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	<channel>
		<title><![CDATA[Eagle Time - FA Discussion Town]]></title>
		<link>https://eagle-time.org/</link>
		<description><![CDATA[Eagle Time - https://eagle-time.org]]></description>
		<pubDate>Sun, 10 May 2026 13:57:00 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Alabaster discussion]]></title>
			<link>https://eagle-time.org/showthread.php?tid=7144</link>
			<pubDate>Sun, 12 Nov 2023 03:30:23 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://eagle-time.org/member.php?action=profile&uid=829">Cauchemar</a>]]></dc:creator>
			<guid isPermaLink="false">https://eagle-time.org/showthread.php?tid=7144</guid>
			<description><![CDATA[Here is the thread to talk about the tragic troll adventure Alabaster! After a few months, it's still bizarre to me that I'm back to this old work. But it feels comfortable and logical, I'm happy to find back these characters and to guide them towards their fate.<br />
<br />
Here you can talk about whatever you want regarding the adventure!]]></description>
			<content:encoded><![CDATA[Here is the thread to talk about the tragic troll adventure Alabaster! After a few months, it's still bizarre to me that I'm back to this old work. But it feels comfortable and logical, I'm happy to find back these characters and to guide them towards their fate.<br />
<br />
Here you can talk about whatever you want regarding the adventure!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[I'm making a world, help!]]></title>
			<link>https://eagle-time.org/showthread.php?tid=4586</link>
			<pubDate>Tue, 19 Nov 2019 13:36:48 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://eagle-time.org/member.php?action=profile&uid=2798">ShiningKatana</a>]]></dc:creator>
			<guid isPermaLink="false">https://eagle-time.org/showthread.php?tid=4586</guid>
			<description><![CDATA[Im making a world, and i just really need things to put in it, cause i want most everything to be unique in it. And I've been getting ideas from my new bf, who makes worlds, but i still want help. Currently the magic system is based around these things called spherules that totally are not inspired by the automaton from slay the spire. and the spherules will not be like fire frost lightning, you know, the classic magical thing. they will be entirely unique magic elements. Oh yeah I'm back btw.]]></description>
			<content:encoded><![CDATA[Im making a world, and i just really need things to put in it, cause i want most everything to be unique in it. And I've been getting ideas from my new bf, who makes worlds, but i still want help. Currently the magic system is based around these things called spherules that totally are not inspired by the automaton from slay the spire. and the spherules will not be like fire frost lightning, you know, the classic magical thing. they will be entirely unique magic elements. Oh yeah I'm back btw.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[VEBBINQUEST Announcement & Discussion]]></title>
			<link>https://eagle-time.org/showthread.php?tid=4294</link>
			<pubDate>Sat, 30 Mar 2019 19:15:25 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://eagle-time.org/member.php?action=profile&uid=1475">kilozombie</a>]]></dc:creator>
			<guid isPermaLink="false">https://eagle-time.org/showthread.php?tid=4294</guid>
			<description><![CDATA[<span style="font-family: VT323;" class="mycode_font"><br />
<span style="font-size: xx-large;" class="mycode_size"><a href="https://eagle-time.org/showthread.php?tid=4298" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">VEBBINQUEST </span></span><span style="font-size: x-large;" class="mycode_size"> has begun.</a></span></span><br />
<br />
<span style="font-family: VT323;" class="mycode_font"><br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">VEBBINQUEST </span></span><span style="font-size: large;" class="mycode_size">will be a one-day premiere event taking place on April Fool's Day, 2019.<br />
<br />
A malformed thing named Vebbin finds himself at the will of inputs from a variety of strangers. He is set forth on a quest for revenge. For twenty hours, you will be in majority control of all of his faculties, able to utilize his role as 'protagonist' to achieve great or terrible things. Your success in completing this quest will hinge on a variety of factors. You will have to be clever, you will have to be quick, and your actions are inevitably moderated by the speed at which the narrator can complete the next update. If suggestions are too menial or too complicated, you will lose time.<br />
<br />
You will have one day.<br />
<br />
You will only have one day, as you have always had.<br />
<br />
From the arbitrary times of 4:00 AM PST to 12:00 AM PST, constrained within one American's April Fool's Day, you will have this slim opportunity to achieve your task. Regardless of outcome, your gateway into Vebbin's life and universe will close at midnight, once April Fool's Day has commenced.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">TIMES AND DATES</span><br />
<a href="https://www.timeanddate.com/countdown/generic?iso=20190401T04&amp;p0=816&amp;msg=VEBBINQUEST+Start&amp;font=serif" target="_blank" rel="noopener" class="mycode_url">The Beginning</a><br />
<a href="https://www.timeanddate.com/countdown/generic?iso=20190402T00&amp;p0=816&amp;msg=VEBBINQUEST+Conclusion&amp;font=serif" target="_blank" rel="noopener" class="mycode_url">The End</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">AN OFFICIALLY ENDORSED SEQUEL TO LAST YEAR'S</span><br />
<a href="https://eagle-time.org/showthread.php?tid=3062" target="_blank" rel="noopener" class="mycode_url">You Wake Up In Some Guy's House</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">WHICH CONNECTS TANGENTIALLY TO</span><br />
<a href="https://eagle-time.org/showthread.php?tid=2776" target="_blank" rel="noopener" class="mycode_url">You Wake Up In A Bar</a><br />
</span><br />
</span><br />
<div style="text-align: center;"><img src="https://i.imgur.com/UyIkZ0H.png" loading="lazy"  alt="[Image: UyIkZ0H.png]" class="mycode_img" /></div>
<div style="text-align: center;"><span style="font-family: Times New Roman;" class="mycode_font"><span style="font-size: x-large;" class="mycode_size">Art by Myeth!</span></span></div>]]></description>
			<content:encoded><![CDATA[<span style="font-family: VT323;" class="mycode_font"><br />
<span style="font-size: xx-large;" class="mycode_size"><a href="https://eagle-time.org/showthread.php?tid=4298" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">VEBBINQUEST </span></span><span style="font-size: x-large;" class="mycode_size"> has begun.</a></span></span><br />
<br />
<span style="font-family: VT323;" class="mycode_font"><br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">VEBBINQUEST </span></span><span style="font-size: large;" class="mycode_size">will be a one-day premiere event taking place on April Fool's Day, 2019.<br />
<br />
A malformed thing named Vebbin finds himself at the will of inputs from a variety of strangers. He is set forth on a quest for revenge. For twenty hours, you will be in majority control of all of his faculties, able to utilize his role as 'protagonist' to achieve great or terrible things. Your success in completing this quest will hinge on a variety of factors. You will have to be clever, you will have to be quick, and your actions are inevitably moderated by the speed at which the narrator can complete the next update. If suggestions are too menial or too complicated, you will lose time.<br />
