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RE: Art of Domination Thread 04
05-30-2019, 04:46 AM
Zasha will impersonate us and talk to the mech.
Now, I doubt the mech will be fooled by the attempt, and will ask accordingly.
In that event, it should be made clear in no uncertain terms that the mech will have to settle for Zasha or nothing.
Audio feed from the conversation should be checked by A.I. for abnormalities, and processed into plaintext to further squash any remaining possibility of contamination.
Quiet. Good for an unusual opinion. Doesn't talk much.
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RE: Art of Domination Thread 04
05-30-2019, 03:38 PM
(05-30-2019, 04:46 AM)Arcanuse Wrote: »Zasha will impersonate us and talk to the mech.
Now, I doubt the mech will be fooled by the attempt, and will ask accordingly.
In that event, it should be made clear in no uncertain terms that the mech will have to settle for Zasha or nothing.
Audio feed from the conversation should be checked by A.I. for abnormalities, and processed into plaintext to further squash any remaining possibility of contamination.
Seconding. Make it clear that this is part of our security. Have void spheres trained on it in case it engages hostilities.
It may be a good idea to try to... dissect? the author's notes.
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RE: Art of Domination Thread 04
05-30-2019, 10:38 PM
(This post was last modified: 05-30-2019, 11:48 PM by smuchmuch.)
Not sure I want to risk our only shapeshifter spy being brainwashed themselves.
Can't we ask Feather and Francoise to do it instead ? They're AI, so they're Author tech mind control proof and they can probably fake voices if pluged with the apropriate equipement.
(Althouh Grenda could tell they were'nt organic from her hearing so to fool another AI it'd better have some great equipement)
ALSo:
On this page of the mirror: https://mspfa.com/?s=289&p=345
The discussion that should be in quote from this update don't seem to appear.
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RE: Art of Domination Thread 04
05-31-2019, 08:25 PM
(This post was last modified: 06-01-2019, 01:18 AM by Smurfton.)
If we don't send Vora, and we're working on the assumption that a disguise will be seen through, then let's not insult the AI by sending Zasha in disguise anyway. If they're actually interested in negotiation, then Zasha's disguise may end up turning the Paladin further against us.
AIs have been the main sources of conversion for us. For whatever reason, they appear to have a much better resistance to propaganda in addition to their immunity to Author tech. It's much more plausible that AIs are sincere in surrender.
I say we send Vora after asking for a demonstration that the Paladin isn't keeping a sound based weapon.
re: ↓ Yeah, ok.
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RE: Art of Domination Thread 04
05-31-2019, 11:48 PM
That's fair, but I'd still apreciate if we used Francoise and Feathr as filters. They can act as relays for the transmitions and We still have Vora do the speaking. That way if there's a direct mind control lin k thingy, it'll likely be broken while the negociation cna still happen
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RE: Art of Domination Thread 04
06-02-2019, 10:40 AM
Agreed. Even if the Paladin AI itself is honest with its intentions, I wouldn't put it past the folks in R1 to load it up with some sort of nasty surprise for it to spring on us if we get close enough.
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RE: Art of Domination Thread 04
06-02-2019, 01:41 PM
(This post was last modified: 06-02-2019, 02:51 PM by smuchmuch.)
And, come to think of it, we should probaly have some CWS have an eye on Francoise and Feathers themselves while doing it so we're sure there's no hack atempt on them byt tht bitch or another AI hwile were at it.
Might sound a bit paranoid but it doesnt cost us anything much to be prudent and it will likely pay. Besides the enemy has stoped messing around.
By the way, given how often the enemy seems to be trying to target either Vora (the brainbeastattak atempt way back at the start, the thoughts blender, possibly the paladin...) or our hQ and the way theyve been stepping their game, we probably should be preparing for a visit from spies and/or an 'upgraded' Max 19 soon.
(for those who need a reminder.Max 19. Regenerating teen assassin with super senses, extreme training, a face only an Author could love and complete sociopathy.)
