ghostly companion. Nobody's quite sure where he got it from, or has any memory of seeing him outside of its presence.
 
Jack believes himself to be some form of urban Witch Doctor and champion of the downtrodden, the Gastly that accompanies him everywhere taking the role of his spirit-companion or familiar rather than a trained minion, and rarely contained within a pokeball. He believes that they are bonded on a metaphysical level and that it is the source of his powers, though this clearly isn't actually the case.  
He earns his living through theft, resale and the use of his own mystical abilities to do favours for the other homeless or disadvantaged in exchange for food or shelter.
 
He is highly eccentric and distrustful of government organisations, as well as having a showman's air of drama that leads him to put on a performance if he feels that he has an audience. When caught snatching pokeballs from an unmarked Team Rocket truck and teleporting away, he managed to impress his disgruntled captors sufficiently that they gave him a job instead of breaking all of his fingers. He works as a new recruit for Team Rocket out of a combined desire to earn money, put down the government and show off to everyone else in the organisation. Gastly:
 
 
			Show Content SpoilerPokemon Nickname: Usually referred to by its owner as (somewhat confusingly) Jack, or Shadow. 
He believes that Gastly is his mystical familiar that is also literally made out of his shadow, rather than just a pokemon that likes hiding in it.
Level:  10
Total XP:  1010
Gender:  Male
Type:  Ghost/Poison
Nature:  Modest +2 SATK -2 ATK
Egg Group:  Indeterminate
Stats 
HP: 3 + 0 = 3 
ATK: 2 + 0 = 2 
DEF: 3 + 0 = 3 
SATK: 12 + 5 = 17 
SDEF: 4 + 1 = 5 
SPD: 8 + 3 = 11
Base Relation  (For my benefit) 
SATK > SPD > SDF > HP/DEF > ATK
 
Max HP: 3 * 3 + 10 = 19
Evasion Bonuses 
ATK: 0 
SATK: 1 
BOTH: 1
Natural moves
Hypnosis 
			LickShow Content SpoilerType:  PsychicDamage: 0
 Frequency: Battle
 Accuracy: 6
 Range: Ranged (4), 1 Target
 Effect: The target falls asleep
 
			SpiteShow Content SpoilerType: GhostDamage: 1d6 + 3 + ATK + STAB
 Frequency: At Will
 Accuracy: 2
 Range: Melee, 1 Target
 Effect: Lick Paralyzes the target on 15-20 during Accuracy Check
 
			DisableShow Content SpoilerType: GhostDamage: 0
 Frequency: Battle
 Accuracy: 2
 Range: Ranged (15), 1 Target
 Effect: Spite lowers the target’s last move’s Frequency for the remainder of the encounter. EOT Frequency Moves are changed into Battle Frequency. At-Will Frequency Moves are changed into EOT Frequency. Spite may not target the same target’s Move more then once per encounter.
 
			Mean LookShow Content SpoilerType: NormalDamage: 0
 Frequency: EOT
 Accuracy: 2
 Range: Ranged (10), 1 Target
 Effect: Name a Move. For the remainder of the encounter, the target may not use that Move; the Move is considered Disabled. A target may not have more then 1 Move Disabled, if a new move is Disabled, the last Disabled Move is no longer Disabled.
 
			Show Content SpoilerType: Normal 
Damage: 0 
Frequency: Battle 
Accuracy: 0 
Range: Ranged (6), 1 Target 
Effect: The target may not flee or be switched until it is knocked out, for the remainder of the encounter./spoiler]
 
Ability: Haunt 
			Show Content SpoilerTriggerKeyword: Last Chance
 Effect: Ghost
 
 [spoiler]Abilities with the keyword Last Chance trigger when the Pokemon’s HP has been lowered to 1/3 of their full HP or less. When activated, one elemental Type, defined per Ability, receives a boost for Moves performed by the Pokemon with the Last Chance Ability. All Moves that are the Type defined in the Ability receive an additional 2 STAB when dealing damage (If a Pokemon’s STAB is 4, the will attack and deal 4 STAB + 4 more for the Last Chance Ability).
 
Capabilities 
Overland - 0 
Surface - 0 
Underwater - 0 
Sky - 8 
Burrow - 0 
Jump - 0 
Power - 1 
Intelligence - 3 
- Invisibility 
- Phasing
 
		
	 
	
	
	
		
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		RE: Rocket-propelled Pokemon Tabletop
		
	 
		06-08-2012, 04:29 AM 
	 
		
			Show Content SpoilerEdit: So I liked Rider character, but I also dabbled with a few others. I'm having trouble really liking any one of these characters over the other, so I'll post all of them up here and see what you guys say.
 
