Rum Runners (Dice RPG)

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Rum Runners (Dice RPG)
RE: Rum Runners (Dice RPG)
Sewers is a good idea. Margarita equips a revolver to scare off any trouble, and explores the sewers. How about travelling, EAST, see where that leads.
~◕ w◕~
RE: Rum Runners (Dice RPG)
Paul decides to take a look at the town files. He tries to find anything of interest. After that he checks out the clerical offices to see if anyones around.
RE: Rum Runners (Dice RPG)
Clyde, being dissapointed at the lack of sale, wanders around the area listening in for possible tips... or diversions. he blends in as to remain particularly unnoticed.