<br />
You will have one day.<br />
<br />
You will only have one day, as you have always had.<br />
<br />
From the arbitrary times of 4:00 AM PST to 12:00 AM PST, constrained within one American's April Fool's Day, you will have this slim opportunity to achieve your task. Regardless of outcome, your gateway into Vebbin's life and universe will close at midnight, once April Fool's Day has commenced.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">TIMES AND DATES</span><br />
<a href="https://www.timeanddate.com/countdown/generic?iso=20190401T04&amp;p0=816&amp;msg=VEBBINQUEST+Start&amp;font=serif" target="_blank" rel="noopener" class="mycode_url">The Beginning</a><br />
<a href="https://www.timeanddate.com/countdown/generic?iso=20190402T00&amp;p0=816&amp;msg=VEBBINQUEST+Conclusion&amp;font=serif" target="_blank" rel="noopener" class="mycode_url">The End</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">AN OFFICIALLY ENDORSED SEQUEL TO LAST YEAR'S</span><br />
<a href="https://eagle-time.org/showthread.php?tid=3062" target="_blank" rel="noopener" class="mycode_url">You Wake Up In Some Guy's House</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">WHICH CONNECTS TANGENTIALLY TO</span><br />
<a href="https://eagle-time.org/showthread.php?tid=2776" target="_blank" rel="noopener" class="mycode_url">You Wake Up In A Bar</a><br />
</span><br />
</span><br />
<div style="text-align: center;"><img src="https://i.imgur.com/UyIkZ0H.png" loading="lazy"  alt="[Image: UyIkZ0H.png]" class="mycode_img" /></div>
<div style="text-align: center;"><span style="font-family: Times New Roman;" class="mycode_font"><span style="font-size: x-large;" class="mycode_size">Art by Myeth!</span></span></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Policy about typing quirks and leet]]></title>
			<link>https://eagle-time.org/showthread.php?tid=4161</link>
			<pubDate>Sat, 05 Jan 2019 23:17:26 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://eagle-time.org/member.php?action=profile&uid=1051">eerr</a>]]></dc:creator>
			<guid isPermaLink="false">https://eagle-time.org/showthread.php?tid=4161</guid>
			<description><![CDATA[Is there a policy against typing quirks? I find it annoying. I am sure others do to. <br />
<br />
If it's limited to roleplay, that's fine.<br />
A forum is an archive format and should be maintained.<br />
<br />
This is especially important for long-running threads. Forum adventures are meant to be read in full.]]></description>
			<content:encoded><![CDATA[Is there a policy against typing quirks? I find it annoying. I am sure others do to. <br />
<br />
If it's limited to roleplay, that's fine.<br />
A forum is an archive format and should be maintained.<br />
<br />
This is especially important for long-running threads. Forum adventures are meant to be read in full.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[GOD JAMMER Disthread]]></title>
			<link>https://eagle-time.org/showthread.php?tid=4110</link>
			<pubDate>Thu, 13 Dec 2018 06:29:34 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://eagle-time.org/member.php?action=profile&uid=276">Gen</a>]]></dc:creator>
			<guid isPermaLink="false">https://eagle-time.org/showthread.php?tid=4110</guid>
			<description><![CDATA[Consider this a nice little notebook to strategize about your rise in Godliness with others.<br />
<br />
Feel free to discuss whatever or ask for clarification here though!<br />
<br />
Btw, if any of you all weren't aware, this adventure is based on my setting Songs we Sing, which I do world building for and set my fantasy stories in.<br />
<br />
You can learn more by checking out:<br />
<a href="https://gentrigger.tumblr.com/tagged/songs%20we%20sing" target="_blank" rel="noopener" class="mycode_url">My Tumblr tag (Please be aware this has old articles the further you go back that may not be canonical anymore)</a><br />
<a href="https://www.patreon.com/gentrigger" target="_blank" rel="noopener" class="mycode_url">My Patreon where I post world building articles available to the public.</a>]]></description>
			<content:encoded><![CDATA[Consider this a nice little notebook to strategize about your rise in Godliness with others.<br />
<br />
Feel free to discuss whatever or ask for clarification here though!<br />
<br />
Btw, if any of you all weren't aware, this adventure is based on my setting Songs we Sing, which I do world building for and set my fantasy stories in.<br />
<br />
You can learn more by checking out:<br />
<a href="https://gentrigger.tumblr.com/tagged/songs%20we%20sing" target="_blank" rel="noopener" class="mycode_url">My Tumblr tag (Please be aware this has old articles the further you go back that may not be canonical anymore)</a><br />
<a href="https://www.patreon.com/gentrigger" target="_blank" rel="noopener" class="mycode_url">My Patreon where I post world building articles available to the public.</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[BONSAI LAB NOTEBOOK]]></title>
			<link>https://eagle-time.org/showthread.php?tid=3898</link>
			<pubDate>Fri, 14 Sep 2018 03:53:04 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://eagle-time.org/member.php?action=profile&uid=326">Kitet</a>]]></dc:creator>
			<guid isPermaLink="false">https://eagle-time.org/showthread.php?tid=3898</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">WHAT AND WHY IS THIS HERE:</span><br />
Mainly so I can track the progress you guys make in the main thread, and put it where you can easily find it. <br />
I don't believe this adventure <span style="font-style: italic;" class="mycode_i">needs</span> discussion, but if you want to discuss it, then that's fine and this is where it can go.<br />
<br />
The OP of this thread will continually update as the adventure progresses.<br />
<br />
<span style="font-family: Courier;" class="mycode_font"><span style="font-size: medium;" class="mycode_size"><br />
<span style="font-weight: bold;" class="mycode_b">CLOVETTES</span><br />
<br />
<div class="spoiler">
			<div class="spoiler_title"><span class="spoiler_button" onclick="javascript: if(parentNode.parentNode.getElementsByTagName('div')[1].style.display == 'block'){ parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'none'; this.innerHTML='Show Content'; } else { parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'block'; this.innerHTML='Hide Content'; }">Show Content</span></div>
			<div class="spoiler_content" style="display: none;"><span class="spoiler_content_title">Spoiler</span><br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/FS41rSs.png" loading="lazy"  alt="[Image: FS41rSs.png]" class="mycode_img" /></div>
Basic Clovette - A simple, non-predatory creature. Grows a large clover atop its body. Has four stubby root-like legs it uses for locomotion, and drinking water.<br />
<br />
<hr class="mycode_hr" />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/6AA9pYs.png" loading="lazy"  alt="[Image: 6AA9pYs.png]" class="mycode_img" /></div>
Red (one dose) - the Clovette wilts and turns a bit grey. Seems tired.<br />
<br />
<hr class="mycode_hr" />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/fZr7avO.png" loading="lazy"  alt="[Image: fZr7avO.png]" class="mycode_img" /></div>
Green (one dose) - the Clovette grows a little bigger and more energetic, noticably growing a large flower instantly.<br />
