RE: Black Zenith [Adventure RPG / Chapter Four: Fires of Heaven]
12-15-2014, 12:20 AM
(This post was last modified: 12-15-2014, 12:22 AM by chimericWilder.)
As you prepare to face off against your foes, something rather unexpected happens - A mighty roar echoes from the skies above, heralding a great red dragon diving straight towards the Royal Tower without sign of slowing, crashing into the solid stone facade and plowing through it like so many leaves in the wind, emerging several floors below to tumble to the ground with a crash not far from where Savannah and her adversary face off. Great rifts quickly spread in the stone around the gaping hole left behind by the dragon, the sound of cracking stone filling the air as the upper portion of the tower ever so slightly starts leaning to one side, threatening to tumble to the ground. The man on his balcony yells out in anger. Unphased, the dragon roars a challenge back.
Following this, five much smaller lights drop from the skies somewhere above, each seeking out one of you, dragging a glowing ribbon after them.
(12-10-2014, 03:06 AM)Psych Wrote: »Renzo takes the time to smell the roses or whatever flower is in these hedges before trying to find his way towards the center, or that strange yelling girl. "Really, azaleas? How gauche. Perhaps we are in need of a bit of creativity here. Why go UP when one can go UNDER?"
Renzo's retrieves his sculpting tools from his bag, using his magic to allow him to burrow under the hedges and to try and reach Savannah.
With your extensive knowledge of magical sculpting, it takes you merely a few moments to dig a relatively stable passage under the maze, allowing easy movement from your current position to Savannah's.
You dont like the looks of some of those roots, though. They dont seem nearly as passive as they ought to. Regardless you think you should be able to make it all the way through on the next turn.
(12-10-2014, 02:46 PM)BlazerC Wrote: »It was very apparent that Bohw was in a bad spot and unfortunately for her, only an enemy was in the position to see that. Other than returning his look of surprise with an angry and potentially violent glare however, Bohw had very limited options in getting out of it safely. So she decided to not get out safely, using a loose arm to try and reach inside her jacket for an incendiary grenade, whipping it out and priming it as soon as she could. She planned to throw the grenade in the hedge just above her, hoping the ensuing fireball will hopefully allow her to break free with her writhing as the entire bush broke apart. If Bohw's entire life had given her one thing, it was a tolerance for near-death experiences, after being impaled, de-horned, losing an eye and blasted to near unconsciousness, blowing herself up one more time didn't seem too far-fetched.
Mayor got his wish on meeting one of these champions and by the looks of it, it was a formidable foe indeed. But there was one glaring flaw in the construct's design, while that battle axe was probably very good at punching through Mayor's armor, it left it with limited options of attack, all them being "hit him with the axe." Plus it was only in one hand, it's other arm being restricted with the tower shield that it was unable to drop easily. Shifting his stance defensively, Mayor had the perfect counter attack, he would catch the axe with his shield a second time, then as it bounced off he would lash out and grab it's handle with both hands. From there, kick the thing away and disarm it as he tugged away from him, now all he needed to figure out was just what direction the construct was going to swing in.
Counting carefully, you lob the grenade into the air above you while hoping to Cryimi that your timing isnt off. Fortunately it is not, and the grenade explodes above you rather than in your face, exploding the bush around you, scorching you for 70 damage (roll 10-5), and as you scramble to escape the inferno the hedge has suddenly turned into, you are burned for an additional 50 damage. As you hop to your feet, a curious light streaks down from above, stopping in front of you, the light fading to reveal a small green gemstone which plops into your hands.
Cloudy Green Soupstone
Release the thing inside.
You feel patience from this stone.
Your adversary gives you little time to contemplate this development however as he drops down across from you, standing at a crossroads, one side of the hedge burning, the other not. This close, it becomes apparent that this man once bore horns like yourself, but only a pair of nubs remain now. He is no impling however and in fact looks every bit human save for the horn stubs and his rather unusual clothing. He snaps his fingers, and three magical spheres jump into existance around him, orbiting him as he moves. With a flick of the wrist, he points towards you and the closest sphere flashes towards you, followed by a smaller dart made up of the same luminescent light as the orb, dealing 477 damage and 59 damage.
Meanwhile, Mayor readies himself to block the earthern creature's swing, but is taken completely aback when the construct swings neither left nor right, but instead moves in close to slam its tower shield against Mayor's much smaller shield, knocking aside his defenses before planting the massive axe in Mayor's iron pauldron for 455 damage, leaving Mayor no choice but to simply counter attack for 221 damage (roll 16+5). Ripping the axe free, the rocky monstrosity steps back, raising its shield again as a thick layer of rock starts to sprout atop the creature's already formidable defensive array. This allows Mayor a moment of peace as a streak of light approaches him, fading to reveal a small gemstone which he catches with his free hand. Oddly, he feels a faint sense of familiarity from the stone. Strange.
