RE: Frozen Hearts Mafia [Family Ties - Mafia/Survivor Victory]
07-16-2014, 05:06 AM
(This post was last modified: 07-16-2014, 05:23 AM by Mirdini.)
(07-15-2014, 11:03 PM)Eidolonic Wrote: »I view 'flavor is just flavor' as a mod and a player, generally, because otherwise mass claims break the game, or at the very least make it inherently -fun.
I think role flavor should be viewed differently from event flavor - the first should obviously be (at least somewhat) spinnable as either side otherwise yeah mafia can't fake-claim at all.
However, event flavor can (should?) be tweaked such that it balances the power of a particular role/mechanic by making it more town or more scum-sounding; rewarding people who pay attention to flavor is something I think I like as an ideal?
See Garu's daykill event - while it didn't confirm he was town, it helped confirm his roleclaim in a reasonably town-sided way. Which is not something I think you need to tweak Pilot.
Similarly, the lynch janitoring and house-burning being somewhat suspicious (flavored as a 'police mixup' and well arson which was what the mafia started the game with oh my god) was also completely fair in my view - I mean if you actually think it through mechanically there's no way in hell the first isn't a scum power (and the second is a bit much for a marker, discarding the whole gamestart thing), but giving them an extra flavor kick is something I can totes get behind.
It's 7 in the morning and I've got to leave in a moment which means I haven't had the time to properly think this over and get my thoughts in a more coherent order so might follow up on this later.
E: Yeah pretty much inevitably going to have something up later