</div>
		</div>
<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b">FLYSNAPS</span><br />
<br />
<div class="spoiler">
			<div class="spoiler_title"><span class="spoiler_button" onclick="javascript: if(parentNode.parentNode.getElementsByTagName('div')[1].style.display == 'block'){ parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'none'; this.innerHTML='Show Content'; } else { parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'block'; this.innerHTML='Hide Content'; }">Show Content</span></div>
			<div class="spoiler_content" style="display: none;"><span class="spoiler_content_title">Spoiler</span><div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/IgIXlzW.png" loading="lazy"  alt="[Image: IgIXlzW.png]" class="mycode_img" /></div>
Basic Flysnap - An insectivore with limited mobility. Can bite anything that gets too close to its planter. <br />
<br />
<hr class="mycode_hr" />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/AXPvvJL.png" loading="lazy"  alt="[Image: AXPvvJL.png]" class="mycode_img" /></div>
Blue (one dose) - The Flysnap turns teal, and grows thorns and small teeth. Seems defensive, tries to nip at creatures it doesn’t normally prey on.<br />
<br />
<hr class="mycode_hr" />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/yQfKKra.png" loading="lazy"  alt="[Image: yQfKKra.png]" class="mycode_img" /></div>
Blue (one dose) + Green (one dose) - The Flysnap stays slightly teal, retaining its thorns and teeth, while also growing more leaves and getting slightly bigger overall. Still defensive, but not as much.<br />
<br />
<hr class="mycode_hr" />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/CyQX0k0.png" loading="lazy"  alt="[Image: CyQX0k0.png]" class="mycode_img" /></div>
Gold (one dose) - Coloration turns vivid and behavior turns strange: moves in a dizzied fashion, smacking its lips(?) and carries a pleased demeanor.<br />
<br />
<hr class="mycode_hr" />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/Ogf8bjN.png" loading="lazy"  alt="[Image: Ogf8bjN.png]" class="mycode_img" /></div>
Gold (one dose) + Red (one dose) - The coloration of this Flysnap dulls back down to normal, but the colors are more warm-toned than a basic Flysnap. Behavior remains the same as a single Gold-dose, despite looking unhealthy.<br />
</div>
		</div>
<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b">ALGAE URCHINS</span><br />
<br />
<div class="spoiler">
			<div class="spoiler_title"><span class="spoiler_button" onclick="javascript: if(parentNode.parentNode.getElementsByTagName('div')[1].style.display == 'block'){ parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'none'; this.innerHTML='Show Content'; } else { parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'block'; this.innerHTML='Hide Content'; }">Show Content</span></div>
			<div class="spoiler_content" style="display: none;"><span class="spoiler_content_title">Spoiler</span><br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/vgneqKI.png" loading="lazy"  alt="[Image: vgneqKI.png]" class="mycode_img" /></div>
Basic Algae Urchin - A quiet and slow scavenger that must be kept in or near water. It feeds on dirt in ponds and lakes, so it's good to keep one of these in almost any aquarium.<br />
<br />
<hr class="mycode_hr" />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/Hbr8fdZ.png" loading="lazy"  alt="[Image: Hbr8fdZ.png]" class="mycode_img" /></div>
Gold (one dose) + Red (one dose) - the algae surface turns muddy and slimy, but the urchin's demeanor isn't slowed down. Rather, it seems friendlier.<br />
</div>
		</div>
<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b">???</span><br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b">???</span><br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b">???</span></span><br />
</span>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">WHAT AND WHY IS THIS HERE:</span><br />
Mainly so I can track the progress you guys make in the main thread, and put it where you can easily find it. <br />
I don't believe this adventure <span style="font-style: italic;" class="mycode_i">needs</span> discussion, but if you want to discuss it, then that's fine and this is where it can go.<br />
<br />
The OP of this thread will continually update as the adventure progresses.<br />
<br />
<span style="font-family: Courier;" class="mycode_font"><span style="font-size: medium;" class="mycode_size"><br />
<span style="font-weight: bold;" class="mycode_b">CLOVETTES</span><br />
<br />
<div class="spoiler">
			<div class="spoiler_title"><span class="spoiler_button" onclick="javascript: if(parentNode.parentNode.getElementsByTagName('div')[1].style.display == 'block'){ parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'none'; this.innerHTML='Show Content'; } else { parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'block'; this.innerHTML='Hide Content'; }">Show Content</span></div>
			<div class="spoiler_content" style="display: none;"><span class="spoiler_content_title">Spoiler</span><br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/FS41rSs.png" loading="lazy"  alt="[Image: FS41rSs.png]" class="mycode_img" /></div>
Basic Clovette - A simple, non-predatory creature. Grows a large clover atop its body. Has four stubby root-like legs it uses for locomotion, and drinking water.<br />
<br />
<hr class="mycode_hr" />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/6AA9pYs.png" loading="lazy"  alt="[Image: 6AA9pYs.png]" class="mycode_img" /></div>
Red (one dose) - the Clovette wilts and turns a bit grey. Seems tired.<br />
<br />
<hr class="mycode_hr" />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/fZr7avO.png" loading="lazy"  alt="[Image: fZr7avO.png]" class="mycode_img" /></div>
Green (one dose) - the Clovette grows a little bigger and more energetic, noticably growing a large flower instantly.<br />
</div>
		</div>
<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b">FLYSNAPS</span><br />
<br />
<div class="spoiler">
			<div class="spoiler_title"><span class="spoiler_button" onclick="javascript: if(parentNode.parentNode.getElementsByTagName('div')[1].style.display == 'block'){ parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'none'; this.innerHTML='Show Content'; } else { parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'block'; this.innerHTML='Hide Content'; }">Show Content</span></div>
			<div class="spoiler_content" style="display: none;"><span class="spoiler_content_title">Spoiler</span><div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/IgIXlzW.png" loading="lazy"  alt="[Image: IgIXlzW.png]" class="mycode_img" /></div>
Basic Flysnap - An insectivore with limited mobility. Can bite anything that gets too close to its planter. <br />
<br />
<hr class="mycode_hr" />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/AXPvvJL.png" loading="lazy"  alt="[Image: AXPvvJL.png]" class="mycode_img" /></div>
Blue (one dose) - The Flysnap turns teal, and grows thorns and small teeth. Seems defensive, tries to nip at creatures it doesn’t normally prey on.<br />
<br />
<hr class="mycode_hr" />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/yQfKKra.png" loading="lazy"  alt="[Image: yQfKKra.png]" class="mycode_img" /></div>
Blue (one dose) + Green (one dose) - The Flysnap stays slightly teal, retaining its thorns and teeth, while also growing more leaves and getting slightly bigger overall. Still defensive, but not as much.<br />
<br />