Dim Red Tearstone
Release the thing inside.
Holding this, you are filled with a... longing.
(12-11-2014, 04:19 AM)Frolic Wrote: »Myra fought against the winds furiously up until she spotted a lycanthrope near the tower that appeared to be the cause of the sudden gusts. While it's too dangerous for her to continue on like this, Myra knew she had to get to her allies, and soon. There's no way traversing those hedges is efficient. Some of her companions have already met with these 'champions'; there is no way walking will get her anywhere in time. Myra attempts a spell to ward herself from this conjured gale, not willing to give up her flight path towards Bohw and Watson just yet.
You shield yourself from the gale winds, avoiding any damage that might have been dealt to you and steadying your course aswell as shielding yourself for 462 wind damage.
Then a thundering roar stops you dead in your tracks as a lightning strike originates from the lycan on the ground, splitting into forks of lightning that arc across the horizon. Though you are not struck, you're blinded and stunned, and somehow the very air itself has vanished! How are you supposed to fly with no air to carry you? You fall (again), striking the ground for 630 damage.
When a few moments later you can see again, something unreal is hovering before you, carried seemingly on a ribbon of light. It cant be, can it?
Aven'sara Jeade'en
Increases the effectiveness of all buff-type spells cast by 75%.
Songs Call. True Seeker.
Somehow, the lycan appears to have followed you to where you landed, and is standing impassively nearby. He is wearing a light traveler's outfit stained with dust and mud, the vest open at the front. He doesnt seem particularly bloodthirsty as legends would otherwise claim the elusive lycanthropes to be.
(12-12-2014, 03:40 AM)SupahKiven Wrote: »Savannah plows face first into a hedge, her head narrowly avoiding one of the larger thorns. She stumbles back in surprise, trying to force it open like she did with the others. A growl escapes her throat when she realizes that the plants are resisting her magic, something holding them in place.
"Open! Come on!" She forces against the magic restraining against the plants, to no avail. "Damn it. Now I have to do this the old fashioned way..." The crunching of footsteps on the ground and Savannah whirls around, finding a dude with only a kilt on standing there. She's about to make a snappy remark about his lack of shirt when he nods and suddenly ignites himself. Savannah's mouth twitches into a grin. She plants the butt of her spear onto the ground, clasping her hands together. When she pulls them apart, a small spinning globe rests in her palm.
"Hey, I can see that you're hot stuff." Savannah smiles, then rears back and pitches the globe at the man, aiming low, hitting him with Absolute Zero. "But you really need to chill."
A look of horror crosses the man's face as you begin winding up for your frost attack, but instead of slowing he speeds up, running towards you. As you throw the your globe, he spins in mid-air, and the flaming tattoo encircling his body seems for a moment to detach from him, replaced instead with a raging inferno in the shape of a fire wyrm which sweeps through the area, setting the nearby hedges aflame and burning you for 479 damage, before again taking the form of a tattoo.
Then your sphere strikes him, halting him in his tracks by deepfreezing him, dealing 1330 damage. He shrieks in agony... and anger.
Fire in the area deals an additional 72 damage to you.
Now that you have a few moments in which you probably wont be assaulted, a quick glance around you reveals a shiny object hovering next to you, a few strands of light particles dissipating from around it. Its a ring. Huh.
Ring of Hymn
Increases Speed and Affinity by 4.
The sapphire inset in this ring seems to emit an ever-changing song, though only barely audible.
Watson Wrote:Generic defensive maneuvre
You try to take cover behind one of the hedges. The man with the rifle does not seem to mind this, and proceeds to blast you, your 'cover' and the ground behind you with a massive energy pulse, inflicting 3413 damage in the most ridiculous npc crit to date, leaving a straight line of scorched ground from here and to the walls.
When next you can tell up from flipways, everything is still hurting. Ow, ow, ow, ow. You wish the world would just stop exploding you.
Theres something lying beside you, though... It looks rather familiar, in fact, but also different.
Gaidin Manshimaya Mahdi
Every three turns, you gain an extra turn for that turn.
Battle-brother. Bladeseeker.
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Mael, who was there all along and was blown about like the rest of you earlier on, yells something about guards approaching. "I shall slow them down within the maze for as long as i can!"
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