RE: Godhood XIV [Sugar Edition Turn 3]
03-03-2014, 01:31 AM
(This post was last modified: 03-21-2014, 08:07 PM by MaxieSatan.)
Turn End
The Bespectacled Bonce-Bone gives the barren Deathrock a blood-red sea of skulls, which sometimes form waves so powerful that they're sent spinning nearly out of orbit, though they always come back down eventually. He then creates a ring of water around the planet; whenever the skulls come in contact with it, they explode, small on a cosmic scale but certainly brightly.
That classic companionship of Artist and Patron blossoms, and Fasila Remido collaborates with Bacsphaal so both their realms may be enhanced. Bacsphaal's planet - Argent - is given an atmosphere, filled with more and more beautiful minerals, and populated with the glorious Glimmerweed. The planet shines more brightly than the night sky itself.
As for Fasila's planet, now christened Sinfonia, it is first granted a tremendous green sea that dominates the world. Then it is improved with an atmosphere, to carry the sounds it was always meant to; a molten core, creating the drumbeat of the shivering earth; and reeds that turn the wind itself into beautiful, inimitable tones.
The Giver and Taker makes two final additions to his beloved Argent: the first, intense seasonal shifts, creating unpleasant summers and miserable winters; the second, large rodents, who seem capable of eating anything, and who are not inclined to stop until they've eaten everything.
The Maiden of Unrealized Thoughts takes in the chaos of Argent and decides to grant it some degree of stability. In its largest ocean, she raises a great island of solid metal; no quake nor magma could dent or melt it, and neither the Gemrunners' ferocious gnawing nor the Spinning Anns' carefree burrowing would leave a single scratch. She then blankets it in dirt, hiding the gleaming foundation from view, and coats the island with a thick, land-bound offshoot of Glimmerweed.
The Great Tactician gently crafts a tremendous planet, with many seas and a molten core, and sets it in orbit around his binary star system. He then turns to the Gemrunners, and - seeing that they have difficulty keeping their population stable - sees to it that they can breed almost as well as they can devour.
Finally, He of the Infinite Circle brings about two planets dancing 'round Sinfonia, occasionally switching off between who leads and who follows; then, he brings about the ever-changing Visavia on Vidi.
***
Deathrock contemplates its existence, spinning through the void and occasionally being rocked by a particularly powerful space explosion.
With the addition of an atmosphere to Argent, the Riverwood thrives. Its roots grow larger and more forceful, and landmasses are gradually cut off from each other, more and more difficult to cross - except in the winter, when the trees freeze solid, making it simple to cross on foot.
The Gemrunners decimate the Spinning Anns and Wibbles, and aren't particularly kind to the local vegetation either. The sea-dwellers quickly stop swimming into the Riverwood's roots for any reason, as they're far safer in the depths of the ocean, leaving the Anns as the Gemrunners' main prey. Some of the Anns eventually manage to relocate to Anchor, which the rodents have more trouble reaching, but the sturdy surface means they must always return to the mainland to breed.
The seasons of Argent are harsh on the surface-dwellers. The Spinning Anns settle into a hibernation cycle; the Gemrunners typically end up depleting their food supply about two-thirds through the season, at which point they turn to trying to capture Wibbles (with mixed success) and cannibalism. When spring returns, they enter a frantic breeding season to replenish their lost numbers.
The Energy of New Beginnings provides everyone with four acts.
The Energy of New Beginnings fades significantly.
The Bespectacled Bonce-Bone gives the barren Deathrock a blood-red sea of skulls, which sometimes form waves so powerful that they're sent spinning nearly out of orbit, though they always come back down eventually. He then creates a ring of water around the planet; whenever the skulls come in contact with it, they explode, small on a cosmic scale but certainly brightly.
That classic companionship of Artist and Patron blossoms, and Fasila Remido collaborates with Bacsphaal so both their realms may be enhanced. Bacsphaal's planet - Argent - is given an atmosphere, filled with more and more beautiful minerals, and populated with the glorious Glimmerweed. The planet shines more brightly than the night sky itself.
As for Fasila's planet, now christened Sinfonia, it is first granted a tremendous green sea that dominates the world. Then it is improved with an atmosphere, to carry the sounds it was always meant to; a molten core, creating the drumbeat of the shivering earth; and reeds that turn the wind itself into beautiful, inimitable tones.
The Giver and Taker makes two final additions to his beloved Argent: the first, intense seasonal shifts, creating unpleasant summers and miserable winters; the second, large rodents, who seem capable of eating anything, and who are not inclined to stop until they've eaten everything.
The Maiden of Unrealized Thoughts takes in the chaos of Argent and decides to grant it some degree of stability. In its largest ocean, she raises a great island of solid metal; no quake nor magma could dent or melt it, and neither the Gemrunners' ferocious gnawing nor the Spinning Anns' carefree burrowing would leave a single scratch. She then blankets it in dirt, hiding the gleaming foundation from view, and coats the island with a thick, land-bound offshoot of Glimmerweed.
The Great Tactician gently crafts a tremendous planet, with many seas and a molten core, and sets it in orbit around his binary star system. He then turns to the Gemrunners, and - seeing that they have difficulty keeping their population stable - sees to it that they can breed almost as well as they can devour.
Finally, He of the Infinite Circle brings about two planets dancing 'round Sinfonia, occasionally switching off between who leads and who follows; then, he brings about the ever-changing Visavia on Vidi.
***
Deathrock contemplates its existence, spinning through the void and occasionally being rocked by a particularly powerful space explosion.
With the addition of an atmosphere to Argent, the Riverwood thrives. Its roots grow larger and more forceful, and landmasses are gradually cut off from each other, more and more difficult to cross - except in the winter, when the trees freeze solid, making it simple to cross on foot.
The Gemrunners decimate the Spinning Anns and Wibbles, and aren't particularly kind to the local vegetation either. The sea-dwellers quickly stop swimming into the Riverwood's roots for any reason, as they're far safer in the depths of the ocean, leaving the Anns as the Gemrunners' main prey. Some of the Anns eventually manage to relocate to Anchor, which the rodents have more trouble reaching, but the sturdy surface means they must always return to the mainland to breed.
The seasons of Argent are harsh on the surface-dwellers. The Spinning Anns settle into a hibernation cycle; the Gemrunners typically end up depleting their food supply about two-thirds through the season, at which point they turn to trying to capture Wibbles (with mixed success) and cannibalism. When spring returns, they enter a frantic breeding season to replenish their lost numbers.
The Energy of New Beginnings provides everyone with four acts.
The Energy of New Beginnings fades significantly.
Acts
Vancho - Fasila Remido: 0 + 8 = 8
Steilos - Bacsphaal: 0 + 8 = 8
Kaynato - Diatraxa: 0 + 8 = 8
SleepingOrange - ElemenSssWwk: 5 + 5 = 10
Draykon - Esuna: 0 + 5 = 5
Mirdini - Zkovta: 0 + 5 = 5
Loather - Elbridge Murderfree the Great Skull Lord: 0 + 5 = 5
Universal Reference Sheet