<hr class="mycode_hr" />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/CyQX0k0.png" loading="lazy"  alt="[Image: CyQX0k0.png]" class="mycode_img" /></div>
Gold (one dose) - Coloration turns vivid and behavior turns strange: moves in a dizzied fashion, smacking its lips(?) and carries a pleased demeanor.<br />
<br />
<hr class="mycode_hr" />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/Ogf8bjN.png" loading="lazy"  alt="[Image: Ogf8bjN.png]" class="mycode_img" /></div>
Gold (one dose) + Red (one dose) - The coloration of this Flysnap dulls back down to normal, but the colors are more warm-toned than a basic Flysnap. Behavior remains the same as a single Gold-dose, despite looking unhealthy.<br />
</div>
		</div>
<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b">ALGAE URCHINS</span><br />
<br />
<div class="spoiler">
			<div class="spoiler_title"><span class="spoiler_button" onclick="javascript: if(parentNode.parentNode.getElementsByTagName('div')[1].style.display == 'block'){ parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'none'; this.innerHTML='Show Content'; } else { parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'block'; this.innerHTML='Hide Content'; }">Show Content</span></div>
			<div class="spoiler_content" style="display: none;"><span class="spoiler_content_title">Spoiler</span><br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/vgneqKI.png" loading="lazy"  alt="[Image: vgneqKI.png]" class="mycode_img" /></div>
Basic Algae Urchin - A quiet and slow scavenger that must be kept in or near water. It feeds on dirt in ponds and lakes, so it's good to keep one of these in almost any aquarium.<br />
<br />
<hr class="mycode_hr" />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/Hbr8fdZ.png" loading="lazy"  alt="[Image: Hbr8fdZ.png]" class="mycode_img" /></div>
Gold (one dose) + Red (one dose) - the algae surface turns muddy and slimy, but the urchin's demeanor isn't slowed down. Rather, it seems friendlier.<br />
</div>
		</div>
<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b">???</span><br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b">???</span><br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b">???</span></span><br />
</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Sack Boogies Chat Shack]]></title>
			<link>https://eagle-time.org/showthread.php?tid=3414</link>
			<pubDate>Wed, 13 Jun 2018 04:15:52 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://eagle-time.org/member.php?action=profile&uid=342">thriggle</a>]]></dc:creator>
			<guid isPermaLink="false">https://eagle-time.org/showthread.php?tid=3414</guid>
			<description><![CDATA[<a href="https://eagle-time.org/showthread.php?tid=3405" target="_blank" rel="noopener" class="mycode_url">Sack Boogies</a> is an adventure about catching Sack Boogies, illustrated using MS Paint.<br />
<br />
This thread is for talking with me or with others about the plot, setting, writing, "art" or whatever!]]></description>
			<content:encoded><![CDATA[<a href="https://eagle-time.org/showthread.php?tid=3405" target="_blank" rel="noopener" class="mycode_url">Sack Boogies</a> is an adventure about catching Sack Boogies, illustrated using MS Paint.<br />
<br />
This thread is for talking with me or with others about the plot, setting, writing, "art" or whatever!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Infovore Discussion [Spoilers]]]></title>
			<link>https://eagle-time.org/showthread.php?tid=2982</link>
			<pubDate>Wed, 14 Mar 2018 13:30:12 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://eagle-time.org/member.php?action=profile&uid=452">BreadProduct</a>]]></dc:creator>
			<guid isPermaLink="false">https://eagle-time.org/showthread.php?tid=2982</guid>
			<description><![CDATA[Here is a place to talk about all things Infovore. There is a spoiler warning, that way you can talk freely. You can also ask me some questions, but I won't be spoiling anything myself.<br />
<br />
    First I bet someone will ask me this eventually, so I will explain how I have “fancy” curly quotes and tab    spaces.<br />
<div class="spoiler">
			<div class="spoiler_title"><span class="spoiler_button" onclick="javascript: if(parentNode.parentNode.getElementsByTagName('div')[1].style.display == 'block'){ parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'none'; this.innerHTML='Show Content'; } else { parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'block'; this.innerHTML='Hide Content'; }">Show Content</span></div>
			<div class="spoiler_content" style="display: none;"><span class="spoiler_content_title">Spoiler</span><br />
    I use <a href="https://autohotkey.com/" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">autohotkey</span></a>, with my own custom script which allows my keyboard to replace " with “” and replace tab with an empty Unicode character.<br />
    Since the forum ignores multiple spaces, and doesn't accept tab normally. There are some other features such as pressing . . . quickly makes … which is the character for ellipsis, and some bbcode hotkeys for convenience.<br />
<br />
<div class="spoiler">
			<div class="spoiler_title"><span class="spoiler_button" onclick="javascript: if(parentNode.parentNode.getElementsByTagName('div')[1].style.display == 'block'){ parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'none'; this.innerHTML='Show Content'; } else { parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'block'; this.innerHTML='Hide Content'; }">Show Content</span></div>
			<div class="spoiler_content" style="display: none;"><span class="spoiler_content_title">Spoiler</span><br />
If you want to use the script yourself.<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>;What you need to know: 0.4<br />
;" becomes “ and ”<br />
;alt+' becomes ‘ and ’<br />
;Tab becomes '    ' Which are blank unicode characters<br />
;Ctrl+b,i,u,t,h for bold, italic, underline, strikethrough, and url.<br />
;pressing . three times quickly makes … instead of ...<br />
;pressing - two times quickly makes — instead of --<br />
<br />
#NoEnv&nbsp;&nbsp;; Recommended for performance and compatibility with future AutoHotkey releases.<br />
; #Warn&nbsp;&nbsp;; Enable warnings to assist with detecting common errors.<br />
SendMode Input&nbsp;&nbsp;; Recommended for new scripts due to its superior speed and reliability.<br />
SetWorkingDir %A_ScriptDir%&nbsp;&nbsp;; Ensures a consistent starting directory.<br />
<br />
global checked := 0<br />
global curlyswap := 0<br />
global singleswap := 0<br />
global elipsis := 0<br />
global emdash := 0<br />
<br />
Gui, New, +ToolWindow +AlwaysOnTop,<br />
Gui +LastFound<br />
Gui, Add, Checkbox, vfix gWriterFix, Enable WriterFix<br />
Gui, Show, ,<br />
return<br />
<br />
GuiClose:<br />
ExitApp<br />
Return<br />
<br />
WriterFix:<br />
GuiControlGet, fix<br />
checked := fix<br />
<br />
return<br />
<br />
isChecked(x){<br />
if(checked){<br />
return<br />
}<br />
Send %x%<br />
Exit<br />
}<br />
<br />
;Fancy Quote Maker<br />
&#36;+'::<br />
isChecked("""") ;Autohotkey finds " scary. "" for escape and wrapped as a string.<br />
if (curlyswap == 0){<br />
Send “<br />
curlyswap := 1<br />
return<br />
}else{<br />
Send ”<br />
curlyswap := 0<br />
return<br />
}<br />
<br />
;Fancy Single Quote Maker<br />
&#36;!'::<br />
isChecked("'")<br />
if (singleswap == 0){<br />
Send ‘<br />
singleswap := 1<br />
return<br />
}else{<br />
Send ’<br />
singleswap := 0<br />