(Also on a totaly unrelagted matter.. there's something I just love about the abyssal artilleries. There's something elegant in their weird yet very simple desisn.)
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RE: Art of Domination Thread 04
08-31-2019, 03:36 AM
smuchmuch Wrote:That's fair, but I'd still apreciate if we used Francoise and Feathr as filters. They can act as relays for the transmitions and We still have Vora do the speaking. That way if there's a direct mind control lin k thingy, it'll likely be broken while the negociation cna still happen
You: Feathers, can you act as a filter for me? Let the Paladin AI’s audio come in through you first, and let us know if anything’s amiss. Likewise, don’t let anyone else hear the Paladin’s words directly. You relay it to us yourself.
Feathers: Can do. You may speak now.
You: Attention, robot. This is Commander Vorador Mortanius, of the Saramis Alliance. Are you surrendering to us?
(Through Francoise) Paladin: Yes. You win.
Silence follows. Feathers speaks to you and the rest of the bridge.
Feathers: Commander. There was something off in that transmission. It’s outside of your hearing range, but I’m detecting some very low-frequency audio as well. Infrasound.
You: Anything coherent?
Feathers: No, it’s total gibberish as far as I can tell, but this is suspicious.
You: Hmm…
You speak to the mech again.
You: Robot, I say again, are you surrendering?
Paladin: What? You are unaffected?
Lagantis: Looks like our paranoia was well-warranted.
You: I don’t know what kind of trick you just tried to pull, but it didn’t work. Either you surrender or we destroy you immediately.
Paladin: The weapon has failed. I have no hope. Do what you will with me. I no longer care. I won’t even bother with poetry anymore. The light has gone from my life.
The mech’s weapons suddenly detach and fall to the ground.
After an hour, your forces retrieve the crestfallen mech. Your cyberwarfare specialists and engineers at R&D examine everything they can. Together, they compile a report.
Quote:=== PALADIN A.I. AND JET-KNIGHT MECH REPORT ===
Please Note:
To avoid confusion, the A.I. and the Mech have been given different names.
The AI is ‘Paladin’
The Mech model is ‘Jet-Knight’
The Jet-Knight mech was fitted with eight laser cannons, each one capable of penetrating shields and most armored vehicles. The armor itself is extremely tough, capable of shrugging off any conventional weaponry we have, as well as laser weapons.
The mech’s weak points are its leg joints, where the gaps between pieces armor are largest. Our pilots did not strike these points as they were focused on attacking the main chassis. The vents on its sides are also possible weak points, but they require sustained, intense heat to cause damage to its internal systems.
We have dubbed the armor fitted onto this mech as ‘Orical’, after a mythical mountain in Saramis mythology that was unaffected by earthquakes. We do not know how to obtain more Orical armor, though we suspect the enemy’s dealings with the Authors was how they were able to acquire this material.
After some testing, we have determined that Orical can be destroyed through either the use of our black hole weaponry, or by freezing the material and then striking it, as it becomes very brittle when frozen at minus 2 degrees Celsius.
The Jet-Knight has no cockpit, only an electronic brain where the Paladin is installed. The brain is attached to a wireless network relay.
As for the jetpack fitted on the rear, its power source is the same as the green orbs, the Stomachs of the Polluted. This means it would be centuries before the jetpack runs out of fuel.
The AI installed onto the mech and directing the other mechs was actually left unnamed by the enemy’s leaders. They simply called it ‘Robot’. It seems to enjoy the name ‘Paladin’, so we will continue calling it that.
The Paladin AI is an odd mish-mash of old software joined together to form something that can control a bipedal robot, fire laser weapons, fly and also maintain a cohesive wireless network. From what we’ve found, the Paladin was cobbled together from a self-driving car, an automated sentry gun, a wireless router and an autonomous flying drone. This has caused the mind to gain an identity crisis and become obsessed with finding quirks for itself.
The AI contains a program that the enemy’s developers named “Mind Reaper”. It delivers a psychic ‘virus’ that completely erases a person’s mind, and then put the host body under the control of the Paladin AI.
