RE: Let's Play Dominions: An Experiment in Utilitarianism
12-17-2014, 12:11 AM
(This post was last modified: 12-18-2014, 09:27 PM by Sai.)
Island Crossing
While initially we could be content to simply hold the central crossing against Patala’s expansion, the fact that our western front was going so well meant that we finally had the spare resources to assault Patala. After capturing the Hoburg holdout with an overwhelming force of rangers and priests, the CEF was reformed at the crossing to Patala’s island home. It was a solid army representing several months of fortress production, a smattering of demonic units conjured with our blood magic (in large part just to see what they did), and two additional sanguine meritocrats to supplement Sergio Flores.
The plan for this assault was a little bit more layered than the simple ‘march forward’ assault on Marignon as we now have more tools at our disposal. The Vampire Barons are more or less immune to the massed archers which form the bulk of Patala’s province defense, so unless they had mages or stronger troops in place, we can use them to raid deep into Patala’s territory and capture poorly defended provinces. With their innate stealth, it is very easy for our vampires to simply sneak out of the province once captured if an enemy army moved next to it, allowing them to disrupt Patala’s income and then fade away into the shadows.
Vampires tend to work even better when used defensively on account of their innate immortality. The ‘immortality’ ability means that if they die while in our ‘dominion’ (the area in which people accept Best Practices in their home lives), they reappear at our capital when destroyed. Unfortunately, because we spent the majority of our gold on labs and mages rather than temples and use our priests as combat units rather than preachers, our dominion is actually doing quite poorly. Only the areas closest to our capital and along the western border where we needed to repel the spread of Marignon’s blight shine brightly with our faith. This means that any vampire lost against Patala will be lost in a land where the caste system is valued over team synergy, and will lack the spiritual energy to be reborn at home.
Regardless, as long as we choose our targets carefully, vampires equipped with a few cheap items should have no problem with handling the province defense and escaping, while our conventional army and Sergio Flores attack more hardened targets. We dispatch our two newly promoted immortals, Steve Wilson and Miguel Zenon, to wreak sax and violence in the farmland to the southeast of Patala’s island. They can do so because bridges apparently count as land crossings, allowing them to bypass the traditional vampiric inability to cross rivers. The large and heavily ranger stacked CEF cross the river to lay siege to Patala itself. Our spies have determined that Patala has two large armies remaining in the middle east, but one is locked in place fighting against the undead legions of Ermor and it will take several months for the other to return to their capital - longer if they try to chase down the vampires and retake the provinces which they are raiding.
When the CEF begins its siege against Patala, it became apparent that the other two provinces on the island held very few troops. The mountains that made up the northern region of the island were inaccessible on account of the passes being closed, but that would prove no barrier to our flying vampire count. It appeared to hold only a few mages - a single Bandar guru and a handful of witches, most likely independent units recruited from the province itself. While a strike team of half of our heavy infantry and a third of our rangers took the eastern plains, Sergio Flores flew up through the blocked pass to capture the mountain himself, taking along a few conjured devils for support.
Sergio Flores, the Vampire Baron, Scourge of the Bandar, Conqueror of the Red Peaks, flew into battle with his supporting contingent. He landed in the midst of the witches and their devotees, and slew three guards with one swing of his magic sword, Firebrand. Then one of the witches raised her hands, there was a small flash of light, and with a quiet pop Baron Sergio was destroyed. With their commander so unceremoniously slain, our demonic forces were routed. It looks like we’ll need to rely on our more conventional army to take this province.
Northeastern Neighbor
Having managed to free themselves from the Mountains of Madness, Sergey Stepanov’s line soldiers catch up to him and we begin to make progress in our northeastern expansion as well. We soon come across the northwestern borders of Pythium’s domain, whose far western border reaches the Hoburg holdfast. They have only a small expansion party in the area, as most of their units were tied up in the fighting in the middle east. Unfortunately for us, one of the provinces which Sergey attacks is the target of this Pythium group as well. While our army is easily victorious, thanks to the small number of enemy soldiers, the fact that we fought means that we will now be at war with Pythium as well.