return<br />
}<br />
<br />
;Elipsis Maker<br />
&#36;.::<br />
isChecked(.)<br />
if (elipsis == 0){<br />
SetTimer, resetElipsis, 800<br />
}<br />
if (elipsis &lt; 2){<br />
elipsis++<br />
send .<br />
return<br />
}else{<br />
Send {BackSpace}<br />
Send {BackSpace}<br />
Send {…}<br />
elipsis := 0<br />
return<br />
}<br />
<br />
;EmDash Maker<br />
&#36;-::<br />
isChecked("-")<br />
if (emdash == 0){<br />
SetTimer, resetEmdash, 400<br />
}<br />
if (emdash &lt; 1){<br />
emdash++<br />
send -<br />
return<br />
}else{<br />
Send {BackSpace}<br />
Send {—}<br />
emdash := 0<br />
return<br />
}<br />
<br />
resetEmdash:<br />
emdash := 0<br />
return<br />
<br />
resetElipsis:<br />
elipsis := 0<br />
return<br />
<br />
&#36;Tab::<br />
isChecked("`t")<br />
send      ;Unicode Blank Spaces for tab replacement.<br />
return<br />
<br />
bbcode(tagA,tagB){<br />
isChecked("")<br />
oldClip := clipboard<br />
clipboard := ""<br />
Send, ^c<br />
ClipWait,0<br />
Send, [%tagA%]%clipboard%[/%tagB%]<br />
clipboard := oldClip<br />
return<br />
}<br />
<br />
;Bold hotkey ctrl+b<br />
&#36;^b::<br />
bbcode("b","b")<br />
return<br />
<br />
;Url Hotkey ctrl+h<br />
&#36;^h::<br />
bbcode("url=","url")<br />
return<br />
<br />
;Italic Hotkey ctrl+i<br />
&#36;^i::<br />
bbcode("i","i")<br />
return<br />
<br />
;Underline Hotkey ctrl+u<br />
&#36;^u::<br />
bbcode("u","u")<br />
return<br />
<br />
;Strikethrough Hotkey ctr+t<br />
&#36;^t::<br />
bbcode("s","s")<br />
return</code></div></div></div>
		</div>
</div>
		</div>
<br />
With that out of the way. <br />
<br />
<div style="text-align: center;"><img src="https://i.imgur.com/GtzLwMa.gif" loading="lazy"  alt="[Image: GtzLwMa.gif]" class="mycode_img" /></div>]]></description>
			<content:encoded><![CDATA[Here is a place to talk about all things Infovore. There is a spoiler warning, that way you can talk freely. You can also ask me some questions, but I won't be spoiling anything myself.<br />
<br />
    First I bet someone will ask me this eventually, so I will explain how I have “fancy” curly quotes and tab    spaces.<br />
<div class="spoiler">
			<div class="spoiler_title"><span class="spoiler_button" onclick="javascript: if(parentNode.parentNode.getElementsByTagName('div')[1].style.display == 'block'){ parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'none'; this.innerHTML='Show Content'; } else { parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'block'; this.innerHTML='Hide Content'; }">Show Content</span></div>
			<div class="spoiler_content" style="display: none;"><span class="spoiler_content_title">Spoiler</span><br />
    I use <a href="https://autohotkey.com/" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">autohotkey</span></a>, with my own custom script which allows my keyboard to replace " with “” and replace tab with an empty Unicode character.<br />
    Since the forum ignores multiple spaces, and doesn't accept tab normally. There are some other features such as pressing . . . quickly makes … which is the character for ellipsis, and some bbcode hotkeys for convenience.<br />
<br />
<div class="spoiler">
			<div class="spoiler_title"><span class="spoiler_button" onclick="javascript: if(parentNode.parentNode.getElementsByTagName('div')[1].style.display == 'block'){ parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'none'; this.innerHTML='Show Content'; } else { parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'block'; this.innerHTML='Hide Content'; }">Show Content</span></div>
			<div class="spoiler_content" style="display: none;"><span class="spoiler_content_title">Spoiler</span><br />
If you want to use the script yourself.<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>;What you need to know: 0.4<br />
;" becomes “ and ”<br />
;alt+' becomes ‘ and ’<br />
;Tab becomes '    ' Which are blank unicode characters<br />
;Ctrl+b,i,u,t,h for bold, italic, underline, strikethrough, and url.<br />
;pressing . three times quickly makes … instead of ...<br />
;pressing - two times quickly makes — instead of --<br />
<br />
#NoEnv&nbsp;&nbsp;; Recommended for performance and compatibility with future AutoHotkey releases.<br />
; #Warn&nbsp;&nbsp;; Enable warnings to assist with detecting common errors.<br />
SendMode Input&nbsp;&nbsp;; Recommended for new scripts due to its superior speed and reliability.<br />
SetWorkingDir %A_ScriptDir%&nbsp;&nbsp;; Ensures a consistent starting directory.<br />
<br />
global checked := 0<br />
global curlyswap := 0<br />
global singleswap := 0<br />
global elipsis := 0<br />
global emdash := 0<br />
<br />
Gui, New, +ToolWindow +AlwaysOnTop,<br />
Gui +LastFound<br />
Gui, Add, Checkbox, vfix gWriterFix, Enable WriterFix<br />
Gui, Show, ,<br />
return<br />
<br />
GuiClose:<br />
ExitApp<br />
Return<br />
<br />
WriterFix:<br />
GuiControlGet, fix<br />
checked := fix<br />
<br />
return<br />
<br />
isChecked(x){<br />
if(checked){<br />
return<br />
}<br />
Send %x%<br />
Exit<br />
}<br />
<br />
;Fancy Quote Maker<br />
&#36;+'::<br />
isChecked("""") ;Autohotkey finds " scary. "" for escape and wrapped as a string.<br />
if (curlyswap == 0){<br />
Send “<br />
curlyswap := 1<br />
return<br />
}else{<br />
Send ”<br />
curlyswap := 0<br />
return<br />
}<br />
<br />
;Fancy Single Quote Maker<br />
&#36;!'::<br />
isChecked("'")<br />
if (singleswap == 0){<br />
Send ‘<br />
singleswap := 1<br />
return<br />
}else{<br />
Send ’<br />
singleswap := 0<br />
return<br />
}<br />
<br />
;Elipsis Maker<br />
&#36;.::<br />
isChecked(.)<br />
if (elipsis == 0){<br />
SetTimer, resetElipsis, 800<br />
}<br />
if (elipsis &lt; 2){<br />
elipsis++<br />
send .<br />
return<br />
}else{<br />
Send {BackSpace}<br />
Send {BackSpace}<br />
Send {…}<br />
elipsis := 0<br />
return<br />
}<br />
<br />
;EmDash Maker<br />
&#36;-::<br />
isChecked("-")<br />
if (emdash == 0){<br />
SetTimer, resetEmdash, 400<br />
}<br />
if (emdash &lt; 1){<br />
emdash++<br />
send -<br />
return<br />
}else{<br />
Send {BackSpace}<br />
Send {—}<br />
emdash := 0<br />
return<br />
}<br />
<br />
resetEmdash:<br />
emdash := 0<br />
return<br />
<br />
resetElipsis:<br />
elipsis := 0<br />
return<br />
<br />
&#36;Tab::<br />
isChecked("`t")<br />
send      ;Unicode Blank Spaces for tab replacement.<br />
return<br />
<br />
bbcode(tagA,tagB){<br />
isChecked("")<br />
oldClip := clipboard<br />
clipboard := ""<br />
Send, ^c<br />
ClipWait,0<br />
Send, [%tagA%]%clipboard%[/%tagB%]<br />
clipboard := oldClip<br />
return<br />
}<br />
<br />
;Bold hotkey ctrl+b<br />
&#36;^b::<br />
bbcode("b","b")<br />
return<br />
<br />
;Url Hotkey ctrl+h<br />
&#36;^h::<br />
bbcode("url=","url")<br />
return<br />
<br />
;Italic Hotkey ctrl+i<br />
&#36;^i::<br />
bbcode("i","i")<br />
return<br />
<br />
;Underline Hotkey ctrl+u<br />
&#36;^u::<br />
bbcode("u","u")<br />
return<br />
<br />
;Strikethrough Hotkey ctr+t<br />
&#36;^t::<br />
bbcode("s","s")<br />
return</code></div></div></div>
		</div>
</div>
		</div>
<br />
With that out of the way. <br />
<br />
<div style="text-align: center;"><img src="https://i.imgur.com/GtzLwMa.gif" loading="lazy"  alt="[Image: GtzLwMa.gif]" class="mycode_img" /></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Discussion Dimension]]></title>
			<link>https://eagle-time.org/showthread.php?tid=2805</link>
