Into The Long Void
05-12-2018, 10:59 PM
(This post was last modified: 05-12-2018, 11:07 PM by The Just Writer.)
You are the brave, bold, and not-at-all-expendable crew of the starship GS-E(A) Starbird, being sent on a mission for the well-being of the people of the Union of Galactic Soviets.
Recently, it has come to light that the region of space commonly known as the Rolynd Cluster is playing host to a massive multi-way interstellar war. Wanting to ascertain the likelihood of getting dragged into this mess, the UGS defense council has sent several scout ships to find out what is going on and get out alive, with your group being one of said ships.
Each player takes the role of a single crew member aboard the GS-E(A) Starbird, with skills indicating what sorts of jobs they are best for. If any crew-member gets killed, the bio-printer on board is perfectly capable of bringing them back as a clone running their latest brainstate, but if the ship gets exploded that's game over.
Your goal is to get the highest possible score, based on how much you manage to bring home to the UGS.
Scoring Criteria
-Get Back Alive: Pre-requisite for scoring any other points, awards no points on its own.
-Don't Reveal Origins to Cluster Locals: 5 Points
-Basic Information On Faction: 1 point per faction
-Detailed Information On Faction: 3 points per faction
-Classified Information On Faction: 5 points per faction
-Information on useful Alien Tech: 1 point per tech
-Captured Alien Tech: 2 points per tech
-Reverse-Engineered Alien Tech: 3 points per tech
-Alien Informants
--Dude Off The Street: 1 point per faction
--High-Ranking (Abducted): 2 points each
--High-Ranking (Willing): 3 points each
-Official Diplomatic Relations: 2 points per faction
Crew Roster
Basic Crewperson Template
-Player:
-Name:
-Job:
-Short Description:
GS-E(A) Starbird Status
Currently undecided.
Ship Configuration Select
Before your mission starts, you get to select how you want your ship to be configured for the mission ahead of you
spy ship:Designed for going un-noticed, this ship is adept at storing a lot of waste heat for long periods, and can use special low-temperature drives that are hard to spot against the background of space. This makes it extremely useful for sneaking around and surprise attacks, but all those stealth systems cut into the onboard manufacturing capabilities.
cruiser: Loud and blatant, a Cruiser is built to slug it out with the best of them. It's got decent engines and onboard manufacturing capabilities, but it's by far the best option for direct knock-down fighting. On the other hand, it is extremely unsubtle.
forgeship: A self-propelled factory in the depths of space, Forgeships are meant to stay far from any direct combat, manufacturing parasite craft to take care of missions in their stead. That said, a forgeship that winds up in a head-on fight is probably screwed.
Courier Ship: A massive propulsion section with a hab module, shuttle bay, and a couple laser turrets added on almost as an afterthought, Courier Ships are fast. Their mobility is almost unmatched, but this is paid for in their lack of other capabilities.
Recently, it has come to light that the region of space commonly known as the Rolynd Cluster is playing host to a massive multi-way interstellar war. Wanting to ascertain the likelihood of getting dragged into this mess, the UGS defense council has sent several scout ships to find out what is going on and get out alive, with your group being one of said ships.
Each player takes the role of a single crew member aboard the GS-E(A) Starbird, with skills indicating what sorts of jobs they are best for. If any crew-member gets killed, the bio-printer on board is perfectly capable of bringing them back as a clone running their latest brainstate, but if the ship gets exploded that's game over.
Your goal is to get the highest possible score, based on how much you manage to bring home to the UGS.
Scoring Criteria
-Get Back Alive: Pre-requisite for scoring any other points, awards no points on its own.
-Don't Reveal Origins to Cluster Locals: 5 Points
-Basic Information On Faction: 1 point per faction
-Detailed Information On Faction: 3 points per faction
-Classified Information On Faction: 5 points per faction
-Information on useful Alien Tech: 1 point per tech
-Captured Alien Tech: 2 points per tech
-Reverse-Engineered Alien Tech: 3 points per tech
-Alien Informants
--Dude Off The Street: 1 point per faction
--High-Ranking (Abducted): 2 points each
--High-Ranking (Willing): 3 points each
-Official Diplomatic Relations: 2 points per faction
Crew Roster
Basic Crewperson Template
-Player:
-Name:
-Job:
-Short Description:
GS-E(A) Starbird Status
Currently undecided.
Ship Configuration Select
Before your mission starts, you get to select how you want your ship to be configured for the mission ahead of you
spy ship:Designed for going un-noticed, this ship is adept at storing a lot of waste heat for long periods, and can use special low-temperature drives that are hard to spot against the background of space. This makes it extremely useful for sneaking around and surprise attacks, but all those stealth systems cut into the onboard manufacturing capabilities.
cruiser: Loud and blatant, a Cruiser is built to slug it out with the best of them. It's got decent engines and onboard manufacturing capabilities, but it's by far the best option for direct knock-down fighting. On the other hand, it is extremely unsubtle.
forgeship: A self-propelled factory in the depths of space, Forgeships are meant to stay far from any direct combat, manufacturing parasite craft to take care of missions in their stead. That said, a forgeship that winds up in a head-on fight is probably screwed.
Courier Ship: A massive propulsion section with a hab module, shuttle bay, and a couple laser turrets added on almost as an afterthought, Courier Ships are fast. Their mobility is almost unmatched, but this is paid for in their lack of other capabilities.
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Forum Adventures:Into The Long Void
Forum Games: Terms And Conditions May Apply
Projects: None Posted Yet
Forum Adventures:Into The Long Void
Forum Games: Terms And Conditions May Apply
Projects: None Posted Yet