RE: Let's Play Dominions: An Experiment in Utilitarianism
11-20-2014, 02:34 AM
And now the first potential targets become visible. Selecting a province gives us an estimate of what the defending force is. This estimate can range from 50% to 200% of the province's defenders, meaning there could be anywhere from ten to forty actual troops. Given that the quality of the defenders is very low, we should be able to win even if they end up having a larger number than expected.
Our first Black Priest was recruited. Each Black Priest has two points in Holy, one point in Earth, and another point in either Earth, Fire, Air, or Astral. This Black Priest, who we named Praise Effectiveness, has an extra point in Earth magic. He will go with Maximize Utility and support him in our first invasion.
We once again are going to recruit primarily archers - this time with one additional infantry unit to make up for any losses in our shield wall that we might suffer.
The way that magic sites work in Dominions (which we briefly mentioned when discussing magic in the first post) is that they must be discovered by a magic capable unit. Each type of magic corresponds to the sites of that element, meaning that you want as many different elements as possible on your units out searching for sites.Since we can only recruit one commander per province per turn, and since we already have a Black Priest out, we will recruit a Member of the Second Tier - the slightly more advanced Illuminati wizard. These units are guaranteed to have 2 points in Astral, 1 point in Blood, and have a slight chance at getting an additional point in Blood, Astral, Fire, or Death. Once we have labs in additional provinces, we will no longer be recruiting these guys in our capital.
Our first Black Priest was recruited. Each Black Priest has two points in Holy, one point in Earth, and another point in either Earth, Fire, Air, or Astral. This Black Priest, who we named Praise Effectiveness, has an extra point in Earth magic. He will go with Maximize Utility and support him in our first invasion.
We once again are going to recruit primarily archers - this time with one additional infantry unit to make up for any losses in our shield wall that we might suffer.
The way that magic sites work in Dominions (which we briefly mentioned when discussing magic in the first post) is that they must be discovered by a magic capable unit. Each type of magic corresponds to the sites of that element, meaning that you want as many different elements as possible on your units out searching for sites.Since we can only recruit one commander per province per turn, and since we already have a Black Priest out, we will recruit a Member of the Second Tier - the slightly more advanced Illuminati wizard. These units are guaranteed to have 2 points in Astral, 1 point in Blood, and have a slight chance at getting an additional point in Blood, Astral, Fire, or Death. Once we have labs in additional provinces, we will no longer be recruiting these guys in our capital.