I thought it would be funny.
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The Bust of Nuts (Dwarf Fortress)
08-19-2012, 10:59 AM
(This post was last modified: 08-22-2012, 12:51 AM by thriggle.)
In the same vein as Boatmurdered, whereby the rules are one year per leader, I propose that we document the successive growth of a Dwarf Fortress.
Rules are pretty much the same as Boatmurdered's.
Once the save file has been made available to you, you have a week to take your turn.
Your turn lasts up to one game year. When you see the green text that says it's spring, you've got to call it quits and end your turn.
If you start but don't finish within a week, the next player can pick up where you left off, then play their own turn as well.
When your turn is over, save the game, zip it, and upload it to your favorite filesharing site (or here).
If you haven't played Dwarf Fortress before, or if you've never gotten the hang of it, you may want to make liberal use of the wiki. I also recommend actually reading Boatmurdered.
Are you dwarf enough?
Player List
1. Thriggle
2. Jacquerel
3. SleepingOrange
4. [You?]
...
If you haven't played Dwarf Fortress before, you might be offput by its archaic graphics, which look something like this:
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Spoiler
Here's that same image with some labels to tell you what you're actually looking at:
But don't be fooled by the superficial simplicity of its graphics. The game takes very minute details into consideration at all times. Perhaps that will become apparent as the game goes on...
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RE: Succession Game of Dwarf Fortress [ Sign Ups ]
08-19-2012, 04:54 PM
I'm still interested and if I'm in early I can't mess too much up (though there is also the risk that early game has fewer exciting events)
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RE: Succession Game of Dwarf Fortress [ Sign Ups ]
08-20-2012, 02:05 AM
I will play!
I am not very good at Dwarf Fortress
But that just makes it more fun for the next guy!
I thought it would be funny.
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RE: Succession Game of Dwarf Fortress [ Sign Ups ]
08-21-2012, 11:03 PM
Hooray!
I'm not especially an expert either, but here goes! I'm going to get started posting my play log, but more people can still sign up, if they wish.
I thought it would be funny.
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RE: Succession Game of Dwarf Fortress [ Sign Ups ]
08-21-2012, 11:17 PM
(This post was last modified: 08-22-2012, 02:25 AM by thriggle.)
Thriggle's log, 14th Opal, 149:
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Spoiler
Our expedition sets out for the colony site tomorrow. I should be sleeping but I find myself restless. I'm sitting at my claystone desk, a map of the Eternal Realms spread before me, with the Infamous Jungles of the far north heavily marked with notes and pins.
The plan is to establish a colony in the small mountain range that looms over the canopy of that steamy jungle, spreading the influence of The Polished Ring to the northernmost mountain in all of the continents.
The ancient and crumbling maps we have of that region identify the mountains as the Ageless Towers. If the maps are accurate, a small brook has worried away at the southwest face of the mountain, separating the Towers from a smaller peak. It is there that the royal prospectors have deemed we should establish ourselves, a site which the mysterious ancients labeled as "Ablel Ishlum," the Bust of Nuts.
I pray that the king's trust in their advice is not misplaced.
Thriggle's Log, 1st of Granite, 150:
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Spoiler
We've arrived at the Bust of Nuts.
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Spoiler
The southern mountain of the Ageless Towers looms just south of our camp site. I am immediately struck by how small the mountain is compared to the mountainhomes from which we hail. This singularly tiny peak will undoubtedly be too small for our fortress's future expansion. We will need to burrow under this soft soil to extend our range.
Fortunately this vast open range affords us some safety with a clear view of any enemies who might be approaching from the jungle. The landscape appears silent and peaceful, though the men report hearing some strange hoots and screeches echoing from high on the mountain.
I immediately set the men to work scraping out a shelter in the mountain. I was upset to discover that the majority of this mountain in fact appears to be yellow sand, likely deposited eons ago by the now tiny brook. While hollowing caves out of the sand was easy work (and likely good practice) for my unseasoned miners, sand is no place for a dwarf. I urged the men deeper into the heart of the mountain, and was relieved when they finally struck schist.
I decided to use the sandy outer rooms as warehouses for now, knowing no self-respecting dwarf would want such a room as his or her quarters.
