RE: We chat about videogames and videogame accesories.
03-29-2012, 06:56 PM
I didn't say it wasn't sexist though. But all the characters in Skullgirls (including Peacock for once!) are pretty much flat as a board (personalitywise, not boobwise) and really are just people who carry one trait they thought would look cool in a fighting game (magichair, army of mooks, shapeshifter, cartoon character) so at least in my opinion the fact that they don't have any characters who aren't totally ridiculous, along with the game not really being based on too much characterisation and not really needing that either, AND along with the fact that the sexism is so obviously platonic to include schoolgirl, empowered woman, nurse and the whole shebang to follow in DLC, with bra size...
The asian character is stereotypically asian, the catgirl is steriotypically punny, the girls of age are stereotypically sexist, and peacock is stereotypically peacock. I would definitely vote trousers if the artist decides to put Parasoul's legwear to a poll, but it doesn't specifically annoy me because I know that these characters just have no personality whatsoever. The characters are just one trait and then a backstory to show how they got that, so I don't mind it as much if they aren't done right. I would buy Skullguys if it played as Skullgirls plays.
It's hard to talk about this without falling into the gaping maw of discussion that is gender issues (can of worms I would really just like to avoid) but as far as character design goes in video games sexism really doesn't strike me as that big of an offense if you aren't making the characters act normally beside that. Seeing a Final Fantasy brand chosen one wear nothing but a thong and then talk about feelings and subdue an evil ruler or whatever they do in those games, that gets me worked up because if you're gonna make a reasonable character give them something a reasonable person would wear but if you fight by removing your body parts or by throwing twenty scalpels in the air then I just ain't that criticisive(?) of it.
The asian character is stereotypically asian, the catgirl is steriotypically punny, the girls of age are stereotypically sexist, and peacock is stereotypically peacock. I would definitely vote trousers if the artist decides to put Parasoul's legwear to a poll, but it doesn't specifically annoy me because I know that these characters just have no personality whatsoever. The characters are just one trait and then a backstory to show how they got that, so I don't mind it as much if they aren't done right. I would buy Skullguys if it played as Skullgirls plays.
It's hard to talk about this without falling into the gaping maw of discussion that is gender issues (can of worms I would really just like to avoid) but as far as character design goes in video games sexism really doesn't strike me as that big of an offense if you aren't making the characters act normally beside that. Seeing a Final Fantasy brand chosen one wear nothing but a thong and then talk about feelings and subdue an evil ruler or whatever they do in those games, that gets me worked up because if you're gonna make a reasonable character give them something a reasonable person would wear but if you fight by removing your body parts or by throwing twenty scalpels in the air then I just ain't that criticisive(?) of it.
quidquid Latine dictum sit altum videtur.