			<pubDate>Mon, 15 Jan 2018 11:36:23 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://eagle-time.org/member.php?action=profile&uid=1148">Sunspider</a>]]></dc:creator>
			<guid isPermaLink="false">https://eagle-time.org/showthread.php?tid=2805</guid>
			<description><![CDATA[It's been a (mostly irrelevant) secret that my adventures share a setting! Each story is another perspective of this collaborative storytelling and world-building effort, all set in the same universe. As such, this right here is a general discussion thread for these adventures and suggestion games. Questions about the settings itself, the rules systems the games use, feedback, or any other sort of brain-picking are all welcome. Since these are part of a collaborative storytelling and world-building effort at heart, I'm trying not to nail down details in advance as much as possible... so there's a lot of stuff I genuinely don't know yet! Also, note that the contents of this thread are likely going to verge on the Spoilery, so be advised if that is a thing that matters to you!<br />
<br />
Thanks a bundle for reading, playing, and creating these stories with me!<br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="font-size: large;" class="mycode_size">Links:</span></span><br />
◦ <a href="https://eagle-time.org/showthread.php?tid=2469" target="_blank" rel="noopener" class="mycode_url">Ashwood</a><br />
◦ <a href="https://eagle-time.org/showthread.php?tid=2791" target="_blank" rel="noopener" class="mycode_url">Firmament</a><br />
◦ <a href="https://eagle-time.org/showthread.php?tid=3690" target="_blank" rel="noopener" class="mycode_url">Elsewhere</a><br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u">F'narts:</span></span><br />
Ashwood:<br />
◦ <a href="https://i.imgur.com/ydYFGOU.png" target="_blank" rel="noopener" class="mycode_url">Rockin' Out, by Dexexe</a><br />
Firmament:<br />
◦ <a href="https://i.imgur.com/2E48jTm.png" target="_blank" rel="noopener" class="mycode_url">Mlem, by Myeth</a><br />
</span></span><hr class="mycode_hr" />]]></description>
			<content:encoded><![CDATA[It's been a (mostly irrelevant) secret that my adventures share a setting! Each story is another perspective of this collaborative storytelling and world-building effort, all set in the same universe. As such, this right here is a general discussion thread for these adventures and suggestion games. Questions about the settings itself, the rules systems the games use, feedback, or any other sort of brain-picking are all welcome. Since these are part of a collaborative storytelling and world-building effort at heart, I'm trying not to nail down details in advance as much as possible... so there's a lot of stuff I genuinely don't know yet! Also, note that the contents of this thread are likely going to verge on the Spoilery, so be advised if that is a thing that matters to you!<br />
<br />
Thanks a bundle for reading, playing, and creating these stories with me!<br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="font-size: large;" class="mycode_size">Links:</span></span><br />
◦ <a href="https://eagle-time.org/showthread.php?tid=2469" target="_blank" rel="noopener" class="mycode_url">Ashwood</a><br />
◦ <a href="https://eagle-time.org/showthread.php?tid=2791" target="_blank" rel="noopener" class="mycode_url">Firmament</a><br />
◦ <a href="https://eagle-time.org/showthread.php?tid=3690" target="_blank" rel="noopener" class="mycode_url">Elsewhere</a><br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u">F'narts:</span></span><br />
Ashwood:<br />
◦ <a href="https://i.imgur.com/ydYFGOU.png" target="_blank" rel="noopener" class="mycode_url">Rockin' Out, by Dexexe</a><br />
Firmament:<br />
◦ <a href="https://i.imgur.com/2E48jTm.png" target="_blank" rel="noopener" class="mycode_url">Mlem, by Myeth</a><br />
</span></span><hr class="mycode_hr" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Mayuventure talk thread (Art of Domination, Refugeville, From The Sands)]]></title>
			<link>https://eagle-time.org/showthread.php?tid=2753</link>
			<pubDate>Mon, 18 Dec 2017 08:16:35 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://eagle-time.org/member.php?action=profile&uid=946">Mayu_Zane</a>]]></dc:creator>
			<guid isPermaLink="false">https://eagle-time.org/showthread.php?tid=2753</guid>
			<description><![CDATA[Decided to create a thread where people who follow my adventures can talk freely among themselves and ask me questions that may or may not be directly related to the adventure threads. I enjoy reading story speculation, so feel free to add your thoughts too!<br />
<br />
Art of Domination: <a href="https://eagle-time.org/showthread.php?tid=1710" target="_blank" rel="noopener" class="mycode_url">https://eagle-time.org/showthread.php?tid=1710</a><br />
<br />
Refugeville: <a href="https://eagle-time.org/showthread.php?tid=2065" target="_blank" rel="noopener" class="mycode_url">https://eagle-time.org/showthread.php?tid=2065</a><br />
<br />
From the Sands: <a href="https://eagle-time.org/showthread.php?tid=2054" target="_blank" rel="noopener" class="mycode_url">https://eagle-time.org/showthread.php?tid=2054</a>]]></description>
			<content:encoded><![CDATA[Decided to create a thread where people who follow my adventures can talk freely among themselves and ask me questions that may or may not be directly related to the adventure threads. I enjoy reading story speculation, so feel free to add your thoughts too!<br />
<br />
Art of Domination: <a href="https://eagle-time.org/showthread.php?tid=1710" target="_blank" rel="noopener" class="mycode_url">https://eagle-time.org/showthread.php?tid=1710</a><br />
<br />
Refugeville: <a href="https://eagle-time.org/showthread.php?tid=2065" target="_blank" rel="noopener" class="mycode_url">https://eagle-time.org/showthread.php?tid=2065</a><br />
<br />
From the Sands: <a href="https://eagle-time.org/showthread.php?tid=2054" target="_blank" rel="noopener" class="mycode_url">https://eagle-time.org/showthread.php?tid=2054</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Reforge Discussion, etc.]]></title>
			<link>https://eagle-time.org/showthread.php?tid=2395</link>
			<pubDate>Fri, 09 Jun 2017 21:26:11 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://eagle-time.org/member.php?action=profile&uid=1067">vie</a>]]></dc:creator>
			<guid isPermaLink="false">https://eagle-time.org/showthread.php?tid=2395</guid>
			<description><![CDATA[<span style="font-size: medium;" class="mycode_size"><a href="https://eagle-time.org/showthread.php?tid=2092" target="_blank" rel="noopener" class="mycode_url">Link to Reforge</a></span><br />
Reforge is a fantasy adventure in which a handful of very unprepared people in a very unprepared world try to stop the servants of an ancient god from recreating the universe in its image. Not dying in the process would be a plus. It relies heavily on reader suggestions with nothing really written in stone, and usually updates more than once a week. It used to be hosted elsewhere, and a mirror including the older, pre-ET content is pending.<br />
<br />
On the topic of the mirror- within probably just a few updates, the viewpoint is going to switch to a scene that relies much more heavily on older content. I don’t think that reading that past content is an absolute necessity given the recap, but I recognize that people might still want clarification on stuff. Because of this, I wanted to get the mirror up before the scene change but it seems like the new site isn’t quite all there yet. So in the meantime this thread can act as a place to ask about anything that seems unclear!<br />