While the dwarves went about their work, I noticed a strange creature literally hovering around our camp site.
Thankfully, this creature left us alone (for now). ...Though I can't help but wonder what else might be lurking in the Infamous Jungle. I haven't seen any other creatures, aside from quite a few lungfish flopping about on the jungle floor, but they seem harmless enough.
I thought it would be funny.
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RE: The Bust of Nuts (Dwarf Fortress)
08-21-2012, 11:34 PM
(This post was last modified: 08-22-2012, 01:03 AM by thriggle.)
Thriggle's Log, 12th Slate, 150:
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Spoiler
Some progress to report, and also a noteworthy sighting.
We've finished a carpenter's workshop and have begun building beds. No more sleeping on rock floors for me. We've carved out some meager lodgings that will do for now. I've laid plans for a dining hall entirely within the schist core of the mountain, just waiting for doors, tables, and chairs.
My thinking is that the sleeping quarters should not be overly distant from the food and drink. Hence the residences on the east, the dining hall in the center, and kitchens and storage on the west. I've begun moving the food out of our temporary storage in the northern sand warehouse so that it'll be closer to the kitchens and farther from skulking thieves.
I've discovered the source of those strange hoots and screeches we noticed on arrival. We seem to be sharing the mountain with a family of owlfolk! Though their appearance is certainly disconcerting, they seem content to stay on the mountain's peak, aside from their hunting excursions on the north side of the river.
Time will tell if the owlfolk are bothered by our presence.
12th Felsite, 150:
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SpoilerHad a frightening encounter today with a giant wolverine. Although it made as if to attack our hunting dogs, it seemed to think better of its plan once it saw our camp, and the monstrous thing fled northward through the brook.
24th Felsite, 150:
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Spoiler
Noticed some strange birds today (which is saying something in a place populated by owlfolk). At first I could scarcely believe my eyes.
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Yes, the ever present lungfish appear to be capable of flying! I hope they don't all take to the skies… my cats are rather fond of them.
3rd Hematite, 150:
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SpoilerSummer has arrived, and with it a pair of louse women!
They dashed past our camp and continued on their way, oblivious to us.
The wildlife in this place never ceases to surprise me.
We've built a craftsdwarf's workshop and used it to construct some stone nest boxes for our ducks. I've taken the liberty of tunneling out a modest bedroom and office for myself. We've converted the northern sand warehouse into a large farming plot, though I'm a bit concerned about its relative exposure to this strange wilderness. With security in mind, I've ordered the construction of a simple security wall around our entrance, and appointed a novice axedwarf to security duty. We'll set up a trade depot out there too while we're at it.
We may be needing armor and weapons soon, so I'm carving out a few more rooms for storage and workshops.
26th Malachite, 150
I thought it would be funny.
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RE: The Bust of Nuts (Dwarf Fortress)
08-21-2012, 11:43 PM
(This post was last modified: 09-04-2012, 02:28 PM by thriggle.)
Thriggle's Log, 13th Galena, 150:
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SpoilerRakust Worthybolted, our fresh new hunter, has begun testing local the wildlife. She seemed unfazed by the swarm of giant thrips that flew over our valley, and indeed decided to use them for target practice.
I wonder if I shouldn't find some other job for her to do, lest she bring the wrath of this jungle upon us…
1st Limestone, 150:
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SpoilerAutumn has arrived without major incident. I thought I saw a poisonous serpent in the jungle, but it was just a harmless kingsnake.
Rakust has managed to take down a giant louse. I watched her drag its ragged corpse back to the fortress with a growing sense of disgust. I guess we won't be going hungry, if only due to lack of appetite.
17th Limestone, 150:
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Spoiler I'm still a bit worried about security, so I've ordered the dwarves to construct a mechanic's workshop. Once we have some mechanisms, we can build some traps and drawbridges to keep out the denizens of the jungle.
21st Limestone, 150:
27th Limestone, 150:
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SpoilerI've put the new migrants to work burning lumber down to charcoal. We'll use that to smelt some of this tetrahedrite we've found, which should give us some copper and silver. Not generally ideal metals for making weapons and armor, but the silver could be useful for hammers and maces.