Rick Hayton
 
			Show Content SpoilerClass: Ranger, Rider, Coach
 
 Str: 10 = 10 (0)
 Con: 11 -2  = 9 (-1)
 Dex: 14+1 + 1 + 1 + 1= 18 (+4)
 Wis: 8 = 8(-2)
 Int: 7  = 7 (-3)
 Char: 14+1 + 1 + 1 + 1 + 1= 19(+4)
 
 Hp: 65
 
 Join rangers!
 Join riders!
 Become a coach!
 All terrain mount
 Authority figure
 
 Quote: "Gonna get my giddyup on a Moltres"
 
 Rick loves one thing: riding on pokemon. He has the dexterity to do it and the charisma to get away with it. As a coach, he can channel his charisma directly into stat boosts for his pokeymans.
 
 He will be riding this pokeman.
 
 Rick also has the coveted Authority Figure because of backstory. This means that he can boss around most cops and law enforcers, a useful skill if you're trying to cover for illegal activities.
 
 His pokemon would be rideable, probably with stealth to activate "All terrain mount"
 
 There is a good chance Rick will try to ride you around like a horse.
 
 
Sergio Dos Estoban
 
			Show Content SpoilerClass: Ranger, Medic
 
 STR: 8 = 8 (-2)
 CON: 9 - 2 = 7 (-3)
 DEX: 13 + 1 = 14 (+2)
 INT: 6 = 6 (-4)
 WIS: 14 + 1 + 1 + 1 + 1 = 18 (+4)
 CHA: 14 + 1 + 1 = 16 (+3)
 
 HP: 48
 
 Join Rangers!
 Become Medic!
 Let Sergio Help You With That!
 Medicinal Expert
 Treat Wounds
 
 Quote: "Let Sergio soothe you!"
 
 So there were some things in Sergio that I really liked. The lesson here guys is don't go too deep into a character's backstory if their shtick is that they are somewhat creepy. Most importantly do not have them watch a pokemon tentacle-murder someone and take a bazillion pictures of it.
 
 This Sergio is much different though, he never explores the sexual realm, at least not openly. He would be the team healer. Let that sink in.
 
 This sergio is a lover, not a fighter or pervert. His crazy high-wisdom and charisma means that, despite his penchant for invading your personal space, Sergio can be quite the likeable guru.
 
 He does not own a camera.
 
 His pokemon is a Mr. Mime.
 
Gunter Gunkreig 
 
			Show Content SpoilerClass: Capture Specialist, Snagger
 
 Str: 10 = 10 (0)
 Con: 10 - 2 + 1 = 9 (-1)
 Dex: 13 + 1 = 14 (+2)
 Int: 13 + 1 + 1 + 1 + 1 + 1 = 18 (+4)
 Wis: 8 +1 = 9 (-1)
 Cha: 10 = 10 (0)
 
 Capture Specialist!
 Snagger!
 Subtle Break
 Snag Machine Upgrade
 Hate Seeker
 
 Quote: Gunter has no quotes.
 
 Gunter here is a typical full force Snagger. Basically he has a chance of stealing other people's pokemon if they have a loyalty of 2 or lower. His stats are pretty average all around, and he could possibly gain Multitask at level 10. He also has room to take on another class if it seems useful.
 
 His pokemon would be one he stole - of course.
 
 Also he probably has a gun.
 
 
Edit: 
Gnola made a very excellent argument about how snaggers are terrible. Sergio is great and the team could use a healer. I'll flesh out Sergio Dos once I get a chance (probably Tuesday night). 
 
			Show Content SpoilerGranolaman Wrote:yeah, fuck Snagger. Sergio Dostaban
 
 
			Show Content Spoiler
Player Name: btp 
Character Name: Sergio Dostaban (Stewart D-name) 
Age: 29 
Gender: M  
Height: 5' 10" 
Weight: 170 lbs.  
Level: 5 
Class(es):Ranger, Medic 
Feat(s):
 
Lvl 1: Join the Rangers! (- 2 CON, +1 DEX, +1 CHA, +1 WIS); Befriend; Companion
 
			Show Content SpoilerBefriend
 At-Will
 Trigger:: Sergio successfully restrains a wild Pokemon with his Styler.
 
