RE: We chat about videogames and videogame accesories.
03-11-2012, 03:52 AM
(This post was last modified: 03-11-2012, 03:54 AM by Mehgamehn.)
(03-11-2012, 02:25 AM)Superfrequency Wrote: »I'm saying physical media is good because humans are tactile creatures. And again, what are you gonna put in a museum? Just have a video of something on loop? That is so boring, and there is no real historical context.
What are they going to put in a gaming museum about Minecraft, huh? A cube of dirt? Notch's hat? Digital distribution isn't without its drawbacks, although many people seem to forget this.
I still don't like buying digital, but I am a supernerd collectro type. But then I am not the only one.
I got 3 BULLETASTIC BULLET POINTS.BULLET
1. We can "touch" a digital video game in as many important ways as we can "touch" a physical copy. Because the CD, the box, the manual, none of that is part of the game at all. We touch the game through the input devices. Holding the box and reading the manual is a nice extra, and when every single game came in a box and had manual they certainly felt like part of the game, but the game itself is still a completely separate entity. One able to be just as likable and memorable on its own. And just in case, got bases to cover here, soldiers attacking my bases got to cover 'em, but if you are arguing that we as human do not FEEL the same amount of ownership over a digital copy than a physical one, I would like to cite every single person who ever says "Yeah I have it on Netflix" as evidence to the contrary. Anything that we can download onto OUR machine, a thing we can touch and modify and connect to visual and audio devices so we can get all super-sensual, we are wont to feel ownership over. And that's EVEN WITH the fact that, under current not-very-good-at-digital-yet laws, we (usually) actually do have more ownership over physical copies than digital ones.
2. Your argument tends to be about what you and people like you want, and there will always be companies who will attend to your desires cause hey you gots money and they gots items. But the younger generations, the ones who will grow up becoming more and more used to instantly getting a new game and playing it on THEIR machine, they aren't going to have the same experiences, and thus not the same interests. For the future kids, the anticipation of the car ride home will be non-existent. They won't be opening the box and reading the manual just so they can interact with some piece of the glorious new treasure while MOM IS GETTING GROCERIES HOLY SHIT WHY DIDN'T WE COME HERE FIRST(Reason: You take an hour picking out a game and there would be stuff in the car that would melt). Their memories will be different, their desires different, and video gaming's heart will always have its beat set by the young. I get that YOU like packaging and that's great nobody can tell you that's not great, but there will come a time when the vast majority can do without it and that's also great and nobody can tell them that's not great.
3. Yeah its boring its a MUSEUM didn't you go on field trips
("Lessening the amount of trash" and "saving trees" are also great arguments for the move to digital but I wanted to try to stick to your specific arguments)
(03-11-2012, 03:34 AM)AgentBlue Wrote: »Digital media in the markets of gaming and entertainment, saddled with ever-burgeoning outdated ideals of licensing and intellectual property, is as a whole becoming an increasingly dangerous path to tread, unless you happen to be the one at the top raking in profits for franchising and licensing
Well that's just putting old camels in new deserts there. People at the top have always been raking undeserved money, thieves have always been thieving, and laws have always been bending.