I thought it would be funny.
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RE: The Bust of Nuts (Dwarf Fortress)
08-22-2012, 12:04 AM
(This post was last modified: 08-27-2012, 03:41 AM by thriggle.)
Thriggle's Log, 25th Sandstone, 150:
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Spoiler I want to have the dining room improved with some engravings, but I know that none of my citizens are particularly skilled at engraving just yet. To give them some practice, and get some practice myself, I decided to have my bedroom engraved.
Looks pretty good, if I say so myself.
Let's see what the others have engraved…
Oh.
I guess there are images of roaches carved into my bedroom floor for eternity now.
Wait a second, what are these?
MOON SNAILS?!
MOON SNAILS!!!
1st Timber, 150:
Show Content
SpoilerGIANT CAPUCHIN ATTACK!
Ten monstrous primates have stampeded out of the jungle and thrashed their way directly into our logging operation. These giant capuchins immediately attacked two woodcutters in an excessively violent fashion.
As the capuchins ripped off Fikod's foot, I hesitated. Was it already too late for the woodcutter? Should I hole up all remaining dwarves in the fortress and wait for the monsters to pass?
In the end I decided that I could not abandon Fikod, no matter that she engraved roaches on my floor. I assembled the militia as quickly as I could.
Unfortunately, it seems the troops in their zeal did not take the time to arm themselves...
Or if they remembered to grab a crossbow, they failed to grab ammunition.
I called the militia back to safety, but it was too late for most of them.
In the end, the giant capuchins had killed Sazir the Marksdwarf, Kogan the Speardwarf, and Sibrek the (moon slug-loving) Axedwarf, and Fikod the woodcutter was unconscious on the ground with a missing foot. To make matters worse, the most lethal of the giant capuchins decided to hang around immediately outside the door of the fortress, toying with the discarded clothing of her victims. She was so terrifying that the dwarves named her Timnargongith.
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Spoiler
14th Timber, 150:
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SpoilerTimnargongith has wandered away, and we've taken the opportunity to collect our dead and our wounded. I've begun carving fortifications into the walls around our entrance so that we can fire our crossbows from safety if such an attack should occur again.
As we were bringing poor Fikod inside for medical care, a dwarven caravan arrived. I only hope that when they report back to the mountainhomes they don't mention all the corpses.
To make matters even worse, before the merchants had even arrived, we spotted a kobold thief attempting to infiltrate the outpost.
We chased the thief away before the merchants could notice it.
7th Moonstone, 150:
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SpoilerWinter has fallen, and the merchants are still getting set up at the depot.
To care for Fikod's wounds, I chose a fishery worker named Fath to become our full time medical dwarf. While he's performed admirably by bringing Fikod inside to bed, evaluating her condition, and cleaning her wounds, he doesn't appear to be doing a good job bringing her food and water.
In fact, as soon as Fikod had regained consciousness, she crawled out of the barracks, past the bemused merchants, and to a stagnant pond for a drink.
What a gal!
I also tunneled out a room to serve as a hospital in the south east, although Fikod seems to be a difficult patient.
16th Moonstone, 150:
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SpoilerAs the cooler winter breeze began to blow, I finally met with the merchants, but they were less than impressed with the few measly bonecrafts I had to offer. They left with most of their goods in tow.
I've begun excavating a crypt along the eastern face for our three fallen warriors.
Fikod, despite missing a foot, is up out of bed and actually helping to haul things around the fortress. Although it takes her quite a bit longer to get things done (since she's crawling on the floor) I have to admire her spirit and resolve. She does seem to be a little down in the dumps about losing her foot, having her husband get killed by giant capuchins, and then having a miscarriage while recovering from the attack. I've made a note that I should do something nice for her.
I've started probing downward in the western wing of the fortress, hoping to construct a well.
The merchants depart, leaving me a grocery list of the items they would like next year.
Oh yes, yarn bracelets. We dwarves are truly known for our love of yarn bracelets.
1st Opal, 150:
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SpoilerThe crypt is complete, and the freshwater well is almost finished.
