Black Zenith [Adventure RPG / Chapter Four: Fires of Heaven]

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Black Zenith [Adventure RPG / Chapter Four: Fires of Heaven]
RE: Black Zenith [Adventure RPG / Chapter Three: Forgotten Whispers]
My concern is that levels happen... pretty much once a year. And to go an entire year with the same dull moves would be even worse than having 20 of them. I have highly coveted these level-ups as a way to spice up what has become the norm of combat with something else, making the game as new again.

Granted, if progress was faster than it was, I would think upgrading would be a whole lot better than gaining 20 moves in a week. But what you choose tends to be what you're stuck with for a long time. A VERY long time! And with how long battles tend to drag out, saying "I hit the enemy" 20 times over fails in comparasin to pulling something out of your character's bag of tricks!

Assuming one isn't like Echo and is able to pop every single special in one round of combat, having an echo-like list of nonstandard attacks would be pretty cool in my opinion. A living record of what your character has learned that sets him or her apart from the normal fighters in the land. What makes them truly heroes.

I know that opinion doesn't do much for cutting down the imminent dictionary of skills that would follow, but hey. Any good tabletop game, if drawn out enough, leaves the players with a scroll of a character sheet. I think it is the nature of defining a person in numbers; people learn a LOT as they go along.


Messages In This Thread
RE: Black Zenith [Adventure RPG / Chapter Three: Forgotten Whispers] - by MasterBlade - 01-19-2014, 07:15 PM