To deliver the virus, the AI first needs to activate the Mind Reaper program. Then, the AI must speak to an organic target. If the target hears the AI’s voice, the mental virus immediately takes effect and the target dies.
We have managed to isolate and remove Mind Reaper from Paladin, and with some tweaking we can actually weaponize it against our enemies, if you so choose. Theoretically, we can add Mind Reaper to our friendly AIs and then use it to allow them to take command of organic foes.
However, there is a hard limit:
The AI cannot command more than three bodies without causing severe data corruption. We don’t understand how, exactly, but it seems when a mind is erased, a copy of it becomes added to the AI, and if more than three minds are taken then the original AI is subsumed.
Ghulls: Wait, we’re getting a message from Carpenter, our Swiftback infiltrator in Region 1. Showing on screen:
Quote:This is Swiftback Carpenter AN-92Q, transmitting through encrypted channel.
I have eliminated and impersonated an enemy officer, Lieutenant Holden Fawkes. Found intel from enemy memos and deleted some files important to their strategic goals.
Enemy’s priority one is our Omni-Factory.
They know it is the heart of our logistics: It manufactures materiel, organizes our supplies, provides automated maintenance for vehicles, constructs buildings.
They know where it is and they will not stop attacking it. Attacks on civilians are a distraction effort. They know terrorizing populace will cause people to lose trust if you stop protecting them.
The enemy is aware of their dependency on organic units. Mechs are one part of this effort. A cyborg programmer has been hard at work building an army of human-sized combat drones, to be used in tandem with their organic forces. Today’s assault was a test.
I am still trying to find out where they got the Mech’s armor (called ‘Magog’ by the enemy, you call it ‘Orical’) from. It does not behave like any kind of armor known to the Human Federation, it does not conduct any heat at all and shockwaves are severely dampened. Bullets and explosives are useless against it.
Black hole weaponry and freezing are your best weapons against anything fitted with Magog Armor, as it stands no chance against a black hole and the armor becomes severely weakened if frozen.
I also found an image that I believe worthy of your attention. It contains information taken from this planet’s moon, but was rejected by the enemy’s leader, Robert North as he believed it did not match his assumptions about the entities known as The Audience, the ones the Authors have been searching for.
He saw the picture and deemed it ‘a mistaken assumption’. The source of the image is Dr. Yoko Redwood. She said the symbols in the image briefly appeared on the moon during your assault on Fortress Cyrano and she drew them as she saw them on telescope. She then wrote her interpretation of what she saw.
Transmitting image now. The upper part is what she saw, the lower part is her conclusion. I will contact you as soon as the enemy makes another move.
Ghulls: Picture’s coming in.
You: A giant eyeball looking at a figure being torn apart. Lagan, it’s-
Lagantis: The Audience.
You: So Nadir’s death brought the attention of the Audience?
You then feel something probing in your mind. It is an extremely unpleasant sensation, as if a giant needle has made itself home in your skull. The feeling passes, but you become convinced that the message is true.
Rainhar: The Audience… wants to see more Authors die?!
Lagantis: Well, damn, sounds good to me. Let’s go kill more of them until they stop.
You: No wonder Robert North didn’t want to believe it.
Lagantis: At least we know the Audience are ‘rooting for us’, in a way.
Ghulls: This feels so wrong. Weren’t the Authors created by the Audience? And now they want us to kill them? Just because they find dying Authors ‘intriguing’?
You: It sounds like we’re all just providing amusement for gigantic beings.
Feathers: May I share my thoughts on this?
You: Go ahead.
Feathers: Perhaps we are thinking about this the wrong way.
You: How so?
Feathers: What if this isn’t about entertaining an audience? What if we’ve been using the wrong word to describe what they are? What if what we’re dealing with aren’t an ‘Audience’, but an ‘Observer’? Consider: The universe we live in is alive, as proven by what Lagantis witnessed and what the enemy on the Saramis Homeworld attempted with the Cosmic Organ. What if the Audience are actually researchers, watching us like a scientist looking into a petri dish? Perhaps to them, the cosmos we live in is just an animal under observation they were watching what would happen if they introduced the Authors, Redactors and Auditors.
