i'm rad as hell, and i'm not gonna take it anymore
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RE: Quick Dirty Dungeon Adventures
03-10-2014, 03:55 AM
(This post was last modified: 03-10-2014, 08:55 AM by ☆ C.H.W.O.K.A ☆.)
Name: Dr. "Death" Bunsen Egon Galen Judith Julius Moreau Sigmund Victor Virginia Watson Xavier-Benway-Alfred-Cornelius-Elliot-Emmett-Hubert-Loomis-Niles-Otto-Quinn-Wallamin
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SpoilerLook: blood-stained apron, a batbelt filled with prescription bottles, a plague mask, white mad scientist hair, and manic behavior
Strength: 9
Dexterity: 13 (+1)
Constitution: 12
Intelligence: 16 (+2)
Wisdom: 15 (+1)
Charisma: 9
HP: Current 18, Max 18
Alignment: Chaotic (Chase the advancement of medical science)
Race: Undead Half-Elf-Half-Man
Bonds: Patient Dash Herrington has proven an able assistant; I will teach them what I know about medicine.
Patient Bob is not nearly as sick as they think they are.
Gear: 4/15
Dungeon Rations (5 uses, 1 weight)
Bandages (3 uses, 0 weight)
Bonesaw (1 weight)
Adventuring gear (5 uses, 1 weight)
Opiates and Listerine (1 uses, 1 weight)
Starting Moves:
First Aid (INT)
When you take a moment to see to someone’s physical wounds, roll +INT. On a 10+ the patient may hold 3, on a 7-9 hold 1. The patient may spend hold to:
• Recover d8 HP (1 hold)
• Be cured of one know poison or disease (2 hold)
• Remove one debility (3 hold)
General Practitioner
You always count as a healer for the Recover move, even for yourself, and you take +1 to Spout Lore when diagnosing diseases.
Not On My Watch!
When a nearby ally with whom you share a bond takes his Last Breath and you are able to administer emergency medical attention, they can reroll one d6 and must use the new total
Living Anatomy
When you successfully Spout Lore about the anatomy of a specific living creature, your damage becomes d10 when using that information against it.
Advanced Moves: