RE: Ha hah! RPG making!
07-12-2015, 08:02 PM
Small update, working on the big update
Ha hah! RPG making!
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RE: Ha hah! RPG making!
07-13-2015, 04:28 AM
(This post was last modified: 07-13-2015, 04:29 AM by ICan'tGiveCredit.)
Should there be a beastiary for every monster we defeat detailing its weaknesses and strengths? Or should that be something the players intuit to avoid rehashing the same old battles? I happen to Like the idea of being on the verge of death trying to rack my brain for a monster's weakness! I also don't want to make my own spreadsheet of facts and stats. Anything that would cause me to turn away from the immersion of the game.
RE: Ha hah! RPG making!
07-13-2015, 04:40 AM
A beastiary...is not an easy thing to code. If I can find code or figure out HOW to do it, sure, but...
A lot of monsters are kind of obvious in their weaknesses later on, too. |
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