RE: We chat about videogames and videogame accessories.
02-07-2014, 12:46 AM
(This post was last modified: 02-07-2014, 12:47 AM by BRPXQZME.)
Materialistically speaking, and framing it strictly in terms of extrinsic motivations, sure. But ludologically/psychologically speaking, I’m not sure it makes much difference. Some games are just very attractive to the sort of people whose intrinsic motivations could be best described as pwning noobs being somewhere on the Killer–Achiever continuum (going by the Bartle model; there are other models that describe a similar range), and among such peers, that hypercompetitive approach tends to be a mutually agreed-upon standard (and arguing about anticompetitiveness can be easily perceived as a part of that mindset!). At least from what I’ve seen, for people who enjoy doing this sort of gameplay, it’s not necessarily the end result so much as that that end result can be accomplished; extrinsic motivations are fleeting, but the shot at winning is eternal.
Anyway, some games have very little appeal to these sorts of players; surely you aren’t turned off of those?
Anyway, some games have very little appeal to these sorts of players; surely you aren’t turned off of those?
(02-06-2014, 09:45 AM)Superfrequency Wrote: »What the fuck is a dot-pixelWhat happens when your sales copy translator isn’t super familiar with gamer lingo, I guess.
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