RE: We chat about videogames and videogame accessories.
01-24-2014, 06:58 PM
VCR controls on cutscenes sound like a good idea. Even if you skip through them, you'd get a fast-forwarded summary of what happened, and you could go back and watch again if you missed what someone was saying. Phoenix Wright lets you press a button to reread the last few lines of dialogue, which I've really appreciated, and it'd be nice to have something like that for real-time dialogue, too.
I've been playing Radiant Historia, which is a jrpg about a dude who can travel back in time and create alternate timelines, which means rewatching lots of cutscenes and frequently going back to a time where you don't immediately remember what you're supposed to be doing. To make up for that, you can fast-forward through dialogue, press start to skip to the next scene, and open the menu to get a reminder of what your current objective is. You also get a map of the entire timeline with a synopsis of the game so far, so you can check when and where you are, which timeline you're in, and what's going on. It's really spoiled me for other RPGs. I wish they all had features like that.
(It's also pretty fun in general. It's got good writing, a neat battle system that stays fresh, and an unusually plausible premise for an RPG. I'd recommend it, provided you're into reading a lot of dialogue and hearing about a lot of weird fantasy-setting politics.)
I've been playing Radiant Historia, which is a jrpg about a dude who can travel back in time and create alternate timelines, which means rewatching lots of cutscenes and frequently going back to a time where you don't immediately remember what you're supposed to be doing. To make up for that, you can fast-forward through dialogue, press start to skip to the next scene, and open the menu to get a reminder of what your current objective is. You also get a map of the entire timeline with a synopsis of the game so far, so you can check when and where you are, which timeline you're in, and what's going on. It's really spoiled me for other RPGs. I wish they all had features like that.
(It's also pretty fun in general. It's got good writing, a neat battle system that stays fresh, and an unusually plausible premise for an RPG. I'd recommend it, provided you're into reading a lot of dialogue and hearing about a lot of weird fantasy-setting politics.)