RE: We chat about videogames and videogame accessories.
04-06-2014, 07:01 PM
I'm definitely with you on the last part, that's for sure; my own hearing's impaired enough that voice acting (especially on cheaper games or ported ones with budget actors for the English version) can be almost impossible to follow without captions. It was really frustrating back during the late nineties and early aughties when no-subs voicing was super common to generally have to keep my brother nearby so he could repeat plot elements to me when I couldn't figure out what I was hearing.
Never really occurred to me how frustrating audio cues like that could be for someone who completely lacked hearing, though. Which is really part of the problem, I suppose: people rarely think about how things they take for granted affect people whose situations are different from their own. Even relatively common disabilities like colorblindness don't (or at least didn't) get considered by the majority of designers. Pretty irritating, and not a lot of excuse for it in an industry as big and cash-flush as gaming.
(I didn't know you were deaf. Find out something new about people every day.)
Never really occurred to me how frustrating audio cues like that could be for someone who completely lacked hearing, though. Which is really part of the problem, I suppose: people rarely think about how things they take for granted affect people whose situations are different from their own. Even relatively common disabilities like colorblindness don't (or at least didn't) get considered by the majority of designers. Pretty irritating, and not a lot of excuse for it in an industry as big and cash-flush as gaming.
(I didn't know you were deaf. Find out something new about people every day.)