5th Mystery Game: Heroes

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5th Mystery Game: Heroes
#51
RE: 5th Mystery Game: Heroes
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#52
RE: 5th Mystery Game: Heroes
I buy another miner to be kidnapped by the likes of Bigro. My floaties just sit in the wilds and stare, menacingly, at any passerby.
[Image: Iv0bTLS.png]
#53
RE: 5th Mystery Game: Heroes
My Miners will commit noble Mining Suicide rather than go work for the likes of Bigro.
#54
RE: 5th Mystery Game: Heroes
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#55
RE: 5th Mystery Game: Heroes
I have to work on my lab exam, so no update for a couple days.
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#56
RE: 5th Mystery Game: Heroes
Schazer sends out their entire army minus miners to fight. They encounter: Credit's floaties!

Schazer
~~~FLED~~~ Ratfolk Contains: 12 Health, 2-6 Damage (LV 5, 291/20)
~~~FLED~~~ Ratfolk Please Recycle: 10 Health, 2-4 Damage (LV 4, 291/20)
~~~FLED~~~ Ratfolk Drink©: 7 Health, 2-4 Damage (LV 3, 229/20)
~~~FLED~~~ Ratfolk Ingredients: 4 Health, 1-3 Damage (LV 1, 213/20)
~~~FLED~~~ Footman Stiletto: 2 Health, 0-1 Damage (LV 1, 1/20)

Credit
Floaty Dingy: 28 Health, (1-24)^-1 Damage (LV 18, 196/20)
Floaty Bounty: 26 Health, (1-23)^-1 Damage (LV 18, 196/20)

Happenings:
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No GP rewards. Credit's heroes leveled 18 times. Schazer's heroes leveled 49 times.

Credit levels:
Floaty Dingy: 41 Health, (1-30)^-1 Damage (LV 27, 16/20)
Floaty Bounty: 40 Health, (1-28)^-1 Damage (LV 27, 16/20)

Schazer levels:
Ratfolk Contains: 26 Health, 6-12 Damage (LV 19, 11/20)
Ratfolk Please Recycle: 24 Health, 4-12 Damage (LV 18, 11/20)
Ratfolk Drink©: 18 Health, 4-12 Damage (LV 14, 9/20)
Ratfolk Ingredients: 14 Health, 4-6 Damage (LV 11, 13/20)

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Credit does NOT have the GP to buy a miner.

Farmer Churningson, despite being a coldblooded killer, cannot kidnap enemy heroes. Instead, he'll just shake some money from them. But who to fight out of three options? Better be: (roll roll) Shredded!

Bigro:
Farmer Churningson: 73 Health, 15-40 Damage, +1 Gold to winner (LV 50, 387/20) (Bounty: 9 GP)

Shredded:
Floaty Pearl: 3 Health, (1-12)^-1 Damage (LV 1, 48/20)
Floaty Lusitania: 1 Health, (1-12)^-1 Damage (LV 1, 48/20)
Floaty Schooner: 3 Health, (1-12)^-1 Damage (LV 1, 48/20)
Floaty Cruiser: 1 Health, (1-12)^-1 Damage (LV 1, 48/20)
Floaty Bluenose: 2 Health, (1-12)^-1 Damage (LV 1, 48/20)
Floaty Titanic: 2 Health, (1-12)^-1 Damage (LV 1, 48/20)
Floaty S.S.: 3 Health, (1-12)^-1 Damage (LV 1, 48/20)
Floaty Carp: 2 Health, (1-12)^-1 Damage (LV 1, 48/20)
~~~DEFEATED/BEATEN UP~~~ Miner Urist: 6 Health, 1-3 Damage (LV 1, 1/20)
~~~FLED~~~ Miner Bomrek: 6 Health, 1-3 Damage (LV 1, 0/20)

Wring some money:
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Bigro gets 4 GP! Shredded gets 1 GP! Farmer Churningson levels 19 times! Shredded heroes level 16 times!

Bigro Leveling:
Farmer Churningson: 102 Health, 19-53 Damage, +1 Gold to winner (LV 69, 7/20) (Bounty: 9 GP)

Shredded Leveling:
Floaty Pearl: 6 Health, (1-15)^-1 Damage (LV 3, 8/20)
Floaty Lusitania: 5 Health, (1-15)^-1 Damage (LV 3, 8/20)
Floaty Schooner: 5 Health, (1-14)^-1 Damage (LV 3, 8/20)
Floaty Cruiser: 5 Health, (1-14)^-1 Damage (LV 3, 8/20)
Floaty Bluenose: 4 Health, (1-15)^-1 Damage (LV 3, 8/20)
Floaty Titanic: 4 Health, (1-16)^-1 Damage (LV 3, 8/20)
Floaty S.S.: 6 Health, (1-16)^-1 Damage (LV 3, 8/20)
Floaty Carp: 5 Health, (1-15)^-1 Damage (LV 3, 8/20)

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Income: Shredded +2, Schazer +2, Credit +2

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NEWS: Bosses, Item shop coming soon.
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#57
RE: 5th Mystery Game: Heroes
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#58
RE: 5th Mystery Game: Heroes
Buy two floaties- dirigible and microlite.

everyone except dirigible and the miners head out and fight.
#59
RE: 5th Mystery Game: Heroes
i sure hope they don't plan on using them, or else they'll be arrested. Yes, even in a place such as the wilds, full of nymphs and animals, there is such a thing as public indecency.
[Image: Iv0bTLS.png]