 Effect: Give the Pokemon the Helpful title. This ally will remain under the Sergio's guidance until it is hit by an attack, severely distracted, or has helped Sergio in a significant manner once, such as by making an attack. You do not get a list of any capabilities or moves you cannot deduce yourself, and it cannot be taken from the area you found it in or it will run away. You may only give the Helpful title to one Pokemon at a time.
 
 Companion
 At-Will
 Trigger:: Sergio successfully restrains a wild Pokemon with his Styler.
 
 Effect: Give the Pokemon the Companion title. You may only have one Companion at a time. If you give a new Pokemon the Companion title, you free the other Pokemon and replace it with your new Companion. To make the wild a Companion Sergio must sacrifice half an hour upon giving it the Companion title to bond with the wild. This process starts the Companion at Loyalty 2 at least and obedient towards Sergio, regardless of circumstances before Befriending. The Companion gains experience and levels exactly like a Captured Pokemon, as well as counting as Owned for the purposes of levels and features, but cannot participate in official battles or contests (doing so is fraud). The Pokemon cannot be returned to a poke ball and it costs 150 credits to heal at a Pokemon center. Companions are considered Helpful, but act in combat as if they were owned.
 
 
Lvl 2: Official Medic! (+1 WIS); Treat Minor Wounds; Muscle Relaxers
 
			Show Content SpoilerTreat Minor WoundsDaily – Every 4 levels gained, Sergio may perform this Feature another time per day.
 Target: Pokemon or Trainers.
 Effect: Heal the target 20 HP.
 
 Muscle Relaxers
 Daily – Every 5 levels gained, Sergio may perform this Feature another time per day.
 Target: A Paralyzed Trainer or Pokemon.
 Effect: The target is no longer Paralyzed.
 
Lvl 3: Let Sergio Help You With That! (+1 CHA)
 
			Show Content SpoilerPrerequisites: Level 1Daily – Every 4 levels gained, you may perform this Feature another time per day.
 Target: An allied Trainer making a check.
 Effect: The ally has +2 added to their check. A check is made while using a Feature.
 
Lvl 4: Medicinal Expert (+1 WIS)
 
			Show Content SpoilerMedicinal ExpertPrerequisites: Medic
 Static
 Effect: Whenever Sergio uses a health restoring item, such as a Potion, or an item that cures a Status Affliction, such as an Antidote, it heals an additional amount of HP equal to Sergio's WIS Stat.
 
Lvl 5: Treat Wounds (+1 WIS)
 
			Show Content SpoilerTreat WoundsPrerequisites: Medic
 Daily – Every 6 levels gained, Sergio may perform this Feature another time per day.
 Target: Pokemon or Trainers.
 Effect: Heal the target 40 HP.
 
Stats 
STR: 8 = 8 (-2) 
CON: 9 - 2 = 7 (-3) 
DEX: 13 + 1 = 14 (+2) 
INT: 6 = 6 (-4) 
WIS: 14 + 1 + 1 + 1 + 1 = 18 (+4) 
CHA: 14 + 1 + 1 = 16 (+3)
 
Max HP: 48 (CON *4 + LVL*4)
 
Money: Hourly
 
Inventory: Old Ranger Badge, Styler, Field First Aid Kit, Potion x2, Enriched Water x 2, Antidote x2, Burn Heal x2, Revival Herb x1, Various ointments and creams which may or may not have any real medicinal properties, Sergio's Diary, Buttoned down shirt with only the bottom three buttons fastened. Shorts. Side bag to carry all that stuff. 250x Business cards with his creepy face on the side.
 
Notes/History:
 
Sergio was originally blah blah blah blah.
 
No one cares about Sergio's past. Sergio has no past. Sergio is man of future. Sergio knew from birth that pokemons and peoples had needs, needs for Sergio. Sergio knew those needs must be met.
 
Sergio joined Rangers. All tests were easy for Sergio, love for pokemons drove Sergio through. Sergio is talented, ambidextrous, flexible. 
 
Sergio saw peoples hurting. Pokemons would befriend Sergio then heal them. Sometimes they did not want healings, but Sergio knows better. 
 
Sergio developed skills for healing pokemons and peoples. Sergio is very handsome, has delightful accent. 
 
Rangers did not appreciate Sergio's techniques. Ranger commander thought Sergio too affectionate! HOW CAN YOU HEAL WITHOUT AFFECTION???
 
