RE: Black Zenith [Adventure RPG / Chapter Three: Forgotten Whispers]
01-19-2014, 05:32 PM
Here's hoping I am doing this right.
+2 Precision
+1 Constitution
+1 Intimidate
Divinity 2: An upgrade to divinity which further increases the traits effects. In addition to this, if Selphy's target is in melee range her strength also contributes to the effects of healing and holy damage effects. Selphy does not benefit from the strength bonus when she is the target of her own spells.
Pilot 2: An upgrade to the pilot trait, further increasing its effects. Using vehicle controls and weapons now requires less concentration from this character, allowing it to be used alongside magic or other actions which require thought. However, the magic action would be subject to a large precision penalty.
Special attack- Hallow Indignation: A gigantic golden halo appears above Selphy and is flung towards an enemy. This attack deals both holy and melee damage, and has a high chance to cause dismemberment which may or may not result in instant death depending on where it hits. Instead of a regular cooldown this attack needs to be charged, the overflow from any healing that would bring Selphy's health above 100% will be contributed to Hallow Indignation's recharge. Holy damage that Selphy receives, including self inflicted damage will also contribute to its charging. This special attack will slowly lose its charge while out of combat and cannot be charged further until Selphy re-enters combat. Although this power is much harder to use than normal special attacks, it also is appropriately more powerful.
+2 Precision
+1 Constitution
+1 Intimidate
Divinity 2: An upgrade to divinity which further increases the traits effects. In addition to this, if Selphy's target is in melee range her strength also contributes to the effects of healing and holy damage effects. Selphy does not benefit from the strength bonus when she is the target of her own spells.
Pilot 2: An upgrade to the pilot trait, further increasing its effects. Using vehicle controls and weapons now requires less concentration from this character, allowing it to be used alongside magic or other actions which require thought. However, the magic action would be subject to a large precision penalty.
Special attack- Hallow Indignation: A gigantic golden halo appears above Selphy and is flung towards an enemy. This attack deals both holy and melee damage, and has a high chance to cause dismemberment which may or may not result in instant death depending on where it hits. Instead of a regular cooldown this attack needs to be charged, the overflow from any healing that would bring Selphy's health above 100% will be contributed to Hallow Indignation's recharge. Holy damage that Selphy receives, including self inflicted damage will also contribute to its charging. This special attack will slowly lose its charge while out of combat and cannot be charged further until Selphy re-enters combat. Although this power is much harder to use than normal special attacks, it also is appropriately more powerful.