You: So you’re saying we’re living inside a sample just lying around somewhere in a colossal laboratory?
Feathers: Does it sound that implausible?
You: At this point? I’m not even sure what counts as plausible anymore… but I can’t deny it makes some sense.
Lagantis: I’m not convinced yet. We’ll have to get more information about the Audience to get a more solid conclusion. Right now, whether we’re the victim of an experiment or someone’s sick idea of entertainment, we have a war to fight.
You: You’re right. We need to focus on our survival. The Authors are locked in denial and they’d rather see countless lives get sacrificed instead of confronting the possibility that what they’re doing isn’t helping.
Lagantis: Agreed. Let’s first focus on what to do about this Paladin AI, the salvaged Jet-Knight mechs and the Mind Reaper. Maybe we can use that to our advantage. I am VERY interested in using the Mind Reaper against our enemies.
What should we do with the Paladin AI, the Mind Reaper and Jet-knight mech? We cannot build a new Jet-Knight since we don’t have Orichal, but we could put it to use.
Your options:
- Send the mech back to Region 1 and to send psychic radio signals into enemy territory.
- Erase the Paladin AI. It might be waiting for an opportunity to hijack communications. The risk is too great.
- Keep the Paladin in storage in sleep mode (unpowered).
- Reprogram the Paladin to be loyal to our cause and have it pilot the Jet-Knight.
- Remove all Orichal material from the Mech to refit onto a different vehicle.
- Add the Mind Reaper ‘mental virus’ to Feathers/Francoise then have them communicate with Region 1 personnel.
- Have Monash, the AI driving the networked Hovertanks, pilot the Jet-Knight mech.
- Add Mind Reaper to Monash’s arsenal, allowing it to take control of enemy organics during combat.
- Something else?
>_
Units available:
Show Content
Spoiler
Special Agents
Hawkeyes: Explosives expert and adept at trap detection.
Talbat: Assassin.
Linesman: Cyberwarfare Specialist.
Kuroda: Cyberwarfare Specialist.
Grenda: Doomcat, cat in mobile combat suit. Excellent at sudden strikes and assassinations. Shock Unit. - ACTIVE IN REGION 2
Lt. Hayes: Diplomat with division of former Robert North soldiers. Currently searching and detaining Servants of Saramis cultists.
Carpenter: Swiftback unit, able to shapeshift into any person. - SPYING IN REGION 1
7 Human Spies
Ventica - Monitoring Cobalt City
Leon - Monitoring Cobalt City
Geoff Prowers
Robert Jones
Scooblazone ‘Scooby’ Mingle
Michael Thorn
Edita Dudek
1 Swiftback Shapeshifter
Agent Carpenter - Region 1 infiltration
Superweapons:
Weather Machine - Can clear out smoke or mist, cause rain, snow, heat wave.
= Saramis Alliance Regular Army Troops =
Each battalion, saramis and human alike is provided with rapid combat vehicles (Sahela-9). The Sahela-9 has room for 6 people; 5 soldiers per squad and 1 passenger.
All infantry is equipped with EMP-proof radios and Automatic Medkits. 40% of troops are armed with laser rifles.