Sergio knows the answer is not at all. Sergio will heal all peoples and pokemons. If they do not want healings, Sergio will show them they need healings. They will see from Sergio.
 
But that is enough about Sergio. 
 Maury
 
 
			Show Content Spoiler
Pokemon Nickname: Maury 
Level: 4 
Total XP: 100  
Species: Mr. Mime 
Gender: Male 
Type: Psychic 
Nature: Quiet +2SATK/ -2SPD 
Egg Group: Humanshape
 
Stats 
HP: 4 + 0= 4 
ATK: 5 + 0= 5 
DEF: 7 + 1 = 8 
SATK: 12 + 1 = 13 
SDEF: 12 + 1  = 13 
SPD: 7 + 0 = 7
 
Max HP: 18
 
Evasion Bonuses 
ATK: 1 
SATK: 2 
BOTH: 0
 
Natural moves
 
Barrier:
 
			Show Content SpoilerName: Barrier
 Type: Psychic
 Damage: N/A
 Frequency: Every Other Turn
 Accuracy: N/A
 Range: Self, No Target
 Effect: Raise the user’s Defense 2 Combat Stages.
 
Confusion:
 
			Show Content SpoilerName: ConfusionType: Psychic
 Damage: 2d8+6
 Frequency: At-will
 Accuracy: 2
 Range: Ranged (10), 1 Target
 Effect: Confusion Confuses the target on 19-20 during Accuracy Check.
 
Copycat:
 
			Show Content SpoilerName: Copycat
 Type: Normal
 Damage:N/A
 Frequency: Center
 Accuracy: N/A
 Range: Ranged (15), 1 Target
 Effect: Use the Move the target has used on their last turn. You may choose new targets for the Move. Copycat cannot miss.
 
 
Ability: Mind Mold
 
			Show Content SpoilerMind MoldKeyword: Last Chance
 Effect: Psychic
 
Capabilities 
Overland - 6 
Surface - 5 
Jump - 3 
Power - 2 
Intelligence - 5 
- Telekinetic 
- Telepath
 
Maybe there's something about Maury, or it's that Mr. Mime as a species has a tendency to gravitate towards the unsettling, but Maury approached Sergio while Sergio was rubbing a "healing salve" over a drowzy Ryhorn. 
 
Without saying a "MR MIME" Maury just dipped his hands into the lotion and begin mimicking Sergio's actions. Sergio shooed him away at first, but the curious Mr. Mime returned until Sergio relented and caught him with his styler - thus freeing the Ryhorn from his salve-based servitude. 
 
When Sergio was dismissed from the Rangers, he managed to keep his badge and styler, and Maury continued to follow him. 
 
Eventually, he just used a pokeball to catch Maury...
 
Sergio wondered why no one had ever thought of that before.
 
		
	 
	
	
	
		
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 Pronouns: He/Him/His
 Location:  Wiscaaansin
 
	
		
		
		RE: Rocket-propelled Pokemon Tabletop
		
	 
		06-08-2012, 04:39 AM 
	 
		Slowly working my way through a dirty fighter (shame on us for not having one already!)  I should be done Friday evening.
	 
		
	 
	
	
	
		
Posts: 1,380Joined: Jul 2011
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		RE: Rocket-propelled Pokemon Tabletop
		
	 
		06-10-2012, 02:04 AM 
(This post was last modified: 06-14-2012, 05:54 AM by Granolaman.)
	 
		In progressSlowly getting this done:
 Dominique Dellis
 
 
			Show Content Spoiler
Age: 18 
Gender: Hot Dame 
Height: Shrimpy 
Weight: Lean 
Level: 5 
Class: Martial Artist, Dirty Fighter, Juggler
 
Level 1: +1 Dex,  
Martial Artist(+1Str/Dex, -2 Int, 
 
Combat Focus
 
			Show Content SpoilerStaticEffect: Add your STR or DEX modifier to the damage you deal as a trainer.
 
Martial Endurance 
 
			Show Content SpoilerStaticEffect: Add half your STR and DEX modifiers and multiply the total by 5 HP. Add this to your HP total.
 
Blades User, Blunt User, Chain User, Fist User, Pole User, Short Blade User)
 
Level 2: +1 Dex, 
 
Dirty Fighter(+1 Dex, 
 
Battle Chatter
 
			Show Content SpoilerDaily - Every 8 levels gained, you may perform this Feature another time per dayTarget: A Trainer or Pokemon
 Effect: Select and Use one of the following Moves: Taunt, Swagger, or Flatter. Regardless of Move selected, this Feature does not work on the same target twice in an encounter.
 
