RE: Arcana
03-07-2012, 07:31 PM
(This post was last modified: 03-07-2012, 07:32 PM by Solaris.)
Okay so
that isn't good.
pyps try to smokescreen the fuse
okay so the Mine Ghost costs knockback+.5 HP
If we drop down then it is likely that he is going to knock us off the edge
However, I don't see us going fast enough to beat the fuse back, and there looks like there are some black spiky things on the other side
Agent, you should try to whack the mine ghost if you are willing to take the hit, trying to knock him back before he explodes and knocks you back
otherwise we wait for someone to bring over the bag of bat food, then have everyone drop down into the mid floor, then drop the ladder to the bottom floor so that we have better footing for if/when the mine ghost comes at us
EDIT: oh wait
that isn't good.
pyps try to smokescreen the fuse
okay so the Mine Ghost costs knockback+.5 HP
If we drop down then it is likely that he is going to knock us off the edge
However, I don't see us going fast enough to beat the fuse back, and there looks like there are some black spiky things on the other side
Agent, you should try to whack the mine ghost if you are willing to take the hit, trying to knock him back before he explodes and knocks you back
otherwise we wait for someone to bring over the bag of bat food, then have everyone drop down into the mid floor, then drop the ladder to the bottom floor so that we have better footing for if/when the mine ghost comes at us
EDIT: oh wait
Quote:Coldblooded got the Knight of Wands! It lets him survive explosions of the fiery kind.I HOPE THAT MINE GHOST EXPLOSIONS ARE THE FIREY KIND BECAUSE GUESS WHO I NOMINATE TO PUNCH A MINE GHOST