Let's Play Dominions: An Experiment in Utilitarianism

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Let's Play Dominions: An Experiment in Utilitarianism
#5
RE: Let's Play Dominions: An Experiment in Utilitarianism
Onto the rest of our turn. We've run into a problem. The farmland province has a fat stack of Heavy Cavalry sitting on it, and I don't think that we have enough muscle to fight that quite yet. The province to our south has similar troops to the one we just conquered, but it a) appears to have more of them and b) appears to have a higher ratio of crossbowmen and heavy infantry to the light infantry which did nothing in the last fight. This makes expanding in either direction a dicey measure at best, and so we have to waste a turn of movement returning to our home province. Most units can move two or more spaces through friendly territory, but this army is toting heavy infantry which can only move one a time.

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I will have Praise Efficiency build our first lab in the newly conquered province (and, subsequently, he will search the province for sites while we recruit a second Second Order dude) while Maximize Pleasure returns home to collect more troops and the priest currently being built. Discover Efficiency, with nothing better to do, will be the first among our units to begin the research that will define our race. The first track that we are going to go down is Evocation. Like Dungeon and Dragons, Evocation tends towards direct damage spells. In our case, we are going to want to research it to level 3 as soon as possible to unlock Iron Darts. This spell is unique to our race, and essentially lets all of our Black Priests function as a squad of crossbowmen - crossbowmen that never run out of ammo and deal double damage to magical enemies. It will also give our astral mages a damage spell, so they can stop being completely useless in combat.

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Messages In This Thread
RE: Let's Play Dominions: An Experiment in Utilitarianism - by Sai - 11-20-2014, 03:27 AM