34 Battalions
All troops stationed at HQ unless otherwise stated
Battalion 1 - Lt. Malino (188 out of 1000 troops active) Region 3
Battalion 2 - Lt. Fadar - In Region 3, west coast
Battalion 3 - Lt. Kassar - Region 3
Battalion 4 - Lt. Jagal - Region 4, border with Region 3
Battalion 5 - Lt. Marad - Cadrow City, Region 3
Battalion 6 - Lt. Hatak - Cadrow City, Region 3
Battalion 7 - Lt. Lais - Cadrow City, Region 3
Battalion 8 - Lt. Zoko - Cadrow City, Region 3
Battalion 9 - Lt. Sivo - Cadrow City, Region 3
Battalion 10 - Lt. Varas - Cadrow City, Region 3
Battalion 11 - Lt. Magaro - Cadrow City, Region 3
Battalion 12 - Lt. Habruk - Cadrow City, Region 3
Battalion 13 - Lt. Veris - Cadrow City, Region 3
Battalion 14 - Lt. Kando - Cadrow City, Region 3
Battalion 15 - Lt. Milvero - Region 3
Battalion 16 - Lt. Hildevar - Region 3
Battalion 17 - Lt. Merig
Battalion 18 - Lt. Ganzo
Battalion 19 - Lt. Haska
Battalion 20 - Lt. Mirsh
Battalion 21 - Lt. Ovov
Battalion 22 - Lt. Gaetfri
Battalion 23 - Lt. Milsok
Battalion 24 - Lt. Jongo
Battalion 25 - Lt. Meriff
Battalion 26 - Lt. Sikburr
Battalion 27 - Lt. Agrans
Battalion 28 - Lt. Nikfel
Battalion 29 - Lt. Lagbos
Battalion 30 - Lt. Veranos
Battalion 31 - Lt. Kinaski
Battalion 32 - Lt. Skappal
Battalion 33 - Lt. Densum
Battalion 34 - Lt. Weerm
7 Spec Ops Teams
Spec Ops 1 - Cpt. Selev
Spec Ops 2 - Cpt. Krad
Spec Ops 3 - Cpt. Filis
Spec Ops 4 - Cpt. Orol
Spec Ops 5 - Cpt. Wolka
Spec Ops 6 - Cpt. Inviz
Spec Ops 7 - Cpt. Jagan
3 Commander’s Vanguard
Commander’s Vanguard - Maj. Gordov
Commander’s Vanguard - Maj. Haras
Commander’s Vanguard - Maj. Laudey
Saramis Alliance Human Army Troops
Human Battalion 1 - Lt. Mirrorsmith
Human Battalion 2 - Lt. Carve
Human Militia 1 - Sgt. Saval
Saramis Alliance Ground Vehicles
30 Sahela-9 Rapid Combat Vehicles
20 Monash AI Hovertanks
2 DSR-1987 Disaster Mechs [[Please note: Disaster Mechs make extremely loud sounds and can cause permanent deafness within 100 metres. Do not use in civilian-populated areas]]
Sigmoid
Duodenum
6 Volcano Tanks
Sunshine - Cadrow City
Lollipops - Cadrow City
Rainbows - Cadrow City
Screamer - Cadrow City
Polisher
Beast
30 Sonic Swatters
Gaoler
Basher
Whirlwind
Harrier
Kettle
Pilfer
Cauldron
Jank
Flayer
Imp
Granny
Jingler
Clutter
Deleter
Citrus
Lockdown
Cymbal
Clang
Woodsman
Downhill
Smokestack
Sweeper
Skids
Lamplight
Loudmouth
Screecher
Junkpile
Big Tone
Houseboy
Warsong
40 SASAPC-12
Boxcars - Cadrow City
Ferryman - Cadrow City
Taxi Cab - Cadrow City
Butler - Cadrow City
Splinter - Cadrow City
Caravan - Cadrow City
Caboose
Caramel
Gourmet
Hotpot
Klaxon
Typewriter
Handlebar
Glovebox
Speedy
Blacklist
Townie
Pepper Flash
Oven-top
Nitrous
Railroad
Homesick
Squire
Basket
Big Chair
Sender
Extra Fresh
Seedling
Eggbox
Smackdown
Little Man
Blanket
Lifeboat
Auctioneer
Ranter
Old Bumpy
Carriage
Spokes
Bitter Candy
Pillowcase
== Author’s Notes Units ==
3 Portal Wagons
Keymaster
Doorman
Portalier
3 Sentinel Orbs
Oathkeeper
Promises
Silent Dad
5 Void Spheres
Neverland
Banishment
Chainlink
Death Egg
Single Point
2 Abyssal Artillery
Gundark
Night Owl
1 Truth Extractor
4 Usurper Knights - Armed with Phantomic Repeaters, Cadrow City
Gallivant
Cervantes
Downfall
Galactic
Overmind Armor
5 Phantomic Repeaters
2 Disaster Mechs
Wolfdog
Adirondacks
PMCs
(Millatech Corporation)
MillaTech Cyborg Sniper Team 1 - Slender
MillaTech Cyborg Sniper Team 2 - Shuriken
(Solaria)
Solaria Artillery 1 - Monago
Solaria Artillery 2 - Evvas
Solaria Artillery 3 - Yonko
(Aflong Legion)
Aflong Vine Brigade 1 - Gerund