Regrettably, the well is located in one of the unfortunate sandy areas of the mountain, which means we won't be able to embellish it with engravings to make it look more attractive. Maybe it'd be worth constructing another well closer to the hospital.
Fikod is back to work, crawling around outdoors and chopping down trees. I am sure she is as much an inspiration to the others as she is to me. I've never before seen anyone cut down a tree while prone.
I put a silver statue in her room as a reward for all her hard work and dedication.
Construction of the defensive moat has begun. The land that it encircles has begun to look rather miserable and sandy due to the water buffalo's over-foraging. In the interest of keeping the territory looking nice, I've ordered the water buffalo to be butchered. It ought to taste better than all that giant louse meat we've been living on anyway.
1st Granite, 151:
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SpoilerAnd now that the long cold (actually pretty warm and humid) winter has ended, my assignment from the mountainhomes is complete. The outpost has been successfully established, with only uh, relatively minor issues encountered… three deaths notwithstanding. A messenger has informed me that a new administrator is due to arrive shortly, and will assume my tasks. I shall be retiring to the role of broker unless the new administrator deems that my time would be better spent elsewhere. Perhaps in my free hours I'll take up engraving...
I regret not having the time to complete all of the construction that I started; especially in the southern wing, where unfurnished bedchambers lie cluttered with dust and stone debris.
The murderholes that I started to add to the eastern wall after the giant capuchin attack have not been completed in their entirety, although hopefully the new moat will keep the jungle at bay.
I've made plans for a bridge along the northern edge of the moat, such as would allow the trade caravans to enter. It has not been constructed yet, so our dwarves are coming and going via the sandy ramp on the eastern edge. I'll have to remind my successor to remove the ramp as soon as the bridge is constructed.
I conclude this log with a survey of the area at the time of our arrival:
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Spoiler
And a final glimpse of the land as I pass its fate into the next ruler's hands:
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Spoiler
Stand strong, Bust of Nuts!
I thought it would be funny.
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RE: The Bust of Nuts (Dwarf Fortress)
09-02-2012, 01:55 PM
Still with us, Jacq?
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RE: The Bust of Nuts (Dwarf Fortress)
09-02-2012, 02:16 PM
Yeah sorry about the wait, I'm half done I've just been very busy for most of last week
Should be posted within today or tomorrow
I thought it would be funny.
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RE: The Bust of Nuts (Dwarf Fortress)
09-02-2012, 04:01 PM
Cool! No worries.
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RE: The Bust of Nuts (Dwarf Fortress)
09-04-2012, 04:25 AM
(This post was last modified: 09-04-2012, 04:27 AM by Jacquerel.)
Jacquerel's log;
1st Granite 151
I was recently posted to The Bust of Nuts to relieve the former outpost leader in some kind of managerial capacity. Frankly I have no particular taste for life on the outskirts of civilisation but having found myself lamentably short of coin and in possession of some rather hefty gambling debts.
The contracting company hired me on for a year and I have yet to receive my return papers... though I am sure they will arrive presently. I have no intention of staying in this drafty keep longer than necessary.
We arrived a little early and so I was forced to occupy myself heaving an axe around and chopping trees, not my idea of a good time. Then, once I was finally handed the stockbooks I immediately noticed a glaring problem.
This must be rectified IMMEDIATELY
13th Granite, 151
Disaster averted, I scanned over the logs again and noticed we didn't really
have much to trade. Mountainhome said they'd fancy a few instruments and it can't really be that hard to carve a few stone flutes right? I bravely discarded my axe (and the privelege of working under the disgusting sunlight surrounded by murderous woodland creatures) and volunteered myself for the task.
Turns out we didn't have much stone lying around though and it seems a waste to use the wood when we need it for charcoal (plus elves won't take it, as much as I hate dealing with them) so I deputised a couple of men to go and find us some more.
26th Granite, 151
Tragedy strikes!
With our defences still unfinished and men regularly walking to and from the fortress to gather wood and fish, some bizarre creature that I'm told is part man, part lion tamarin ran into our grounds, bit off a fisherman's finger and then fled.
