RE: Godhood XIV [Syrup Edition Turn 4]
03-31-2014, 05:20 PM
(This post was last modified: 04-02-2014, 12:06 AM by MaxieSatan.)
Turn End
War and peace arise now, swiftly cycling;
Creatures worship all except their gods.
Things are moving ever swifter forward,
But with these gains, one senses, may come loss.
***
The Eternal Watchwinder tinkers with the Labyrinth of Memory. As it becomes self-aware, its walls rotate, sink and rise, forming whatever pattern it deems best to display all the information it contains.
The Shining Cetacean forms a tremendous sphere of beverage, then shoots it off into orbit. Small streams flow off into the vacuum, forming rings around the core while the vacuum, in turn, leaves canyons, of a sort, in its surface. He then sends the strange, but graceful, Screws swimming and twirling through is oceans.
She of the Salamander improves the Redweed with more sapience, and the ability to group together into colonies. They soon take their first steps onto land. She then turns to Ournaro, slowing its winds and placing large deposits of metal at the poles, then spreading highly-varied plant life through its atmosphere.
She Who Tips the Scales slides in next, bringing the Narkissts to Ournaro. They quickly begin to form closely-knit colonies, building insulated fortresses and huddling together for warmth.
The Master of Prairies, seeing the Screws lack any sustenance but sunlight, spreads the Bummerweed to Progenitor. It is nutritious, but otherwise not particularly notable.
The Serpentine Seer steps forward. His first act is to create The Librarian, a keeper for the labyrinth of memory - a golden sphere, rolling through the labyrinth, writing down information not in the words of the Gods but in the languages of mortals; Oiren quickly aids its task by linking it intrinsically to the maze in which it dwells. He then brings the stone-bodied and beauty-loving Saxa to Progenitor, before granting the Screws the gifts of advanced thought and the entrancing Aurigni.
***
The Saxa are blessed with a slow metabolism, allowing them to subsist for a long time on little food. Every few months, they emerge to feast on the Snakevines and Bummerweed, before once again disappearing underground. The individual Snakevine colonies come to different conclusions - some of them form tight and dense, others loose and sprawling to minimize the damage done; but a few begin to sprout bright blue fruit, and take advantage of the situation to ensure the Saxa will spread their seeds far and wide. Ultimately, this leads to the befruited population dominating the landscape.
Meanwhile, the Snakevines find their growth stymied by the Bummerweed, which quickly grows to form great prairies; they resent it, and they begin to create primitive sickles and trowels to fend it off whenever it takes nutrients from a colony's soil. Not long after, a dispute is cut short in a settlement when one vine turns an axe against another - the beginnings of war.
Conflicts ignite throughout Progenitor, stopped only when Sizzurp collides with it, sending all the inhabitants into a stupor. Some of the Screws - noticing the Snakevines' complex settlements and behavior - attempt to communicate, but they have no writing, and the Snakevines no voice, so this attempt is stymied. However, the appearance - being marked by peace and happiness - and sudden disappearance of the birdfish leaves a lasting impression on the vines, who begin to view them as angels of a sort.
The Screws have more luck communicating with the Saxa, managing to exchange some basic words and ideas before the planets separate; though only a few of them are on the surface, those who encounter the birdfish tell tales of glorious, shining creatures from the stars, and the beautiful blooms that come along with them. With every intersection, more Saxa come to commune with the creatures of Sizzurp, until they have determined the cycle and made a tradition of coming to the surface when the Screws return.
As the Snakevines build idols and shrines to the angels, and the Saxa lavish praise on their visitors' beauty, the Screws grow proud. They embrace their role in the eyes of the land-beings, and - once the Snakevines have the idea to make sacrifices and offerings, mainly of slain Bummerweed - taking tribute from them and the Saxa. Yet with the lack of real resources, or even solid ground, on Sizzurp, their "inferiors" develop tools that the Screws could never create on their own.
Back on Melody, the Redweed begin to form into several different, distinct societies, each with their own language. After quite a lot of warfare and instability, three major, stable societies are finally established: The Greifous Feeders, who hold nature as sacred, and mainly live near the coast, that they may feed their dead to the insects they hold so dear; the Tornbygge, who believe that the most important virtues are hard work and creation, and live near the mountains, building great monuments and fortresses; and the Aoyo Mousou, who travel through the canyons, valleys and plains of the land. These groups frequently clash, but these fights usually don't last long; the smaller tribes have more to fear, as they will often be given a choice of death or assimilation.
Between Adaption and the deliberate breeding efforts of the local Redweed, the coastal Greifous become stronger and a bit smarter. The two species forge a powerful bond: in exchange for the shelter and food the Feeders provide, the Greifous become loyal companions in hunting and warfare. For reasons unknown to anyone, one in about every ten thousand Greifous will be weak and flightless, but have an extremely long lifespan; the Feeders soon figure out how to use these to make the training process easier.
The Energy of New Beginnings provides everyone with two acts; then, it is no more.
War and peace arise now, swiftly cycling;
Creatures worship all except their gods.
Things are moving ever swifter forward,
But with these gains, one senses, may come loss.