Now that we will have to fight Pythium, it’s worth going over what their armies will look like. As mentioned earlier, Pythium is intended to represent a Byzantine-like empire that has a mix of sacred serpent troops that can be recruited from their capital, varying weights of legionnaires which can be recruited from their forts (including their capital), and heretics which can be recruited only outside of their forts. These heretics include both mages that provide paths of magic otherwise unavailable to Pythium and some fire resistant infantry that follow the cult of the sun. With lands blessed with high production, this particular iteration of Pythium focuses heavily on a mix of traditional and heretical legionnaires, supported by cataphracts from the capital and very small numbers of hydra hatchlings. The use of heretic fire mages to lead their forces (evinced by what our spies in the middle east saw of their main army and the commanders of their expansion force) seemed to be responsible for limiting the spread of Pythium’s dominion, which made them quite good neighbors prior to our unfortunate clash.
The same style of traditional army that we deployed on the other two fronts would actually be decent against Pythium’s army, but a focus on heavy infantry would be even better. Pythium’s legions all use tower shields which make them very resistant to arrow fire. While our rangers would still provide some helpful damage, especially in the high numbers that we tend to use, they will do significantly less damage than we are used to. However, while their shields are quite good at repelling missiles, their javelins and spears do fairly little damage and our hard hitting heavy infantry would absolutely destroy them while shrugging off any blows they received in return. This is exactly the sort of army which our scales are designed not to produce, unfortunately. The fact that the bulk of their forces are even further from us than Patala’s means that it will be some time before fighting begins in earnest, but with our army occupied on an island, our assault will be limited to the group that Sergey brought with him, and locally recruited units, until we are ready to divert forces from the CEF.
With our magic research having advanced steadily, we will instead start to deploy local Illuminati recruits to supplement the group fighting Pythium, given the unavailability of the armies that we traditionally rely on and the fact that the Illuminati can get to the eastern front from their research centers with relative safety thanks to their stealth. We are still leaving the majority of our mages in our home provinces as lab rats valued research providers, but we can spare a dozen or so of these astral mages and will be able to recruit an additional caster or two every turn from labs hastily erected near the front line (at the cost of temporarily reduced mage production to free up the necessary gold). While individually weak, these mages can be very powerful when fighting in large groups thanks to the power of communions and astral thaumaturgy.
Another Strategic Aside
While initially we could be content to simply hold the central crossing against Patala’s expansion, the fact that our western front was going so well meant that we finally had the spare resources to assault Patala. After capturing the Hoburg holdout with an overwhelming force of rangers and priests, the CEF was reformed at the crossing to Patala’s island home. It was a solid army representing several months of fortress production, a smattering of demonic units conjured with our blood magic (in large part just to see what they did), and two additional sanguine meritocrats to supplement Sergio Flores.
The plan for this assault was a little bit more layered than the simple ‘march forward’ assault on Marignon as we now have more tools at our disposal. The Vampire Barons are more or less immune to the massed archers which form the bulk of Patala’s province defense, so unless they had mages or stronger troops in place, we can use them to raid deep into Patala’s territory and capture poorly defended provinces. With their innate stealth, it is very easy for our vampires to simply sneak out of the province once captured if an enemy army moved next to it, allowing them to disrupt Patala’s income and then fade away into the shadows.
Vampires tend to work even better when used defensively on account of their innate immortality. The ‘immortality’ ability means that if they die while in our ‘dominion’ (the area in which people accept Best Practices in their home lives), they reappear at our capital when destroyed. Unfortunately, because we spent the majority of our gold on labs and mages rather than temples and use our priests as combat units rather than preachers, our dominion is actually doing quite poorly. Only the areas closest to our capital and along the western border where we needed to repel the spread of Marignon’s blight shine brightly with our faith. This means that any vampire lost against Patala will be lost in a land where the caste system is valued over team synergy, and will lack the spiritual energy to be reborn at home.
Regardless, as long as we choose our targets carefully, vampires equipped with a few cheap items should have no problem with handling the province defense and escaping, while our conventional army and Sergio Flores attack more hardened targets. We dispatch our two newly promoted immortals, Steve Wilson and Miguel Zenon, to wreak sax and violence in the farmland to the southeast of Patala’s island. They can do so because bridges apparently count as land crossings, allowing them to bypass the traditional vampiric inability to cross rivers. The large and heavily ranger stacked CEF cross the river to lay siege to Patala itself. Our spies have determined that Patala has two large armies remaining in the middle east, but one is locked in place fighting against the undead legions of Ermor and it will take several months for the other to return to their capital - longer if they try to chase down the vampires and retake the provinces which they are raiding.
