RE: We chat about videogames and videogame accesories.
03-11-2012, 11:03 AM
Much of the exhibit was that kind of arcade-slash-collection; I actually attribute a lot of the exhibit's overall weakness to the fact that it was so easy to lean on "Eh, let's just drop a copy of Castlevania into a console and let them play it, that way we don't have to talk about platformer design or anything."; I'm not saying of course that that shouldn't have been present, but I feel like it needed to be much better-supported by, well, actual museumy sorts of things.
But, like I said, it was clearly more targeted to kids than to adults – which is in and of itself problematic – so there were bound to be more flashing lights than explorations of hardware evolution.
But, like I said, it was clearly more targeted to kids than to adults – which is in and of itself problematic – so there were bound to be more flashing lights than explorations of hardware evolution.