The military isn't prepared (or indeed, existant) enough to do anything about this at present and there is far too much to do for me to draft anyone, but this slight will not be forgotten.
It also further reinforces the need to hurry up and finish these walls and moat.
26th Slate, 151
After only a month lying on the ground outside someone finally relents and drags wounded Ushrir to a hospital bed.
Frankly his whining is getting a little annoying. We know he was savaged by a wild animal but all it did was tear off his finger! He could have walked himself to a bed, but no!
Progress on our various architectural projects is slow but steady. I've got a man digging up walls just so that we can get at the copper ore inside, though what we'll use these rooms for later I don't know. Beds I suppose.
27th Slate, 151
Just in time too really, as more migrants have arrived. Recruits for a band to take out those monkey men? Perhaps!
Soap? Doesn't he know that washing destroys the body's natural oils?
Drafted.
The fewer bees we have around the place the better, in my opinion.
Drafted.
Now here's a dwarf worth having around!
We could always use more brewers but I think this man will be better suited making sure our new recruits don't brain themselves with their practice maces or something.
He can be in charge.
You know I'm not quite sure how many military dwarves we can support right now, dangerous as this place is. Perhaps I'm going to have to find something else for the beekeeper to do if we keep getting experienced men and women like these...
More children, wonderful
A noble pursuit but we don't have any gems, we could always use more stone detailers I suppose.
And we certainly don't need TWO gem workers!
And the gem setter's kid. No sign of her other parent, I shall make sure not to ask.
At this point I start to worry if they're sending anyone at all who has useful non-military skills.
Masons, Miners and Fishermen aren't useless but other than that... no, not really.
Our population has exploded in a single day, at least we have a lot of food spare.
Not sure how long that's going to last now.
Now that everyone's gathered to be counted we have 45 citizens, a full 20% of whom are too young to hold a pick.
It's... going to take me a little while to get all of this in order.
16th Felsite, 151
Elves have arrived. As much as I hate dealing with them I think we're going to need whatever supplies they've brought to cope with our newly increased population.
While loading the goods, one of the men suddenly dropped his barrel and boarded himself into a workshop, a pain because we still don't have enough beds. I really hope he finishes whatever he's up to in there pretty sharpish.
27th Felsite, 151
It's... a man-sized wooden box. What are we going to do with this? Why was this necessary?
"This is a highwood cage. All craftsdwarfship is of the highest quality. On the item is an image of Aru Bendcalm the dwarf in highwood."
I don't think we even have an Aru Bendcalm here, hopefully he can at least put something he's learned here to good use...
At least trading with the elves has been more exciting than expected.
14th Hematite, 151
The elves have left again and I didn't quite get as much out of them as I had hoped, despite my efforts most of our tradable goods were still of the wood and animal variety that they do not particularly approve of. I shall perhaps consider conscripting a few more people to make flutes with me before the mountainhomes emmisary arrives.
5th Malachite, 151
After a titanic effort our fortifications seem to be nearly done, with only a few spots for archers left to fill in. The moat has been flooded and so once the last walls are built we can move the animals out to pasture there.
We don't actually even have any archers but it might be a good idea to put som e towers at the corners so people can keep an eye on what's going on.
Or ballistae.
I like ballistae.
The drive to give beds to 45 dwarves is coming along... slower. Most of the rooms are at least dug (perhaps not in the most efficient fashion, as it was meant to be a mining effort initially) and mostly need to be filled with furniture.
For now people tend to fall asleep in the dining room, which I am sure is perfectly comfortable.
Let none say I would put my own comfort before that of my kinsmen.
9th Malachite, 151
By Armok, more parasites come to leech off our success. We're running out of booze again.
At least there's only 13 of them this time. The burrows are becoming cramped, I can't wait to get out of here.
I asked if any of them had my return pass but there's no sign of it yet...
8th Limestone, 151
Some guard towers in the corners of the fortifications are coming along nicely, but more importantly...
Ballistae.
23rd Limsetone, 151
Dear Diary, I uh... I...
Look she told me it couldn't happen the first time!
At least there's no doubt as to who the father is.
Maybe... maybe I'm not going to be leaving at the end of this year?
This is a lot to take in at once.
