RE: Steam Summer Giveaway 2014
08-08-2014, 09:18 PM
Alright, wrap-up post time, let's do this.
Things that went well:
I managed to get most of the day end posts up quickly and never held up the game for more than a few hours at a time.
No major game mix-ups that I'm aware of, outside of that one thing in particular which was easily fixed.
We actually managed to see this through to the end.
Things that could have been better:
I never did get around to doing that "miniature game review" thing I was talking about early on.
Activity kind of slowed to a crawl during the later rounds. (Not entirely unexpected, but still.)
Flavor text was pretty bland for the most part, but I think it was a necessary sacrifice if it kept me from spending an extra hour on each update.
_______________________________________________
All in all though, I'm pretty pleased with how everything turned out. If anybody else has any ideas/opinions on how to make any future versions better though, I'm all ears.
Personally, I don't plan on trying to start another one of these until maybe next summer at the soonest. But if somebody else wants to try their hand at modding one before then, (like say, around the time of the winter sale) please don't feel like you need my permission or anything. (Most of the ideas for this were stolen from Kocel or Pala anyway, so it's not like I'd have any right to pass it off as my idea anyway.) In the future though, it'd probably be a good idea to post a pregame warning announcement on both sites, just to make sure that people have enough time to donate something if they want to.
Thanks once again to Kocel, Palamedes, Amosmyn, Demonsul, and Vancho for donating and/or helping me out in their own individual ways. This whole thing wouldn't have happened without their help.
As for everybody else, I hope you enjoy whichever games you received, and thanks again for playing!
Things that went well:
I managed to get most of the day end posts up quickly and never held up the game for more than a few hours at a time.
No major game mix-ups that I'm aware of, outside of that one thing in particular which was easily fixed.
We actually managed to see this through to the end.
Things that could have been better:
I never did get around to doing that "miniature game review" thing I was talking about early on.
Activity kind of slowed to a crawl during the later rounds. (Not entirely unexpected, but still.)
Flavor text was pretty bland for the most part, but I think it was a necessary sacrifice if it kept me from spending an extra hour on each update.
_______________________________________________
All in all though, I'm pretty pleased with how everything turned out. If anybody else has any ideas/opinions on how to make any future versions better though, I'm all ears.
Personally, I don't plan on trying to start another one of these until maybe next summer at the soonest. But if somebody else wants to try their hand at modding one before then, (like say, around the time of the winter sale) please don't feel like you need my permission or anything. (Most of the ideas for this were stolen from Kocel or Pala anyway, so it's not like I'd have any right to pass it off as my idea anyway.) In the future though, it'd probably be a good idea to post a pregame warning announcement on both sites, just to make sure that people have enough time to donate something if they want to.
Thanks once again to Kocel, Palamedes, Amosmyn, Demonsul, and Vancho for donating and/or helping me out in their own individual ways. This whole thing wouldn't have happened without their help.
As for everybody else, I hope you enjoy whichever games you received, and thanks again for playing!