[NOCTURNAL STIRRINGS] ☆ C.H.W.O.K.A ☆ M.A.F.I.A ☆ [24/25]

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[NOCTURNAL STIRRINGS] ☆ C.H.W.O.K.A ☆ M.A.F.I.A ☆ [24/25]
#35
RE: ☆ C.H.W.O.K.A ☆ M.A.F.I.A ☆ [19/16+]
(08-29-2014, 11:35 PM)amosmyn Wrote: »Mafia are very likely to win this. Their inherent power above town is their knowledge of eachothers identities. Making it even more difficult for town to decipher makes it even more of a challenge for town.
I would strongly urge the mods to make the scumteam less powerful than usual and consider saturating inforoles.
Also im not sure what the plan is for death flips but I recommend revealing all posts by said dead Chwoka or at least making that a town/scum ability to prevent folks from targeting dead people (or at least try)

I sort of disagree. Scum's advantage of knowing what they posted isn't nearly as big an advantage in this clusterfuck as their normal knowing eachother. Saturating inforoles is a good idea tho, just give them to scum too (Because they'll get lost just as easily as town, I can nearly guarantee that).

Of course I could be wrong because nobody has ever made a game like this before and therfore making informed decisions re: setup will be impossible until ☆ C.H.W.O.K.A ☆fia 3: Chwoking on your own drool


Messages In This Thread
RE: ☆ C.H.W.O.K.A ☆ M.A.F.I.A ☆ [19/16+] - by yd12k - 08-30-2014, 12:23 AM