Aflong Vine Brigade 2 - Tempo
Aflong Grenadier Platoon 1 - Blaster
Aflong Grenadier Platoon 2 - Popcorn
(Birds of the Apocalypse)
BOTA-4 Gunship 1 - Crackerbox
BOTA-4 Gunship 2 - Thunderpain
Drones
(Intel Drones)
20 Seeker Drones
(Supply and Extraction Drones)
13 Savior Drones
(Aerial Combat Drones)
10Hunter Drones
6 Laser Drones
(Ground Combat Drones)
80 Sonic Mechs
11 Swarm Intelligence Drone Cluster
(Drone Command Center)
Airblob-1 (Co-ordinates drones and boosts their abilities)
Naval Units
4 Armored Amphibious Carriers
Madhouse
Swordvan
Castle
Pinhead
4 Needlefish Submarines
Dreamer
Trophy
Goalpost
Burrow
Manned Air Units
5 Reaver Gunships
Lovebird
Blender
Bolt
House Call
Slurry
4 Jester Fighter Craft
Cyclops
Talon
Moonbeam
Raindust
4 Bloodprince Fighter Craft
Streaker
Slasher
Gunhold
Frigid
10 Skyshadows (Aerial Troop Carrier, can carry 1 battalion each, armed with gatling guns)
Highwind
Blimper
Mountaineer
Stilts
Rattler
Silver
Air Horn
Big Surprise
=======
RESEARCH PROJECTS COMPLETED:
Automated First Aid Device
A first aid pack attached to armor that will automatically activate if its wearer is injured. Administers painkillers, disinfectants and wound sealants in an instant, reduces the number of deaths and allows wounded troops to continue fighting. Can also be used to deliver sedatives in the event of a Brainbeast attack.
Brain Radios
Altered and cloned cat brains are now used as standard equipment. All tests show no loss of data between the Brain Radios, as long as the radios remain undamaged. EMP and other forms of interference have no effect.
Alliance Laser Rifle, ALR-01
All squads will be supplied with two ALR-01 weapons each. In a squad of five, three will continue to use conventional firearms with a pair in the rear to provide fire support if the target is impervious to bullets. ALR-01 will be given to those assigned as marksmen and heavy weapons specialists.
Tumorhide Armor project complete! All base buildings now very resistant to laser fire and extreme heat.
Psi-Combat
Research data from the Brainbeast and other psychic enemies has opened up a fascinating possibility: What if Alliance troops could use psychic powers? Researching Psi-Combat will allow us to invent devices that can give saramis troops the ability to use minor psychic attacks. Of course, only a few special individuals would be able to wield such powers without frying their own skulls.
Leads to: Psychic Commando, Psycho Tank (Psychic Commando screening in progress)
Brainbeast Radiation Reverser
A portable device that bounces back Brainbeast radiation, temporarily confusing the creature and immobilizing it. Every infantry unit is fitted with one.
Modern Bionic Warfare
RESEARCH PROJECTS IN PROGRESS:
Organic Signal Jammers (Week 7, Day 5)
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RE: Art of Domination Thread 04
08-31-2019, 10:09 AM
...Well. An interesting prospect. All things considered, I am interested in adding Mind Reaper to our AIs, though I want to make certain that the program itself doesn't have any hidden 'gotchas' mixed into it in case before we add it to their repertoire. Same goes for reprogramming Paladin. I really wouldn't be surprised if the folks back at R1 installed any other extra little 'fuck you's onto it, if only because we've already taken like three AIs from them as it is (Even if those three were all more than willing to work with us as-is), so I wouldn't be surprised if they snuck something in to ensure we won't be getting a fourth.