Oh some other new dwarves arrived too but who cares about them my room needs some more beds.
1st Timber, 151
Oh, not again!
Hopefully it'll turn out something useful this time...
He keeps going on about... gems? And wood.
We've got plenty of the latter but he's just going to have to live without the former.
We've not found any and I'm not made of money!
12th Timber, 151
Oh, at last!
Maybe Ilral's in luck, I'll see if they've got any cheap shiny things.
Somehow in the excitement a Lion Tamarin Woman that I frankly didn't even know we had (when and why did anyone cage a Giant Tamarin Woman?) escaped and is causing chaos in the bedrooms.
Time to put our shiny new military to the test, I think!
20th Timber, 151
[img]
https://dl.dropbox.com/u/51926430/Dwarfort/31.png[/img]
Once our brave soldiers finally catch up to the depraved animal, the battle is brief and bloody.
The nefarious creature's head and arm are swiftly removed, putting an end to its rampage with no casualties or even injuries!
All this training has clearly paid off.
Now somebody please clean that up, it's meant to be someone's bedroom...
1st Moonstone, 151
Alas, the traders didn't have any gems and everything they did bring was exorbitantly expensive.
They vastly undervalued my masterful stone instruments if you ask me, what does it matter if you can't actually get a sound out of a stone banjo? It's an art piece!
Still, our food and alcohol supplies should be pretty firmly shored up from the exchange even if we couldn't afford any of the more luxurious armour.
10th Moonstone, 151
Nobody cleaned up that corpse, nice going guys! It's not stinking up my bedroom you know, that's where the rest of you are sleeping.
What, I should have done it? I'm a busy man you know, I've got a fortress to run and a son now!
See look! Trade agreements!
Clearly they were more impressed with my instruments than they let on because they promised to pay well above cost for more of them.
15th Moonstone, 151
I may have made the possibility of buying gems from the traders sound more like a certainty than a chance when explaining it to Ilral.
When I owned up to their not actually turning out to have any he uh... didn't really take it well.
As I ducked out of the way and beat a tactical retreat he charged, but in his rage he just continued on and punched the first dwarf he saw.
This turned out to be a bit of a mistake.
He took a single bolt to the head and was killed instantly.
Considering the girl's only had a couple of month's training that's possibly scarier than how the poor man snapped... though maybe getting myself a bodyguard wouldn't be a terrible idea?
1st Granite, 152
I got some mail a couple of weeks ago, something about return papers and my replacement arriving soon?
Not quite sure how they think I'm going to leave, I've got a family to think of now and I don't think anyone else could possibly cope at running this dump unsupervised, I'd better make sure they don't get themselves lost or killed or something.
I'll just hang around for another couple of years to make sure things are ticking over nicely and the kid can walk, then we'll see what happens.
Yeah...
Enclosed here is a map of the fortress as it stands, along with a second annotated one. Some of the organisation is a little... haphazard. I'm sure you'll work it out eventually.
Map
Annotations
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SpoilerAgain sorry about the wait and the... minor disorganisation.
I really didn't expect so many dwarves to arrive at once and it took a very long time to get them all doing what they should be!
I usually build my fortresses around a big staircase but that wasn't how we started so I decided to just keep on going until it got a little bit out of hand
I thought it would be funny.
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RE: The Bust of Nuts (Dwarf Fortress)
09-04-2012, 04:45 AM
Dang that's a lot of immigrants! They must have been attracted to your booze.
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RE: The Bust of Nuts (Dwarf Fortress)
09-04-2012, 04:51 AM
Some of those images are a little wide. Could you put the update in a spoiler?
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RE: The Bust of Nuts (Dwarf Fortress)
09-04-2012, 04:53 AM
I've cropped the longest one because it never needed to be that long anyway, can you tell me which other ones are stretching the screen?
I have a pretty big monitor so they all fit now!
I thought it would be funny.
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RE: The Bust of Nuts (Dwarf Fortress)
09-04-2012, 04:57 AM
Wait a second... your wife is Fikod? As in one-legged Fikod the crawling woodcutter who carved roaches on my floor?
I want my statue back.
