RE: Quick Dirty Dungeon Adventures
03-10-2014, 04:06 AM
(This post was last modified: 03-10-2014, 05:24 PM by Paranoia.)
Name: Deathcock Brainfuck
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Spoiler Look: RED SKIN, LEATHER JACKET, BIGGER SPIKES, MASSIVE MUSCLES FOR MASSIVE FLEX, THEM THIGHS, DAT ASS, GIANT SPIKEY HELMET, AVIATOR GOGGLES
Class: BARDbarian
Strength: 16
Dexterity: 13
Constitution: 13
Intelligence: 9
Wisdom: 8
Charisma: 15
Damage: d10
Armour: +1
HP: Current [21], Max [21]
Alignment: Chaotic ROCK ROCK OUT ALL SESSION EVERY SESSION
Race: HELLION Race move description
Bonds:
Amadeus is puny and foolish, but amusing to me.
Grath’s ways are strange and confusing.
Bob the Weredolphin is always getting into trouble—I must protect
them from themselves.
Dash shares my hunger for glory; the earth will
tremble at our passing!
Gear: Flaming Guitar (acts like a axe), Leather Jacket (acts as chainmail)
Starting Moves:
Move: Full Plate and Packing Mail - ignore clumsy tag
Move: Herculean Appetite - FAME AND GLORY, MORTAL PLEASURES, ROLL 1D6 + 1D8 WHEN IN PURSUIT OF THESE
Move: MUSCLEBOUND - WEAPONS GET FORCEFUL AND MESSY TAGS
Move: The Upperhand - You take +1 ongoing to last breath rolls. When you take your last breath, on a 7–9 you make an offer to Death in return for your life. If Death accepts he will return you to life. If not, you die.
Move: WHAT ARE YOU WAITING FOR? - When you cry out a challenge to your enemies, roll+Con. ✴On a 10+ they treat you as the most obvious threat to be dealt with and ignore your companions, take +2 damage ongoing against them. ✴On a 7–9 only a few (the weakest or most foolhardy among them) fall prey to your taunting.
Exp: 5/8 exp to level 2.
Class: BARDbarian
Strength: 16
Dexterity: 13
Constitution: 13
Intelligence: 9
Wisdom: 8
Charisma: 15
Damage: d10
Armour: +1
HP: Current [21], Max [21]
Alignment: Chaotic ROCK ROCK OUT ALL SESSION EVERY SESSION
Race: HELLION Race move description
Bonds:
Amadeus is puny and foolish, but amusing to me.
Grath’s ways are strange and confusing.
Bob the Weredolphin is always getting into trouble—I must protect
them from themselves.
Dash shares my hunger for glory; the earth will
tremble at our passing!
Gear: Flaming Guitar (acts like a axe), Leather Jacket (acts as chainmail)
Starting Moves:
Move: Full Plate and Packing Mail - ignore clumsy tag
Move: Herculean Appetite - FAME AND GLORY, MORTAL PLEASURES, ROLL 1D6 + 1D8 WHEN IN PURSUIT OF THESE
Move: MUSCLEBOUND - WEAPONS GET FORCEFUL AND MESSY TAGS
Move: The Upperhand - You take +1 ongoing to last breath rolls. When you take your last breath, on a 7–9 you make an offer to Death in return for your life. If Death accepts he will return you to life. If not, you die.
Move: WHAT ARE YOU WAITING FOR? - When you cry out a challenge to your enemies, roll+Con. ✴On a 10+ they treat you as the most obvious threat to be dealt with and ignore your companions, take +2 damage ongoing against them. ✴On a 7–9 only a few (the weakest or most foolhardy among them) fall prey to your taunting.
Exp: 5/8 exp to level 2.