Psyche!
 
			Show Content SpoilerDaily - Every 8 levels gained, you may perform this Feature another time per day.Target: Pokemon or Trainer.
 Effect: Use the Move Sucker Punch. Use your DEX modifier as your ATK stat. You may use this Feature as a Free Action when attacked by a Melee-ranged Move or action - if you do, you may not perform a Trainer Action during your next turn.
 
Level 3: +1 Dex, 
 
Juggler(
 
Throwing Master: Knives
 
			Show Content SpoilerStaticEffect: You gain the feat "Weapon of Choice" in the Short-Ranged weapon of your choice. You may throw Short-Ranged Weapons and Pokeballs an additional X meters, where X is your DEX modifier.
 
Quick Switch
 
			Show Content SpoilerQuick SwitchDaily - Every 10 levels gained, you may use this Feature another time per day.
 Trigger: Your Pokemon Faints; or an opponent sends out a Pokemon
 Effect: You may return and send out a Pokemon as a Free Action. You may perform this Feature on your turn without a Trigger.
 
Juggling Act
 
			Show Content SpoilerDaily – Every 10 levels gained, you may perform this Feature another time per day.Target: Anywhere in a City or Town.
 Effect: Roll 1d20 and add your DEX modifier, then multiply the sum by ten. This number represents the amount of money in tips you received during your show. This power takes place over thirty minutes.
 
Level 4: +1 Dex, 
 
Tax
 
			Show Content SpoilerPrerequisites: Dirty FighterDaily- Every 5 levels gained, you may perform this Feature another time per day.
 Target: Pokemon or Trainer
 Effect: Use the Move Thief. Use your DEX modifier as your ATK stat. If you target a Trainer with Tax, and you hit with Thief, you may take anything on the Trainer’s person that can be seen on their person.
 
Level 5: +1 Cha, 
 
Crocodile Tears
 
			Show Content SpoilerPrerequisites: Dirty FighterAt-Will
 Target: Pokemon or Trainer who dealt damage to you on their last turn.
 Effect: The next time you roll an Accuracy Check while targeting Crocodile Tears’ target, you need -5 on your Accuracy Check. This effect overrides Think Fast! if both would affect the target. This feature only works once on a target per Encounter..
 
Stats:  
STR: 13+1=14 (+2) 
DEX: 14+6=20 (+5) 
CON: 10 (0) 
INT: 9-2=7 (-3) 
WIS: 7 (-3) 
CHA: 11+1=12 (+1)
 
Max HP: 77
 
Money: In flux
 
Starter Pokémon: Sandile
 
Inventory: Bowie knife, Throwing knives (3), Rocket beret/uniform, partially filled PokeDex mugged off some kid
 
backstorybackstorybackstory. Wanted for repeated counts of highway robbery in Kanto.  Signed up and booked it here.
 Dizzy
 
 
			Show Content Spoiler
Level: 8 
Total XP: 510 
Species: Sandile 
Gender: M 
Type: Ground/Dark 
Nature: Adamant +2 Atk -2 Satk 
Egg Group: Field
 
Stats 
HP: 5 +2 =7 
Atk: 9 +3 =12 
Def: 4 
Satk: 2 
Sdef: 4 
Spd: 7+3 =10
 
Max HP: 29
 
Evasion Bonuses: 
Speed +1
 
Ability: Dark Art
 
			Show Content SpoilerTrigger
 Effect: Last Chance
 Dark
 Last Chance – Abilities with the keyword Last Chance trigger when the pokemon’s HP has been lowered to 1/3 of their full HP or less. When activated, one elemental Type, defined per Ability, receives a boost for Moves performed by the pokemon with the Last Chance Ability. All Moves that are the Type defined in the Ability receive an additional 2 STAB when dealing damage (If a Pokemon’s STAB is 4, the will attack and deal 4 STAB + 8 more for the Last Chance Ability).
 
 
Natural Moves: 
 
Leer 
Rage 
Bite 
Sand Attack
 
Egg Moves: 
Double-Edge
 
Capabilities: 
Overland 6 
Surface 4 
Burrow 6 
Jump 2 
Power 3 
Intelligence 4 
-Stealth
 
backstorybackstorybackstory. Loyal family guardian for years.  He doesn't care how amoral Minnie gets so long as she's safe from harm.
 