<br />
Obviously it can also act as a place for general discussion of characters, events, and world.<br />
<br />
Feel free to pitch me questions about the story, setting, or running of the adventure, too, because as a reader driven endeavor I want to have open communication about this thing.]]></description>
			<content:encoded><![CDATA[<span style="font-size: medium;" class="mycode_size"><a href="https://eagle-time.org/showthread.php?tid=2092" target="_blank" rel="noopener" class="mycode_url">Link to Reforge</a></span><br />
Reforge is a fantasy adventure in which a handful of very unprepared people in a very unprepared world try to stop the servants of an ancient god from recreating the universe in its image. Not dying in the process would be a plus. It relies heavily on reader suggestions with nothing really written in stone, and usually updates more than once a week. It used to be hosted elsewhere, and a mirror including the older, pre-ET content is pending.<br />
<br />
On the topic of the mirror- within probably just a few updates, the viewpoint is going to switch to a scene that relies much more heavily on older content. I don’t think that reading that past content is an absolute necessity given the recap, but I recognize that people might still want clarification on stuff. Because of this, I wanted to get the mirror up before the scene change but it seems like the new site isn’t quite all there yet. So in the meantime this thread can act as a place to ask about anything that seems unclear!<br />
<br />
Obviously it can also act as a place for general discussion of characters, events, and world.<br />
<br />
Feel free to pitch me questions about the story, setting, or running of the adventure, too, because as a reader driven endeavor I want to have open communication about this thing.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Treasurehats! Please stand by]]></title>
			<link>https://eagle-time.org/showthread.php?tid=2384</link>
			<pubDate>Fri, 02 Jun 2017 15:18:52 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://eagle-time.org/member.php?action=profile&uid=272">ProfessorLizzard</a>]]></dc:creator>
			<guid isPermaLink="false">https://eagle-time.org/showthread.php?tid=2384</guid>
			<description><![CDATA[<a href="https://eagle-time.org/showthread.php?tid=1596" target="_blank" rel="noopener" class="mycode_url">Behold, the exploits of Janus D'Great and the Treasurehats!</a><br />
<br />
<a href="https://mspfanventures.com/?s=13592&amp;p=1" target="_blank" rel="noopener" class="mycode_url">Mirror!</a> (Up to date!)<br />
<br />
<a href="https://professorlizzard.tumblr.com/tagged/doodlequest/chrono" target="_blank" rel="noopener" class="mycode_url">Complementary Nthspace facts, aka Doodlequest (sometimes a smidgen bit spoilerish but mostly background info)<br />
</a><br />
<br />
Treasurehats is my longest running adventure, and one of my greatest achievements. <br />
<br />
It is set in the vast and mysterious Nthspace, where various self contained miniature universes (or spaces, as they are called colloquially) float in an endless void, connected by portals of strange energies. Magic and technology live side by side, walruses seem to hold cosmic significance, elder things run bars and mumble about the good old times before time, and a family of gnolls ran a magical research space penal colony that might be entirely illegal. This penal colony is where our story is set. Sadly dropbox betrayed me, and the image links have deceased. I have replaced the links in the thread, but I still have to update them in the mirror, which will take some time...<br />
<br />
Secret fact: almost all of my old games and adventures were rolled into this multiverse! Even Hexaspace is semi-canon.<br />
<br />
If you have any questions, I'll be glad to answer them!]]></description>
			<content:encoded><![CDATA[<a href="https://eagle-time.org/showthread.php?tid=1596" target="_blank" rel="noopener" class="mycode_url">Behold, the exploits of Janus D'Great and the Treasurehats!</a><br />
<br />
<a href="https://mspfanventures.com/?s=13592&amp;p=1" target="_blank" rel="noopener" class="mycode_url">Mirror!</a> (Up to date!)<br />
<br />
<a href="https://professorlizzard.tumblr.com/tagged/doodlequest/chrono" target="_blank" rel="noopener" class="mycode_url">Complementary Nthspace facts, aka Doodlequest (sometimes a smidgen bit spoilerish but mostly background info)<br />
</a><br />
<br />
Treasurehats is my longest running adventure, and one of my greatest achievements. <br />
<br />
It is set in the vast and mysterious Nthspace, where various self contained miniature universes (or spaces, as they are called colloquially) float in an endless void, connected by portals of strange energies. Magic and technology live side by side, walruses seem to hold cosmic significance, elder things run bars and mumble about the good old times before time, and a family of gnolls ran a magical research space penal colony that might be entirely illegal. This penal colony is where our story is set. Sadly dropbox betrayed me, and the image links have deceased. I have replaced the links in the thread, but I still have to update them in the mirror, which will take some time...<br />
<br />
Secret fact: almost all of my old games and adventures were rolled into this multiverse! Even Hexaspace is semi-canon.<br />
<br />
If you have any questions, I'll be glad to answer them!]]></content:encoded>
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		<item>
			<title><![CDATA[Void Girl Chat 'n' Stuff]]></title>
			<link>https://eagle-time.org/showthread.php?tid=2312</link>
			<pubDate>Sat, 22 Apr 2017 23:42:13 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://eagle-time.org/member.php?action=profile&uid=1136">Tuesbirdy</a>]]></dc:creator>
			<guid isPermaLink="false">https://eagle-time.org/showthread.php?tid=2312</guid>
			<description><![CDATA[<a href="https://eagle-time.org/showthread.php?tid=2288" target="_blank" rel="noopener" class="mycode_url"><span style="font-size: x-large;" class="mycode_size">Void Girl</span></a><br />
<br />
Void Girl is a forum adventure starring an aspiring Warp Mage who may someday rule over multiple planes of reality! I update several times a week, usually with pictures but sometimes without, depending on my schedule's chaos level.<br />
<br />
Void Girl is all about the audience participation. Readers supply dialogue, motivations, and actions for the titular void girl's companion to influence the story and characters. Posts on the main thread that aren't directed at <span style="font-style: italic;" class="mycode_i">me</span> are assumed to be in-character.<br />
<br />
This thread is for speculation, Q&amp;A, and general Void Girl chattery that you don't want influencing the main thread. No crazy revelations have happened yet, but when they do, please tag your spoilers!<br />
<br />
So, that's that. Feel free to talk to me/among yourselves 'bout all things Void Girl!]]></description>
			<content:encoded><![CDATA[<a href="https://eagle-time.org/showthread.php?tid=2288" target="_blank" rel="noopener" class="mycode_url"><span style="font-size: x-large;" class="mycode_size">Void Girl</span></a><br />
<br />
Void Girl is a forum adventure starring an aspiring Warp Mage who may someday rule over multiple planes of reality! I update several times a week, usually with pictures but sometimes without, depending on my schedule's chaos level.<br />
