RE: Quick Dirty Dungeon Adventures
03-10-2014, 04:13 AM
(This post was last modified: 03-10-2014, 08:35 AM by Sai.)
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SpoilerName: Grath
Look:
Otherworldly Hair
Alien Uniform
Lanky Body
Glittering Eyes
A science fiction admiral. Dark uniform, badges, insignia, the whole nine yards. Also a cape.
Strength: 8
Dexterity: 13
Constitution: 9
Intelligence: 12
Wisdom: 16
Charisma: 15
Damage: d6
Armour: 1
HP: Current 13, Max 13
Alignment:
Rube Goldberg
Set up and trigger a crazy chain of events
Race:
From Another World
While messing with the borders between space, you accidentally
hopped between dimensions. Your mindset is simply baffling to
those of this world. When someone else explains to you how to
use something in this world correctly, take +1 forward to use it
in the future.
Humanish. He refers to himself as human and the local humans as aliens.
Bonds:
Deathcock Brainfuck finds me unnatural. (Grath wants to plan everything. Deathcock finds this bizarre and unnatural).
Bob lacks the vision necessary to see the world as I do. (Crewman that Grath didn't respect prior to their jaunt)
Amadeus and I share a common past. (First contact)
Gear:
Peculiar Weapon – Laser Rifle, Far Range
Bizarre adventuring gear (5 uses, 1 weight). When you use this gear,
describe how the equipment varies from mundane equipment
Ultra-light armor (FORCEFIELD) (1 armor, 0 weight) and a combat knife(FORCEFIELD PROJECTION) (hand, 1 weight)
Robot staff
173 gold
Starting Moves:
Origami Universe
You are capable of creating small folds in spacetime at will. What these folds look like is
up to you, whether they be small portals, wrinkled space, warped elongations, or some
other spacial effect. When you make use of these folds to extend your reach, anything
you can see within Near range is also considered to be within Hand range of you. You
can touch, manipulate, drop, pick up, or attack any one thing in Near range as if all
intervening space between you did not exist. Be warned - this goes both ways, and what
you reach out to can reach back.
Fold Space (WIS)
When you expand your folds in space to make a portal large enough to walk through,
tell us two points in space that you can see within Near range and roll +WIS.
On a 10+, the spaces become connected - anyone can move from one to the other with
a single step across the folded space, and this fold lasts as long as you need it to.
On a 7-9, the fold is unstable: either only one person can pass through safely, or the fold
is unsafe to use for some reason, the GM will tell you why.
On a 6-, you still make a connection, but it isn't between the places you wanted it to be.
The GM will tell you what went wrong.
When the Stars Align (Brilliant Tactics)
You are able to pour over your three-dimensional maps and make a brilliant plan. When you Make Camp, instead of healing, you may stay up all night planning. Choose two things that the plan actually tells you:
• You get the name of someone involved in the event to come.
• You get a clear mental picture of the event's location.
• You get an idea of what action will trigger the event.
• You get a vision of the event's aftermath.
7exp
Look:
Otherworldly Hair
Alien Uniform
Lanky Body
Glittering Eyes
A science fiction admiral. Dark uniform, badges, insignia, the whole nine yards. Also a cape.
Strength: 8
Dexterity: 13
Constitution: 9
Intelligence: 12
Wisdom: 16
Charisma: 15
Damage: d6
Armour: 1
HP: Current 13, Max 13
Alignment:
Rube Goldberg
Set up and trigger a crazy chain of events
Race:
From Another World
While messing with the borders between space, you accidentally
hopped between dimensions. Your mindset is simply baffling to
those of this world. When someone else explains to you how to
use something in this world correctly, take +1 forward to use it
in the future.
Humanish. He refers to himself as human and the local humans as aliens.
Bonds:
Deathcock Brainfuck finds me unnatural. (Grath wants to plan everything. Deathcock finds this bizarre and unnatural).
Bob lacks the vision necessary to see the world as I do. (Crewman that Grath didn't respect prior to their jaunt)
Amadeus and I share a common past. (First contact)
Gear:
Peculiar Weapon – Laser Rifle, Far Range
Bizarre adventuring gear (5 uses, 1 weight). When you use this gear,
describe how the equipment varies from mundane equipment
Ultra-light armor (FORCEFIELD) (1 armor, 0 weight) and a combat knife(FORCEFIELD PROJECTION) (hand, 1 weight)
Robot staff
173 gold
Starting Moves:
Origami Universe
You are capable of creating small folds in spacetime at will. What these folds look like is
up to you, whether they be small portals, wrinkled space, warped elongations, or some
other spacial effect. When you make use of these folds to extend your reach, anything
you can see within Near range is also considered to be within Hand range of you. You
can touch, manipulate, drop, pick up, or attack any one thing in Near range as if all
intervening space between you did not exist. Be warned - this goes both ways, and what
you reach out to can reach back.
Fold Space (WIS)
When you expand your folds in space to make a portal large enough to walk through,
tell us two points in space that you can see within Near range and roll +WIS.
On a 10+, the spaces become connected - anyone can move from one to the other with
a single step across the folded space, and this fold lasts as long as you need it to.
On a 7-9, the fold is unstable: either only one person can pass through safely, or the fold
is unsafe to use for some reason, the GM will tell you why.
On a 6-, you still make a connection, but it isn't between the places you wanted it to be.
The GM will tell you what went wrong.
When the Stars Align (Brilliant Tactics)
You are able to pour over your three-dimensional maps and make a brilliant plan. When you Make Camp, instead of healing, you may stay up all night planning. Choose two things that the plan actually tells you:
• You get the name of someone involved in the event to come.
• You get a clear mental picture of the event's location.
• You get an idea of what action will trigger the event.
• You get a vision of the event's aftermath.
7exp