		
	 
	
	
	
		
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		RE: Rocket-propelled Pokemon Tabletop
		
	 
		06-10-2012, 02:44 AM 
	 
		Rocket Campaign-Setup Notes Arms Features
 
 
			Show Content SpoilerAfter a review, we're homebrewing with a rollback for Arms Features. We'll be using the 1.29 (Cyber's handbooks) version of Arms Features. All Arms Features have an AC check of 5, and do 1d8+4 damage plus a modifier mentions in brackets. Accordingly:
 Pharmacy is awarded Chain Weapons (CON mod) and Fist Weapons (melee, does not include raw fists, STR mod) User.
Slorange is awarded Blunt Weapons (WIS), Pole Weapons (INT), and Throwing Weapons (INT modifier) User.
Nottles gets the same as Slorry.
Cyber is awarded Blunt Weapons and Fist Weapons User.
Jacqs is awarded Chain Weapons, Pole Weapons, and Throwing Weapons User.
Granola is awarded every bloody Arms Feature save Bows and Throwing Weapons User, but then earns the latter after cross-classing to Juggler. 
BTP is awarded Bows (DEX), Chain Weapons, and Short Blade Weapons. 
 
You don't have  to tweak your sheets; I'll be keeping track of all this. Daily Feature Usage *New!*
 Features which have a specific number of uses per day will gain (an) additional use(s) per day X levels after the level at which the feat was acquired. E.g.: Aim For The Horn acquired at Level 1 may be used twice daily after Level 5, thrice daily after Level 9, etc. Random Knowledge acquired at Level 4 may be used twice daily at Level 9, thrice at Level 14, etc.
 
 Features which are One Time Use Only (gain an additional use of this skill at X levels), in contrast, will instead gain an additional skill every X levels after Level 0. Additional One Time Uses will not be awarded for milestones past. E.g.: Step Aside! gained at any level before Level 10 will acquire an additional one-time use at Levels 10, 20, and 30. From Levels 11-19, you will only get one One Time Use until another is awarded at Level 20. Plan your Feature acquisition accordingly!
 
 "Daily" refers less to a rigid 24 hours from one use to the next, and more "ample in-game time to prepare your character (mentally or resources-wise) to repeat the action." This is obviously at mod discretion and is subject to non-official modifiers that will decide whether you're trying to spam your super-useful ability too early.
 
		
	 
	
	
	
		
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		RE: Rocket-propelled Pokemon Tabletop
		
	 
		06-13-2012, 07:35 PM 
	 
		Sergio Dostabon and Maury the Mr. Mime are ready to hold you down and make you well.
	 
		
	 
	
	
	
		
Posts: 7,450Joined: Jul 2011
 Pronouns: they/them/whatever
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		RE: Rocket-propelled Pokemon Tabletop
		
	 
		06-14-2012, 04:28 AM 
	 
		Prologue: Everything Ship-shape Interior. A conspicuously bland meeting room, its unimpressive size magnified by the table taking up most of the space inside it. A constant presence tickling your vertigo, along with the porthole in the wall, puts us on a decent-sized boat. Somewhere in the North-East Columbic, although you wouldn't have an exact fix on the location.
 
 A half-dozen assorted miscreants lean against walls, sit, or perhaps slouch at the table. A few might look to the seventh in the room, or follow his wordlessly irked gaze to the single door across from him. He doesn't seem all that tense, though it seems his little companion's alert enough for the both of them.
 
 A tentative knocking, and the creature's mouthful of teeth glow a disconcerting purple. It proves somewhat especially disconcerting considering the teeth are in the... whatever the hell the black thing is growing out of its head, but it snaps its jaws shut at a growl from its master.
 
 "You're late."
 
 The sixth intern mutters an apology, and slinks into the nearest seat.
 
 "Right. Well, congratulations to you six. I'm Gerald. You lot can make your introductions later, I'm just here to brief you. This," he continues in his quiet grumble as he pulls a map out of his suitcase, "is where you recruits'll be working."
 