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RE: Art of Domination Thread 04
08-31-2019, 11:01 PM
(This post was last modified: 09-08-2019, 04:50 PM by smuchmuch.)
It's alway nice to have one's paranoia vindicated.
Okay revelations and speculations about the nature of the audience will wait.(who were supposedly dead according to Intruder. But I guess he cpould have been wrong, it seems authors themselves have no real idea of what's trully going on, nice to see even godlike eldritch abomination have metaphysical uncertainity of their own to contend with. Maybe the 'higher' ranks of the 'publishing process m'ight know more but that seems so far up above.
The image is ambiguous, the giant eye could be seeing the figure explode jsut as it could be striking it down with laser vision for all we know, and the smaller figure looks like an autho but ti could be any very simplified humanoid, so.... maybe refrain to take any interpretation as pure fact untill we know more. It might be interesting to search for that Redwood scientist tho, such an interpretation deos seem odd for someone who should be under AOD brainwash (see North's reaction as a point of coamparaison), that is intruiguing.
I don't think the Paladin AI has any more trap in it seeing as our CWS already messed with it to remove the Mind Reaper but I understand not wanting to take risks. The prudent thing would be not to mess with it. Either erease it or put it in sleep mode on an isolated server unconnected to anything. That said there is something else we can use it for if we 'convince' (understand: reprogram if needed) it on the fly, I'll come to this later.
The mech body we should totaly refurbish and add to our forces, maybe see if monash would like an extra body to pilot, maybe see if it can get remote controlled . It's a free moving heavy laser platform with jetpack and anarmor imprevious to everything execept mild cold and black holes. Yes please.
As for the Mind Reaper itself... sure using it is a fascinating oportunity but also a potentialy double edged sword.
Beyond the moral and ethical implications of using what is pretty much the digital equivalent of pretender worms (I mean it effectively kills the person and turn their body into a puppet just as well) there is the fact that, as much a it reeks of author tech influence, it's still the folks at R1 who developed the tech. So they have a better idea of how the tech works in the first place. If the people at R1 have any sense for once they'll have built countermeasures of their own or at least a way to detect if we're trying to use it against them.
I'd rather we have our CWS and scientists STUDY the mind reaper. And the though blender since it seems to be a similar but perfected kind of effect (steal the person though, take over the body by an AI). So we can find a protection against that sort of mind fuckery. Or at least detect it. Without having to depend on Feather and Francoise all the time. (they may be very peformant AIs but there's only two of them, they can't be monitoring our entire army communications all the time, let alone do that and helping our research at the same time I would imagine)Because it's the second time the folks at R1 tried to destroy Vora's mind with a virus in an elctronic medium and they have no reason to stop trying. (And if they get smart they'll realise they can do it to someone else first and then use them to get to Vora or Rheynar or any superior officier.)
Emissaries of despair, the red note, pretender worms and brain generals psychic mind controll were all paranoia inducing enough as it is, if any potential radio call could be a potential brainwash..
That said... this present an interesting opportunity for a little deception. They are expecting Vora might be under Paladin control, so why don't we give them a call (heavily filtered by one of our two favorites Ai of course and using paladin's body as a relay) and pretend that's exactly what happened ? To be clear I expect the deception to be discovered fast (if we do manage to secure Paladin's 'cooperation' (understand a quick reprograming) it might last longer) but for a few moments we could get access tot heir communication, feed them false info or just get into their system. Maybe even try using the reaper on the if we want
PS: Mayu, image links seems to be borken in a number of posts in this thread.
Starting with
Post 41
Post 47, post 66, post 81up to post 89
then post 108 again
(images work fine on the mirror tho.)
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