Chiasmata: Found Footage

Chiasmata: Found Footage
RE: Chiasmata: Another Cryptic Warning.
I'd advice on not entering. This Mcbrae radiation could be dangerous
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RE: Chiasmata: Another Cryptic Warning.
>Just bang on the door - maybe someone is inside!
[Image: tumblr_inline_n479umBDPA1qgfp4l.png]
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RE: Chiasmata: Another Cryptic Warning.
>Knock on the door.

[Image: CNjmAFH.png]

The knock echoes through the quiet place.
There's no response.

DANIEL: "Hmm. Well, no-one's in."









>Can't Daniel look through walls?

[Image: vuKtOJ2.png]

BONNIE: "Yeah, can't you use your telepathy on the door?"
DANIEL: "Telepathy?"
???: "She means telekinesis."
DANIEL: "Oh, you mean telekinesis. They're distinct. I think."
BONNIE: "Well, now you're being pedantic."
DANIEL: "Rude. Do you want me to look at the door or what?"









~==>

[Image: Fsl7xs8.gif]

You are now Daniel.
Everything else fades slowly away as you close your eyes and focus on the senses beyond the mundane. You extend your thoughts, through the door, and into the room beyond.









~==>

[Image: e2smH80.gif]

...
Huh.

DANIEL: "There's... blurry bits in there? I'm not sure what they are - I can't really focus on them properly."
OMAR: "Is that what 'McBrae Radiation' is?"
DANIEL: "No idea. It, er, 'looks' like there's some bits of the wall that are crumpled and warped."
CLARA: "That sounds dangerous."
DANIEL: "Either way, I don't think anyone's inside?"
BONNIE: "Security it is, I guess?"









>Security, then.

[Image: 0bHkril.png]

The 'Security' station is exactly where the map said it'd be.

CLARA: "What's that?"









~==>

[Image: gpCEAHb.png]

BONNIE: "A keypad? What do these symbols mean?"
CLARA: "Hmm. I think I've seen them before, but I can't quite remember where or why."
DANIEL: "I thought this was a different place! Why are there still puzzles here?"









Footnote:
SpoilerShow
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RE: Chiasmata: Getting Secure.
That's definitely
1 2 3
4 5 6
7 8 9
?
You can see that 5 is 1 4, 6 is 2 4, 7 is 3 4, 9 is 1 8. The last symbol isn't 10, because that would be 2 8
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RE: Chiasmata: Getting Secure.
check if the door's unlocked already
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RE: Chiasmata: Getting Secure.
(07-31-2019, 09:20 PM)Smurfton Wrote: »That's definitely
1 2 3
4 5 6
7 8 9
  ?
You can see that  5 is 1 4, 6 is 2 4, 7 is 3 4, 9 is 1 8. The last symbol isn't 10, because that would be 2 8

Nice job figuringthat out!  That last symbol is most likely 0.
  • See if there's any signs of wear and tear on that keypad to indicate the code?
  • Does it look like Ash and Sam went this way?
  • One of the rooms was "Stores", mught have supplies?  Also "Briefing" might hold information about this place?
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RE: Chiasmata: Getting Secure.
(08-01-2019, 02:20 AM)LuvianBlue Wrote: »
(07-31-2019, 09:20 PM)Smurfton Wrote: »That's definitely
1 2 3
4 5 6
7 8 9
  ?
You can see that  5 is 1 4, 6 is 2 4, 7 is 3 4, 9 is 1 8. The last symbol isn't 10, because that would be 2 8

Nice job figuringthat out!  That last symbol is most likely 0.

Clara is right. We've seen these numbers at least twice before. Once on the Select Catalyst page, and once a couple pages later. iirc, Bonnie is subject 3, Clara is subject 6. I think there was also a gif that labeled others near the beginning?

That said, Clara shouldn't have seen these numbers at all.

> Try 3469
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RE: Chiasmata: Getting Secure.
>What are these?

[Image: BVGSlWC.png]

DANIEL: "Anyway, where did you see these symbols?"
CLARA: "I think... Bonnie, remember when we were in that spooky place with the pillars and... Architect, that was his name. One of the creepy tall people."
BONNIE: "Right."
CLARA: "I was floating somewhere for a bit - and it was like I was nowhere, I think, but then... I was talking to something and it asked me to pick a number? Wait, maybe these are numbers!"









>They're numbers?

[Image: nEq09H6.gif]

CLARA: "Yeah! One, two, three, four, five, six, seven, eight, nine and... I didn't see that one. Zero?"
DANIEL: "Ten? It's after nine."
BONNIE: "Maybe it's what you press to enter the number."
OMAR: "I don't see any, like... any fingermarks on it, like someone's typed in a code a bunch of times."
CLARA: "Huh. Didn't think of that."










>3469

[Image: qqUhoC4.png]

OMAR: "Why these numbers in particular?"
DANIEL: "Call it a hunch, I guess."

Nothing happens.

DANIEL: "Darn, that'd have been cool if I'd just known the code."
BONNIE?: "I mean, how many combinations could there be, anyway?"
???: "There are ten thousand 4-tuples of the numbers zero to nine."

There's a brief moment while that information sinks in.

DANIEL: "Do any of you know what a 'tuple' is?"
BONNIE: "Nope. But if there's ten thousand possible codes, I don't think we'll be able to simply guess it."
DANIEL: "No, I think it's weird that the word 'tuple' just came up randomly. What's even happening?"
???: "It must be connected to your lost memories."