<br />
Void Girl is all about the audience participation. Readers supply dialogue, motivations, and actions for the titular void girl's companion to influence the story and characters. Posts on the main thread that aren't directed at <span style="font-style: italic;" class="mycode_i">me</span> are assumed to be in-character.<br />
<br />
This thread is for speculation, Q&amp;A, and general Void Girl chattery that you don't want influencing the main thread. No crazy revelations have happened yet, but when they do, please tag your spoilers!<br />
<br />
So, that's that. Feel free to talk to me/among yourselves 'bout all things Void Girl!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Tiny Chat People]]></title>
			<link>https://eagle-time.org/showthread.php?tid=2306</link>
			<pubDate>Thu, 20 Apr 2017 01:42:56 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://eagle-time.org/member.php?action=profile&uid=326">Kitet</a>]]></dc:creator>
			<guid isPermaLink="false">https://eagle-time.org/showthread.php?tid=2306</guid>
			<description><![CDATA[I actually kinda wanted a discussion thread for TCP for a while, and now feels like a pretty good time to make one.<br />
<br />
So, here we are: a space to clutter all you like with theorizing, strategizing, and other such talk related to<br />
<span style="font-family: Verdana;" class="mycode_font"><span style="font-size: x-large;" class="mycode_size"><a href="https://eagle-time.org/showthread.php?tid=1786" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">Tiny Cat People.</span></a></span></span><br />
<br />
Regarding spoilers: as much as I would love to see someone catching up on the thread liveblog in here, I think it'd be more practical if I didn't make it mandatory that discussion relating to the latest updates be put in spoiler tags? But that'd probably be good manners to do, anyway.<br />
<br />
Regarding other spoilers:<br />
<div class="spoiler">
			<div class="spoiler_title"><span class="spoiler_button" onclick="javascript: if(parentNode.parentNode.getElementsByTagName('div')[1].style.display == 'block'){ parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'none'; this.innerHTML='Show Content'; } else { parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'block'; this.innerHTML='Hide Content'; }">Show Content</span></div>
			<div class="spoiler_content" style="display: none;"><span class="spoiler_content_title">Spoiler</span>knowledge from outside of these two threads is, mostly welcome in here, but I'm going to have to ask you to exercise judgement on what to bring up, and PLEASE put that in spoiler tags with some sort of "extra spoiler" warning above it. <span style="color: #FF1493;" class="mycode_color"><span style="font-style: italic;" class="mycode_i">If you don't know what I'm talking about, don't worry about it.</span></span> Also, don't spoil other people on the main thread if they haven't read it, of course! Remember, kitties who spoil don't get treats.</div>
		</div>]]></description>
			<content:encoded><![CDATA[I actually kinda wanted a discussion thread for TCP for a while, and now feels like a pretty good time to make one.<br />
<br />
So, here we are: a space to clutter all you like with theorizing, strategizing, and other such talk related to<br />
<span style="font-family: Verdana;" class="mycode_font"><span style="font-size: x-large;" class="mycode_size"><a href="https://eagle-time.org/showthread.php?tid=1786" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">Tiny Cat People.</span></a></span></span><br />
<br />
Regarding spoilers: as much as I would love to see someone catching up on the thread liveblog in here, I think it'd be more practical if I didn't make it mandatory that discussion relating to the latest updates be put in spoiler tags? But that'd probably be good manners to do, anyway.<br />
<br />
Regarding other spoilers:<br />
<div class="spoiler">
			<div class="spoiler_title"><span class="spoiler_button" onclick="javascript: if(parentNode.parentNode.getElementsByTagName('div')[1].style.display == 'block'){ parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'none'; this.innerHTML='Show Content'; } else { parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'block'; this.innerHTML='Hide Content'; }">Show Content</span></div>
			<div class="spoiler_content" style="display: none;"><span class="spoiler_content_title">Spoiler</span>knowledge from outside of these two threads is, mostly welcome in here, but I'm going to have to ask you to exercise judgement on what to bring up, and PLEASE put that in spoiler tags with some sort of "extra spoiler" warning above it. <span style="color: #FF1493;" class="mycode_color"><span style="font-style: italic;" class="mycode_i">If you don't know what I'm talking about, don't worry about it.</span></span> Also, don't spoil other people on the main thread if they haven't read it, of course! Remember, kitties who spoil don't get treats.</div>
		</div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Swamped Talk]]></title>
			<link>https://eagle-time.org/showthread.php?tid=2303</link>
			<pubDate>Wed, 19 Apr 2017 17:21:47 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://eagle-time.org/member.php?action=profile&uid=235">Dragon Fogel</a>]]></dc:creator>
			<guid isPermaLink="false">https://eagle-time.org/showthread.php?tid=2303</guid>
			<description><![CDATA[<a href="https://eagle-time.org/showthread.php?tid=1223" target="_blank" rel="noopener" class="mycode_url">Swamped</a><br />
<br />
Swamped is a text adventure I write about an ongoing struggle between two factions in a nameless swamp populated by ferocious beasts. I update it daily.<br />
<br />
Since I update it so often, catching up can be a pretty big time investment. If you're attempting to do so, feel free to talk about your progress in this thread.<br />
<br />
Of course, feel free to talk about anything else Swamped-related. You can ask me about the world, about choices I made, come up with your own fan-characters, whatever floats your boat.<br />
<br />
Please use discretion when discussing spoilers, at least until it becomes clearer how far along people who use this thread are. In particular, some important things happen when the rain comes, and I wouldn't want to spoil those events for new readers.]]></description>
			<content:encoded><![CDATA[<a href="https://eagle-time.org/showthread.php?tid=1223" target="_blank" rel="noopener" class="mycode_url">Swamped</a><br />
<br />
Swamped is a text adventure I write about an ongoing struggle between two factions in a nameless swamp populated by ferocious beasts. I update it daily.<br />
<br />
Since I update it so often, catching up can be a pretty big time investment. If you're attempting to do so, feel free to talk about your progress in this thread.<br />
<br />
Of course, feel free to talk about anything else Swamped-related. You can ask me about the world, about choices I made, come up with your own fan-characters, whatever floats your boat.<br />
<br />
Please use discretion when discussing spoilers, at least until it becomes clearer how far along people who use this thread are. In particular, some important things happen when the rain comes, and I wouldn't want to spoil those events for new readers.]]></content:encoded>
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