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RE: The Bust of Nuts (Dwarf Fortress)
09-04-2012, 05:32 AM
They fit for me now as well!
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RE: The Bust of Nuts (Dwarf Fortress)
09-05-2012, 03:43 AM
(This post was last modified: 09-05-2012, 03:43 AM by SleepingOrange.)
Dear Diary:
Hello! It is lovely to meet you. This is me:
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Spoiler
It's my first day on the job! And, since we're being honest with each other and this is a private journal, I have... noooo idea how to do it. I'm not even supposed to be doing it, actually, but the dwarf that was set to take over the rotating leadership of this place – whom my family and I were caravanning with for convenience – may or indeed may not have taken ill on the road and succumbed to a very undwarvenly thirst for water of all things annnd... sort of fallen into a creek and drowned a little bit. Still, all the paperwork was still in the wagon, and nobody in the Bust of Nuts should actually have known anything about the poor dead dwarf before he showed up so... Well, someone has to be in charge. Tholtig says giving orders makes his gout flare up, so... And this means a much nicer room, too!
My first act of leadership was appointing myself manager. I'm sure I'll figure out what that entails as I go, and it's bound to be better than cutting up fish all day. My second act was to go and have a serious word with that old resting-on-his-laurels Thriggle and insist that he do a better job as bookkeeper! To think, for years they've been pretending this shambles of a stockpile was good enough.
I'm hoping that if I focus enough on details, nobody will notice that I have literally zero qualifications for this job.
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RE: The Bust of Nuts (Dwarf Fortress)
09-05-2012, 03:54 AM
(This post was last modified: 09-05-2012, 04:02 AM by Nopad.)
I like that jacq's last name is Laborlover
e: wow every one of those words was wrong
I thought it would be funny.
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RE: The Bust of Nuts (Dwarf Fortress)
09-05-2012, 03:57 AM
Is there a caged eagle in Jacq's bedroom?
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RE: The Bust of Nuts (Dwarf Fortress)
09-05-2012, 04:35 AM
Granite:
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Spoiler3rd Granite
Dear Diary:
Upon looking over the newly-submitted records, I've discovered something ghastly! We are dangerously close to being short of precious drink! I won't have this fortress going the way of that poor, stupid almost-administrator. I immediately ordered the construction of a second still, as close to our stockpiles as possible, and have guardedly-but-helpfully assigned an unimpressive waxworker to be our second brewmeister. He'll grow into the job, I'm sure of it.
I've also discovered something unsettling:
There's a party, and only children are invited.
On the one hand, it certainly frees their parents' time up.
On the other, what are they planning?
I will watch these developments closely.
6th Granite
Dear Diary:
A tick man has encroached on or near our territory! It hasn't actually done anything violent yet, but I figured it was as good a time as any to test our military might and my own tactical prowess. The Free Furnaces will fall like a hammer on this disgusting, disgusting animal. Man. Thing.
Update: It appears I sicced marksdwarves on the tick man. What a silly waste of resources! I'll be sure to use the right squad next time I decide to pick off wildlife for being nearby in the wilderness. I don't like this giant wolverine very much...
Further updates: Oh goodness!
27th Granite
Dear Diary:
I have decided this fortress is entirely too... Shallow and gemless. I will have to begin work to correct this. Perhaps... There are opals in these hills?
I thought it would be funny.
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RE: The Bust of Nuts (Dwarf Fortress)
09-12-2012, 02:03 AM
How do you like dem opals? (Are we rich now?)
I thought it would be funny.
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RE: The Bust of Nuts (Dwarf Fortress)
05-10-2013, 12:41 AM
So uh... this died.
BUT.
Would anyone be interested in starting another one?
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RE: The Bust of Nuts (Dwarf Fortress)
05-10-2013, 01:08 AM
Yeah, although my playtime will probably be restricted to weekends.
Also we can do crazy shit with carts and tracks now.
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RE: The Bust of Nuts (Dwarf Fortress)
05-10-2013, 01:10 AM
I'd be in if you did another one
Bonus points for evil/savage/magma/ocean embarks
"The parties are advised to chill." - Supreme Court of the United States, case opinion written by Justice Souter
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