 
 ![[Image: 12WMy.png]](https://i.imgur.com/12WMy.png) 
 "Seeing as you're all new to the organisation, here's the guts of it. Our syndicate's been traditionally based in the Johto-Kanto regions, but we've been looking to expand overseas. The Aroa region's no global powerhouse, but it's not a complete shithole either. They've got a famous university in Talasarch - that's over the hill from Port Charm, where you'll be docking - but that's worthless to us beyond headhunting for graduates. We're mostly interested in everything on Rosten's side of the Notables, but we don't really know shit about the region beyond Talasarch University and the Stone mines south of Rosten. That's for you recruits to find out, and report back to us."
 
 "The region's got its own League, along with an Elite somewhere the fuck on Shark Island. This whole region's got an ass-backwards way of getting around, too, so other than a giant bridge between Falchion and Meridion you'll need a boat if you want to travel down there."
 
 "I work out Port Charm most of the time, trying to make sure recruits like you lot are doing your job right. I suppose if you've got any questions, I'll answer them if they're not stupid."
 
 As an afterthought, he pulls out a Pokeball, and tosses it to a guy who looks way too relaxed about signing up to a life of crime.
 
 "Oh, right. This is Nada. He's your team Grunt. I've had to warn some paranoid idiots before about this, so he is not a mole or a snitch or out to kill your chances at some promotion you think you're already entitled to. He can do what I assume you bookworms especially are rubbish at, like hold his own in an actual fight. Got it?"
 
 The Rocket liaison glares at the rest of you, clearly keen to get some sleep before he's got to smuggle you all off the ferry in the dead of night. Wouldn't want customs sending you packing right on Aroa's shores, now, would we?
 
 "If there's anything else you want to know, quit standing around like hooked Magikarps'n ask me."
 
 
 
			Show Content SpoilerNow comes the opportunity to ask any questions you have about the setting. Bear in mind Gerald's not going to have much patience for a group meet-and-greet, so y'all can just save that for later.
 Also the map comes later when I am not up to an indeterminate body part in exam revision.
 
		
	 
	
	
	
		
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		RE: Rocket-propelled Pokemon Tabletop
		
	 
		06-14-2012, 04:31 AM 
	 
		Nada squeals like a fat kid in a candy ball and exuberantly drops the capsule unit because GOSH HE IS SO EXCITED ABOUT POGEYMANS. And oh the mission too.
	 
		
	 
	
	
	
		
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		RE: Rocket-propelled Pokemon Tabletop
		
	 
		06-14-2012, 04:44 AM 
	 
		Sergio overlooks the gruffly Rocket commander, he wonders if there is more to their presence here than Gerald is letting on.
 
			Show Content SpoilerWIS check to see if Gerald is hiding something. He sits legs spread; his Styler nestled snugly between them.
 
 "What sort of Law-enforcement does this region have? Sergio wants emigration to go smoothly."
 
		
	 
	
	
	
		
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		RE: Rocket-propelled Pokemon Tabletop
		
	 
		06-14-2012, 05:18 AM 
	 
		Nariman drums his fingers on the nearest available surface. "Is this mission purely factfinding, or is there an overarching goal we should be working towards? And since you mention other recruits, how much presence does the Team have here, other than us?"
	 
		
	 
	
	
	
		
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		RE: Rocket-propelled Pokemon Tabletop
		
	 
		06-14-2012, 05:50 AM 
	 
		"Hmph, as if we needed more muscle." Minnie idly fidgets with her bowie.  "Just point me towards the nearest lab town and we'll be rolling in stolen pets in no time!"
	 
		
	 
	
	
	
		
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		RE: Rocket-propelled Pokemon Tabletop
		
	 
		06-14-2012, 06:45 AM 
	 
		Vladenie closes her eyes and leans back in her chair.  She opens one glowing eye and looks at Gerald, "So, we gonna get some uh, capital to work with?"
	 
		
	 
	
	
	
		
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		RE: Rocket-propelled Pokemon Tabletop
		
	 
		06-14-2012, 08:27 AM 
	 
		Sergio Wrote:"What sort of Law-enforcement does this region have? Sergio wants emigration to go smoothly." 
			Show Content SpoilerSense motive: 1d20 + WIS+3= 16. Gerald just doesn't have a hell of a lot of faith in you guys to usher in a new era of Rocket-owned-and-operated prosperity in the region. You also consider: If he's based in Aroa, why's he on a trans-regional ferry heading home? Dude's probably homesick or something. "No central authority beyond the Elite, and they leave most of the actual work to the Leaders. Those trumped-up vigilantes stick to their own districts for the most part. I wouldn't know if any of them are turncoats as bad as you, Ranger," sniffs Gerald, "but I wouldn't count on it."
 
