RE: We chat about videogames and videogame accesories.
03-11-2012, 05:09 AM
Hmmm.... The idea of a game as a movie intriges me. We already have the prolific "let's play"s, where the person playing the game serves as a kind of actor or character themselves in the story. I wonder if there is a market for that.
Say you had a particularly open ended game where the style of play between individuals could vary substantially. And let's say that instead of wanting to invest $60 into the game itself you invested it into someone to play the game for you in a manner you specified. In a way you've become a director and producer for a movie that you've hired an actor for.
I dunno, there are several games where I've thought "I really wish I had done /that/" but when you look back at all the effort it would require to actually go and do that, it hardly seems worth it. So there may be situations where getting someone else to do it for you is worth the cost.
Of course I've always been someone who has enjoyed his games spoon fed to him. I love the "press x to win" mechanic of kingdom hearts. Games that tell a story are great until the gameplay gets in the way. Though what I've discovered through the YouTube experience is that these game-stories are very often bad ones, and without the interaction to mask that, the experience seems hollow.
I think I'll watch ffxiii next, for a game that is supposedly a linear progression from cutscenes to cutscenes, it seems like a good candidate.
Say you had a particularly open ended game where the style of play between individuals could vary substantially. And let's say that instead of wanting to invest $60 into the game itself you invested it into someone to play the game for you in a manner you specified. In a way you've become a director and producer for a movie that you've hired an actor for.
I dunno, there are several games where I've thought "I really wish I had done /that/" but when you look back at all the effort it would require to actually go and do that, it hardly seems worth it. So there may be situations where getting someone else to do it for you is worth the cost.
Of course I've always been someone who has enjoyed his games spoon fed to him. I love the "press x to win" mechanic of kingdom hearts. Games that tell a story are great until the gameplay gets in the way. Though what I've discovered through the YouTube experience is that these game-stories are very often bad ones, and without the interaction to mask that, the experience seems hollow.
I think I'll watch ffxiii next, for a game that is supposedly a linear progression from cutscenes to cutscenes, it seems like a good candidate.