Black Zenith [Adventure RPG / Chapter Four: Fires of Heaven]

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Black Zenith [Adventure RPG / Chapter Four: Fires of Heaven]
RE: Black Zenith [Adventure RPG / Chapter Three: Forgotten Whispers]
Woohoo, level up!

Stats:

Affinity +1
Defense +2
Guile +1

Traits
Tundra Thorns: Savannah's plant spells benefit from her Permafrost trait and have a 20% chance to cause additional frost damage. (May or may not apply to specials?)

Surprise! (Behind You II): An upgrade to Behind You, Savannah gets a critical hit for the first hit against any enemy that is unaware of her presence or is a state that prevents them from counter-attacking.

Special Ability:
Jungle Fever: Savannah causes the growth of plants resembling those found in a jungle on the battlefield. Enemies unfamiliar with that type of environment take a -2 to Precision and Defense while inside the 'jungle'. In addition, Savannah and the two allies closest to her gain a +3 to Strength. The jungle absorbs magic energy to sustain itself, reducing enemy Affinity by -3 as well as activating Lifeless Power, switching Savannah over to 'Strength mode'. It can also provide the 'Frenzy' buff, which provides an additional +4 to Strength and +50 Power, to any ally who gives up magic use for the duration of the jungle. Frenzy is automatically applied to Savannah when casting Jungle Fever and persists until the jungle dies. The jungle dies after 3 turns, plus one for every spellcaster on the enemy team and every teammate with the Frenzy buff.

That may or may not require tweaking. 030


Messages In This Thread
RE: Black Zenith [Adventure RPG / Chapter Three: Forgotten Whispers] - by SupahKiven - 01-20-2014, 08:35 AM