RE: Black Zenith [Adventure RPG / Chapter Four: Fires of Heaven]
02-28-2014, 07:35 PM
(02-21-2014, 08:54 PM)Supernerd Wrote: »Selphy invokes Wings of Freedom to fly back to the airship. She will also cast a larger healing circle on the airships deck capable of healing all who stand on it for the circles duration.
Your descend stops as you spread a pair of radiant wings, becoming airborne (roll 5)! Now suddenly unrestricted, you return to the airship where you cast a new circle of healing! This one will heal each of your allies for 77 health per turn for 4 turns, as long as they dont leave the deck of the airship. (Roll 17+9, crit)
You have arrived at your destination, and you quickly work to bring the airship into position above the raging battle below. Cheers go up from the fighters, but are soon cut short as they are charged by another wave of demons! Some of which fling themselves at the airship with surprising agility, leaping over the heads of those fighting beneath to cling to the underside of the airship!
Fortunately, you remembered that was a thing they could do, and as they start to climb, the rune you cast earlier activates, resulting in a powerful blast of wind blasting several of them clean off the hull! Landing mostly between the survivors, they are quickly cut down and dispersed to mist. Unfortunately, more soon arrive to take their places, both on the ground and climbing the airship. It looks like you'll have to be quick about this.
(02-22-2014, 01:17 AM)Frolic Wrote: »"Bohw," Myra calls out to her leader through telepathy, "I'm going to try something. Grab the monster by its...ankles or whatever...and hold on tight. If all goes well and your ride starts to plummet, climb on top of it, and get ready for whatever comes next!"
Myra casts a Paralysis debuff on the three Corisha. That should stop their dropping antics for a short while! And as they plummet, Myra will be able to secure Bohw.
...Somehow.
Putting away the loyal companion gem that has served you faithfully thus far, you set to work making sure nobody gets killed!
Or, that is to say, you try. You attempt to paralyze all of the fliers, but quickly realize magically tracking all of them as they swoop and dive just doesnt allow you the kind of focus you need to cast your spell! So you just pick one of them - the one carrying Bohw - and try to paralyze it.
And then you realize you dont even really know what to do with it. It doesnt seem to have any muscles or anything you can lock up, so you just end up brute forcing it by pouring a load of magic into it and just kind of generally willing it to stand still. Suffice to say it doesnt work very well and you only really manage to slow it, though that is enough to make it steadily drop towards the ground. (roll 4+7)
(02-22-2014, 05:38 AM)ICantGiveCredit Wrote: »Watson makes a careful series of jumps and leaps, aided by his leapers, to carefully secure one of the corishas' necks to his sword. Watson thinks this action will benefit all relevant parties. The corisha will be relieved of any responsibilities involving its existance and Watson will be relieved of the burden it imposes on his allies. It all works out. Except for the fact that it probably doesn't and Watson is drunk.
As one of the fliers approaches, you leap into the air, positioning yourself perfectly for decapitating the thing! Except then it claws you in the face for 120 damage and sweeps past you, leaving you to fall back to the deck of the airship, drunkenly wondering at what just happened. (Hit 2+5-4 Vs Defense 7)
(02-26-2014, 10:54 AM)BlazerC Wrote: »Bohw cries out as she's grabbed. "No! Don't-!" Her own panic and confusion making her unable to pick out Myra's message among the chaos. The literal demons floating around her conscious doesn't help either.
Instinctively, Mayor charges after the Corisha that has grabbed Bohw, determined to immediately rescue her. His determination doesn't get him very far however, having to stop himself from running off the side of the airship. As he stares down to the certain death below, Mayor searches his mind of some way to prevent Bohw of such a fate. Recalling Thunderpaw having one of those parachute rings Bohw was talking about, Mayor begins casting some kind of spell to replicate that magic on himself!
Meanwhile, Bohw's problem solving is much less fruitful, any idea she can think of is either too reckless or would end in disaster. Desperate and spiteful, she lashes out at the monster that had grabbed her and digs her claws into it's flesh to damage it, unknowingly complying to Myra's plan.
Mayor (Roll 19-1, Hit 20) totally makes himself weightless! In fact he almost thinks he could stride through the air at will, and its as if theres a... potential to this spell he cast, to become something more.
Thats not important right now though because he has a friend to rescue.
Speaking of whom, Bohw hangs on for dear life, digging her claws into her assailants' shadowy legs for 119 damage! (roll 12+5) Losing altitude and now stuck with some broad who doesnt know when shes supposed to be falling to her death, the corisha kicks out in frustration, trying to dislodge Bohw! It fails miserably, missing with most of its jabs, however, its sharp talons manage to deal 135 damage regardless!
(02-26-2014, 10:04 PM)SupahKiven Wrote: »Savannah, not sure what else to do here, takes a jab at one of the Corisha with her spear.
You wait for one of them to attack again. Incredibly predictable, one of them does, diving straight at you! You expertly sidestep its linear attack, then leap at it, driving your spear into its side, ripping it out of the air and impaling it against the deck of the airship for 455 damage! (Roll 20+6) Hmm, you suppose spears are not completely useless.
It then proceeds to lash out at you with its spiked tail, taking you by surprise as it delivers to you a facefull of shadowy needles for 330 damage!
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Mael runs to the railing, cutting off the scythe-claw of a corshar as it tries to climb aboard! It falls to its doom below. More climb up to replace it.
Taran lunges at the corisha wrestling with Savannah, delivering a resounding blow to the back of its head, dealing 473 damage! Bad it actually been a biological thing, it would no doubt have suffered a concussion. As it is though, it just hisses in anger.
Torhald runs to one of the turrets, dropping his shortsword and quickly taking aim with the Gatling Gun, he fires a barrage of bullets at his target, ripping it apart for 810 damage! (Roll 19+4, Crit)
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