Daniel has a think about it, and seems to calm down.

DANIEL: "I think I must have heard it sometime before I lost my memories. Yeah, that sounds right."
BONNIE?: "Fair enough, I guess."









>Are there footprints? Signs that Sam and Ash have been this way?

[Image: 3oLPoPu.png]

BONNIE: "What'cha looking at?"
OMAR: "I'm looking for footprints. Disturbances in the dust. Signs that Sam and Ash have been this way."
BONNIE: "Huh. Anything interesting?"
OMAR: "Not really?"
BONNIE: "Alright. Carry on, I guess."









>Is the door locked?

[Image: NvyeaT2.png]

BONNIE: "Wait a second. Have you actually not tried to open this yet, to check if it's locked?"
DANIEL: "And is it?"
BONNIE: "... No, but I'd have been really mad."
???: "Try the window."
BONNIE?: "Okay!"

And then, from around the corner, you hear the sound of breaking glass.









Footnote:
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RE: Chiasmata: Ideas keep getting better!
Thanks!
so I guess it wasn't the subject numbers of people standing in front of the keypad, or the helpful friend means there's a fifth number.

Weird that the security room window was easy to break. If that's what the keypad was for, then that's sloppy design.
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RE: Chiasmata: Ideas keep getting better!
>Are you sure you can break security glass?

[Image: L1eLVpt.png]

As it turns out, no!

BONNIE?: "Holy ████ on a ████ sandwich, that ███████ ███████ ████ with a ████! That hurt like ████!"

What's strange about this is that she's not saying words, just making loud garbled noises that sound a bit like words, and in the place of words? They're definitely not the kind of sounds a human throat could make.

BONNIE: "Wait, what are you saying?"
BONNIE?: "Fffffff-what?"
OMAR: "How did you make those noises?"
CLARA: "Does this mean she's not the real Bonnie?"
BONNIE?: "What, ████?"
CLARA: "Yes! That! That weird, really loud, inhuman noise!"
DANIEL: "... Yeah, that's a good point, Clara. Unless the other Bonnie can also say weird words?"
BONNIE: "Not to my knowledge?"
BONNIE?: "Well, uh, you know, when you... stub your toe, or hurt your arm punching a window, you might say words, and I think this place, the Location, it, um, censors it?"
BONNIE: "What, like 'fuck'?"
BONNIE?: "Oh ████ you can say ████."









~==>

[Image: ieorZaD.png]

CLARA: "You're not the original Bonnie, are you?"
BONNIE?: "What- what gives you that idea?"
CLARA: "The fact that you're censored, and Bonnie isn't."
DANIEL: "And she was dismayed when she realised Bonnie could swear."
OMAR: "Then we know which one's the fake one, then? And that the other one's the real one?"
BONNIE?: "Well, we, um, what is 'real', really?"
BONNIE: "Really?"









~==>

[Image: B8R0Na5.png]

CLARA: "Who or what even are you? Are you one of the robots, pretending to be human somehow? Some other person? Why are you here and what are you here for?"
BONNIE?: "Well, er, that's a lot of questions, mate, but I'll see what I can-"
CLARA: "Don't! Stop- stop diverting!"
BONNIE?: "I'm not diverting! I'm just, er, just-"









==>

[Image: nfsVlcp.gif]

[warning: infiltration failed]
<unloading personality simulation>
<unloading complete>
<loading primary shell behaviour>

CLARA: "Um... Bonnie? Or, well, not-Bonnie?"
OMAR: "What's wrong with her eyes?"









~==>

[Image: lvt5Ay6.gif]

<load complete>









Footnote:
SpoilerShow
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RE: Chiasmata: Ideas keep getting better!
>hey now that we know YOU ARE NOT BONNIE.................who are you?
[Image: tumblr_inline_n479umBDPA1qgfp4l.png]
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RE: Chiasmata: True colours, at last.
>That's not Bonnie that's Baddie! Step away and keep clear of them.
>Quick, everyone swear so you can see if there's other infiltrators!

I feel like I should be surprised that the security window is repairing itself, but this place is weird like that.
Vivian Quest
Tale of a small lizard, crime, and weird biology!
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RE: Chiasmata: True colours, at last.
Nobody: Say ████ just to confuse people.
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RE: Chiasmata: True colours, at last.
Announcement: Chiasmata is on Official Hiatus until I get the website finished.
Thank you for your patience.
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RE: Chiasmata: True colours, at last.
Update 2019/12/11 - True Faces Visible

[Image: update_splash%202019-12-11.png]

Take a look at the new website! I'll still be accepting commands/comments here, and on other fora, but there's also a Disqus over there to put your suggestions in.
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RE: Chiasmata: True Faces, Visible
Update 2020/12/11 - Triumphant Returns

[Image: update_splash%202020-06-12.png]

Our heroes beat a hasty retreat, and I'm back, kinda, after... six months... oh no.
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RE: Chiasmata: Tactical Retreat!
Update 2021/06/13 - Security

[Image: update_splash%202021-06-13.png]

Our heroes open a door to much applause, and I've been gone for a year this time; thank you for your patience!
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RE: Chiasmata: Unsecure Door
MIMICS!
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RE: Chiasmata: Unsecure Door
Mimics......
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RE: Chiasmata: Unsecure Door
Update 2021/06/13 - Found Footage

[Image: update_splash%202021-10-01.png]

In which we watch one of the Location’s funniest home videos!

A minor retcon behind the scenes (to, like, the website interface) has also been made. See if you can find it!
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