***
The Eternal Watchwinder tinkers with the Labyrinth of Memory. As it becomes self-aware, its walls rotate, sink and rise, forming whatever pattern it deems best to display all the information it contains.
The Shining Cetacean forms a tremendous sphere of beverage, then shoots it off into orbit. Small streams flow off into the vacuum, forming rings around the core while the vacuum, in turn, leaves canyons, of a sort, in its surface. He then sends the strange, but graceful, Screws swimming and twirling through is oceans.
She of the Salamander improves the Redweed with more sapience, and the ability to group together into colonies. They soon take their first steps onto land. She then turns to Ournaro, slowing its winds and placing large deposits of metal at the poles, then spreading highly-varied plant life through its atmosphere.
She Who Tips the Scales slides in next, bringing the Narkissts to Ournaro. They quickly begin to form closely-knit colonies, building insulated fortresses and huddling together for warmth.
The Master of Prairies, seeing the Screws lack any sustenance but sunlight, spreads the Bummerweed to Progenitor. It is nutritious, but otherwise not particularly notable.
The Serpentine Seer steps forward. His first act is to create The Librarian, a keeper for the labyrinth of memory - a golden sphere, rolling through the labyrinth, writing down information not in the words of the Gods but in the languages of mortals; Oiren quickly aids its task by linking it intrinsically to the maze in which it dwells. He then brings the stone-bodied and beauty-loving Saxa to Progenitor, before granting the Screws the gifts of advanced thought and the entrancing Aurigni.
***
The Saxa are blessed with a slow metabolism, allowing them to subsist for a long time on little food. Every few months, they emerge to feast on the Snakevines and Bummerweed, before once again disappearing underground. The individual Snakevine colonies come to different conclusions - some of them form tight and dense, others loose and sprawling to minimize the damage done; but a few begin to sprout bright blue fruit, and take advantage of the situation to ensure the Saxa will spread their seeds far and wide. Ultimately, this leads to the befruited population dominating the landscape.
Meanwhile, the Snakevines find their growth stymied by the Bummerweed, which quickly grows to form great prairies; they resent it, and they begin to create primitive sickles and trowels to fend it off whenever it takes nutrients from a colony's soil. Not long after, a dispute is cut short in a settlement when one vine turns an axe against another - the beginnings of war.
Conflicts ignite throughout Progenitor, stopped only when Sizzurp collides with it, sending all the inhabitants into a stupor. Some of the Screws - noticing the Snakevines' complex settlements and behavior - attempt to communicate, but they have no writing, and the Snakevines no voice, so this attempt is stymied. However, the appearance - being marked by peace and happiness - and sudden disappearance of the birdfish leaves a lasting impression on the vines, who begin to view them as angels of a sort.
The Screws have more luck communicating with the Saxa, managing to exchange some basic words and ideas before the planets separate; though only a few of them are on the surface, those who encounter the birdfish tell tales of glorious, shining creatures from the stars, and the beautiful blooms that come along with them. With every intersection, more Saxa come to commune with the creatures of Sizzurp, until they have determined the cycle and made a tradition of coming to the surface when the Screws return.
As the Snakevines build idols and shrines to the angels, and the Saxa lavish praise on their visitors' beauty, the Screws grow proud. They embrace their role in the eyes of the land-beings, and - once the Snakevines have the idea to make sacrifices and offerings, mainly of slain Bummerweed - taking tribute from them and the Saxa. Yet with the lack of real resources, or even solid ground, on Sizzurp, their "inferiors" develop tools that the Screws could never create on their own.
Back on Melody, the Redweed begin to form into several different, distinct societies, each with their own language. After quite a lot of warfare and instability, three major, stable societies are finally established: The Greifous Feeders, who hold nature as sacred, and mainly live near the coast, that they may feed their dead to the insects they hold so dear; the Tornbygge, who believe that the most important virtues are hard work and creation, and live near the mountains, building great monuments and fortresses; and the Aoyo Mousou, who travel through the canyons, valleys and plains of the land. These groups frequently clash, but these fights usually don't last long; the smaller tribes have more to fear, as they will often be given a choice of death or assimilation.
Between Adaption and the deliberate breeding efforts of the local Redweed, the coastal Greifous become stronger and a bit smarter. The two species forge a powerful bond: in exchange for the shelter and food the Feeders provide, the Greifous become loyal companions in hunting and warfare. For reasons unknown to anyone, one in about every ten thousand Greifous will be weak and flightless, but have an extremely long lifespan; the Feeders soon figure out how to use these to make the training process easier.
The Energy of New Beginnings provides everyone with two acts; then, it is no more.
Acts
Supernerd - Mi'Grata: 6 + 6 = 12
Bigro - The Matriarch: 6 + 5 = 11
Chwoka - Tlaca-Ica: 0 + 6 = 6
Garuru - The Arbitrator: 0 + 5 = 5
Truegreen - Oiren: 0 + 5 = 5
Dalmationer - Canary: 2 + 7 = 9
Schazer - Solbruin: 1 + 5 = 6
Universal Reference Sheet