RE: We chat about videogames and videogame accessories.
12-26-2013, 06:57 PM
(This post was last modified: 12-26-2013, 06:58 PM by weirdee.)
eh, less attributable to "expecting to restart a few times" and more attributable to designers not being able to actually create the features they intended to make and ending up with something halfway done, or a bug they didn't fix, or creating an actually useless feature for the sake of filling in the game and just leaving it there because they didn't have any more time to do anything else (in some cases, just making filler for the sake of looking like there's more game when there isn't)
they still make those games today; it's an inherent flaw in many design processes, and aside from extremely tight development based on learned lessons from those days, it'll keep happening until somebody stands up and declares that forcing players to make fundamental decisions about their gameplay before they even understand what those decisions mean (in their ACTUAL context) is a shitty thing to do, when it is based on system based descriptions that 'mean well' but are actually misleading
they still make those games today; it's an inherent flaw in many design processes, and aside from extremely tight development based on learned lessons from those days, it'll keep happening until somebody stands up and declares that forcing players to make fundamental decisions about their gameplay before they even understand what those decisions mean (in their ACTUAL context) is a shitty thing to do, when it is based on system based descriptions that 'mean well' but are actually misleading