 "Our main pain in the ass is a man called Aspen - you bookish types might've heard of him. The last bunch of recruits were some mid-ranking cocky little fucks who marched off the boat like they owned the place. Full uniforms and everything. Didn't even clear the hill road to Talasarch before he put a stop to that. If my walking you through this like you're a pack of nine-year olds offends you, go complain to them."
 
 "Aspen's relaxed his vice grip on Charm in the months since, thank fuck, but we'll keep you lot off the registry of who's entering the region. Hence the midnight transfer onto the SS Who Are We Kidding, We're Lucky It's Motorised."
 
 
 
			Show Content SpoilerLucian has Heard About This Before (or a subtle variant thereof that will not count as his daily Free Action), This being "Aspen." Nariman succeeds a similar check against his WIS score, and both recognise the name of Professor Aspen, a well-published Pokemon researcher known for his studies on Pokemon intelligence.
 A Nat20 additionally means Nariman knows Simon Aspen as the Chancellor of a university in the Aroa region.
 
 Unrelatedly, the two of them would have identified Gerald's Pokemon as a Mawile.
 
 
 Nariman Wrote:"Is this mission purely factfinding, or is there an overarching goal we should be working towards? And since you mention other recruits, how much presence does the Team have here, other than us?" "HQ would fire my ass for telling you lot this, but I'm the highest-ranking Rocket officer in the region, so whatever. The region's been a low priority since before Giovanni took over, mostly because no other organisations gave a shit about the place. There could be something valuable in the region, or outright powerful in Rocket's hands."
 
 Gerald smirks. "You tell me what facts you should be finding. I do the coordinating, you lot get coordinated and try be useful or valuable. It's not Team Rocket's job to figure this out, we leave that to the Breeders or the Engineers or whoever before we capitalise on it. Remember, we'd rather a consistent buck than a quick one. Rearranging some hierarchies so we get properly compensated for overseeing the hydro stations' safe operation, rather than, fuck. Stealing the station's Pokemon? Point is, we prefer one over the other."
 
 "Just remember, I'm not the one trying to impress my superiors here. You'll never climb in this organisation following orders, that's what Pokemon do."
 
 Gerald thinks for a bit.
 
 "Oh, right. If you do find any other interns, feel free to take their stuff. If I don't hear back from them within three months, I assume they're dead or living in some shack on the Rosten side of the hills hoping to god I never come looking for them. I'd chase those defecting little shits down myself, but I'm busy looking for an excuse that lets me pretend I'm busy in Charm instead. But, uh, other than that a few operatives can be found in other towns, canvassing the region. No, I'm not doing your job for you, the information they send me is classified."
 
 
 
 Minnie Wrote:"Just point me towards the nearest lab town and we'll be rolling in stolen pets in no time!" The liaison rolls his eyes. "Good luck with that. Like I said, Aspen's city is a mere hour's walk and a lifetime's excommunication with the organisation if you get arrested this early in your internship."
 
 "Course, there's the other research institute down south, in Fuligan. If you really insist on raiding a laboratory."
 
 
 
 Vladenie Wrote:"So, we gonna get some uh, capital to work with?" "Uh, right."
 
 Gerald pulls a sheaf of notes out of his suitcase, thumbing off 2000
 ![[Image: Pok%C3%A9buck_sign.gif]](https://cdn.bulbagarden.net/upload/9/94/Pok%C3%A9buck_sign.gif) to each of the seven. 
 "You're looking after your own damn selves. Don't waste it. We reimburse you for Pokeballs or other equipment used to capture Pokemon, along with commissions to successful teams. Stick with shit worth catching, if you can - anything rare enough to sell to an interested party without too much scrutiny is Team Rocket's kind of acquisition."
 
 "Transporting them overseas is another pain in the ass. The universities have the facilities, obviously, but you're better off eventually introducing yourselves to Agent Marsden, in Falchion. Between him and that lunatic Ford out at Molothrus, we can send your acquisitions back to HQ."
 
 "Depending on how you want to go about this, Marsden would be worth speaking to. He runs the Aroa branch of Rocket's storage system."
 
		
	 
	
	
	
		
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		RE: Rocket-propelled Pokemon Tabletop
		
	 
		06-14-2012, 02:09 PM 
	 
		"And if we find some lubrative operations, how are we to inform you of this?" Sergio asks, stroking his mushtache, then adds "do you leave region frequently?"
	 
		
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