When the CEF begins its siege against Patala, it became apparent that the other two provinces on the island held very few troops. The mountains that made up the northern region of the island were inaccessible on account of the passes being closed, but that would prove no barrier to our flying vampire count. It appeared to hold only a few mages - a single Bandar guru and a handful of witches, most likely independent units recruited from the province itself. While a strike team of half of our heavy infantry and a third of our rangers took the eastern plains, Sergio Flores flew up through the blocked pass to capture the mountain himself, taking along a few conjured devils for support.
Sergio Flores, the Vampire Baron, Scourge of the Bandar, Conqueror of the Red Peaks, flew into battle with his supporting contingent. He landed in the midst of the witches and their devotees, and slew three guards with one swing of his magic sword, Firebrand. Then one of the witches raised her hands, there was a small flash of light, and with a quiet pop Baron Sergio was destroyed. With their commander so unceremoniously slain, our demonic forces were routed. It looks like we’ll need to rely on our more conventional army to take this province.
Northeastern Neighbor
Having managed to free themselves from the Mountains of Madness, Sergey Stepanov’s line soldiers catch up to him and we begin to make progress in our northeastern expansion as well. We soon come across the northwestern borders of Pythium’s domain, whose far western border reaches the Hoburg holdfast. They have only a small expansion party in the area, as most of their units were tied up in the fighting in the middle east. Unfortunately for us, one of the provinces which Sergey attacks is the target of this Pythium group as well. While our army is easily victorious, thanks to the small number of enemy soldiers, the fact that we fought means that we will now be at war with Pythium as well.
Now that we will have to fight Pythium, it’s worth going over what their armies will look like. As mentioned earlier, Pythium is intended to represent a Byzantine-like empire that has a mix of sacred serpent troops that can be recruited from their capital, varying weights of legionnaires which can be recruited from their forts (including their capital), and heretics which can be recruited only outside of their forts. These heretics include both mages that provide paths of magic otherwise unavailable to Pythium and some fire resistant infantry that follow the cult of the sun. With lands blessed with high production, this particular iteration of Pythium focuses heavily on a mix of traditional and heretical legionnaires, supported by cataphracts from the capital and very small numbers of hydra hatchlings. The use of heretic fire mages to lead their forces (evinced by what our spies in the middle east saw of their main army and the commanders of their expansion force) seemed to be responsible for limiting the spread of Pythium’s dominion, which made them quite good neighbors prior to our unfortunate clash.
The same style of traditional army that we deployed on the other two fronts would actually be decent against Pythium’s army, but a focus on heavy infantry would be even better. Pythium’s legions all use tower shields which make them very resistant to arrow fire. While our rangers would still provide some helpful damage, especially in the high numbers that we tend to use, they will do significantly less damage than we are used to. However, while their shields are quite good at repelling missiles, their javelins and spears do fairly little damage and our hard hitting heavy infantry would absolutely destroy them while shrugging off any blows they received in return. This is exactly the sort of army which our scales are designed not to produce, unfortunately. The fact that the bulk of their forces are even further from us than Patala’s means that it will be some time before fighting begins in earnest, but with our army occupied on an island, our assault will be limited to the group that Sergey brought with him, and locally recruited units, until we are ready to divert forces from the CEF.
With our magic research having advanced steadily, we will instead start to deploy local Illuminati recruits to supplement the group fighting Pythium, given the unavailability of the armies that we traditionally rely on and the fact that the Illuminati can get to the eastern front from their research centers with relative safety thanks to their stealth. We are still leaving the majority of our mages in our home provinces as lab rats valued research providers, but we can spare a dozen or so of these astral mages and will be able to recruit an additional caster or two every turn from labs hastily erected near the front line (at the cost of temporarily reduced mage production to free up the necessary gold). While individually weak, these mages can be very powerful when fighting in large groups thanks to the power of communions and astral thaumaturgy.
Another Strategic Aside