RE: The Grand OC! [CONTEST SIXTEEN: NANOMACHINES! SUBMISSIONS WELCOME!]
05-13-2014, 04:46 AM
(This post was last modified: 05-13-2014, 04:46 AM by Solaris.)
Username: its me, im sol
Name: locals call them Choogs
Species: monster............................ nyorthern
Gender: many
Color: green icks
Description: Choogs are a manipulable hivemind of tiny somewhat mechanical somewhat fleshy creatures that react to and mostly interact with small changes.
Each individual Choog is completely and totally different from any other given Choog in ways that only Choog Farmers know, to most people they look like a small grey-blue blob with at least one black dot and various protrusions. Choogs are bred to be not very intelligent and usually are trained, but outside of a controlled environment have been known to develop a sort of, prime choog, that is more intelligent than most, but still mostly driven by instinct.
Weapons/Abilities: Choogs reproduce by budding, with each Choog spawn changing in a single way from the previous Choog. Normally, Choogs multiple up to about a hundred, at which point they only reproduce after a few of them die off, which is frequent given that by itself, a Choog is fragile. What a Choog doesnt have in durability, or even collectively, strength, it does have in gumption. If somehow a Choog hivemind is convinced to do something, the two options are that it is done, or all of the Choogs in the hivemind die. This makes farming them a tricky business!
As for what Choogs actually do, besides various sorts of menial labor (making a group move X to Y, keeping Z in place, get rid of ABC), Choogs can also bud into material that is defected in some way, and repair it. Single Choogs can also have various mutations that can sometimes change other aspects of the hivemind, but that is much more rare and difficult to deal with. If you can manage to corral and train the Choogs in the first place, then you'll never need to put much effort into fixing up your farm again!
Biography: Doctok, a Weghstern scientist of sorts, had been studying the properties of the less mechanical Nyortheners when he stumbled upon a farm of Choogs. Initially interested in their odd fleshlike characteristics, he convinced the farmer to allow him to observe the daily proceedings at the farm, where he was floored by their mutations and other properties. He stuck around for a while, hoping to eventually steal some for some more personal research.
After learning how Choogs are trained, Doctok stole a Choog from one of the hiveminds and returned to his home, where he slowly researched their mutations and attempted to invoke various different odd mutations, sometimes mixing Choogs with conflicting mutations together.
It got to a point where there where quite a lot of Choogs, enough in fact, that he probably wouldn't have noticed if a single one just disappeared...
Name: locals call them Choogs
Species: monster............................ nyorthern
Gender: many
Color: green icks
Description: Choogs are a manipulable hivemind of tiny somewhat mechanical somewhat fleshy creatures that react to and mostly interact with small changes.
Each individual Choog is completely and totally different from any other given Choog in ways that only Choog Farmers know, to most people they look like a small grey-blue blob with at least one black dot and various protrusions. Choogs are bred to be not very intelligent and usually are trained, but outside of a controlled environment have been known to develop a sort of, prime choog, that is more intelligent than most, but still mostly driven by instinct.
Weapons/Abilities: Choogs reproduce by budding, with each Choog spawn changing in a single way from the previous Choog. Normally, Choogs multiple up to about a hundred, at which point they only reproduce after a few of them die off, which is frequent given that by itself, a Choog is fragile. What a Choog doesnt have in durability, or even collectively, strength, it does have in gumption. If somehow a Choog hivemind is convinced to do something, the two options are that it is done, or all of the Choogs in the hivemind die. This makes farming them a tricky business!
As for what Choogs actually do, besides various sorts of menial labor (making a group move X to Y, keeping Z in place, get rid of ABC), Choogs can also bud into material that is defected in some way, and repair it. Single Choogs can also have various mutations that can sometimes change other aspects of the hivemind, but that is much more rare and difficult to deal with. If you can manage to corral and train the Choogs in the first place, then you'll never need to put much effort into fixing up your farm again!
Biography: Doctok, a Weghstern scientist of sorts, had been studying the properties of the less mechanical Nyortheners when he stumbled upon a farm of Choogs. Initially interested in their odd fleshlike characteristics, he convinced the farmer to allow him to observe the daily proceedings at the farm, where he was floored by their mutations and other properties. He stuck around for a while, hoping to eventually steal some for some more personal research.
After learning how Choogs are trained, Doctok stole a Choog from one of the hiveminds and returned to his home, where he slowly researched their mutations and attempted to invoke various different odd mutations, sometimes mixing Choogs with conflicting mutations together.
It got to a point where there where quite a lot of Choogs, enough in fact, that he probably wouldn't have noticed if a single one just disappeared...