RE: We chat about videogames and videogame accessories.
04-11-2014, 04:11 PM
With fusions and unlockable in-game stuff, it's mostly possible to get all of the non-unique-to-a-particular-disc monsters. Very fun games in general, but the characters are usually pretty... anime.
Monster Rancher 4 is my favorite of the ones I've played (2, 3, and 4) because it lets you stable multiple monsters at the same time and especially because of the unique-to-it dungeon system, which lets you bring three of your monsters and go on ADVENTURES. Plus also you can ride your dragon, how cool is that? I genuinely don't remember hardly anything about the stories because they were never the reason to play; earlier games were pretty much "We gon' make the strongest monster to win the tournaments", while 4 develops an actual plot with consequences. It's also just fun to spend an afternoon going through your library and finding out what all monsters are chillin' in your games.
Secret of Evermore is pretty fun, and more challenging than Secret of Mana (which is the most similar game to it in terms of gameplay); the alchemy system is a clever and interesting alternative to magic, right up until getting reagents turns into a huge slog and you end up hoarding your spells for boss fights, which means they don't level up and are underpowered. Nice concept, but hard to implement well, and especially frustrating for the kind of gamer who wants to 100% it because it means hoooours of grinding for rare reagents and casting the same spells over and over.
Monster Rancher 4 is my favorite of the ones I've played (2, 3, and 4) because it lets you stable multiple monsters at the same time and especially because of the unique-to-it dungeon system, which lets you bring three of your monsters and go on ADVENTURES. Plus also you can ride your dragon, how cool is that? I genuinely don't remember hardly anything about the stories because they were never the reason to play; earlier games were pretty much "We gon' make the strongest monster to win the tournaments", while 4 develops an actual plot with consequences. It's also just fun to spend an afternoon going through your library and finding out what all monsters are chillin' in your games.
Secret of Evermore is pretty fun, and more challenging than Secret of Mana (which is the most similar game to it in terms of gameplay); the alchemy system is a clever and interesting alternative to magic, right up until getting reagents turns into a huge slog and you end up hoarding your spells for boss fights, which means they don't level up and are underpowered. Nice concept, but hard to implement well, and especially frustrating for the kind of gamer who wants to 100% it because it means hoooours of grinding for rare reagents and casting the same spells over and over.