RE: How un[CIV V]ilized
12-24-2013, 03:20 AM
Good call on the Win/Mac thing - I'm on Windows.
As far as Pitboss server hosting is concerned - damn, didn't think of that. Truthfully, I don't know anything about how to run one. I have a friend who has a server and would probably be interested in joining our game, so I'll ask him. He's out of town right now though, so if we go through him we'll have to wait until school starts (Jan 6) before we can begin.
If anyone has an alternate solution I'm all ears.
It should be a non-issue in any case because BNW includes all of the G&K gameplay additions (religion, etc.), just not its new civilizations.
As far as Pitboss server hosting is concerned - damn, didn't think of that. Truthfully, I don't know anything about how to run one. I have a friend who has a server and would probably be interested in joining our game, so I'll ask him. He's out of town right now though, so if we go through him we'll have to wait until school starts (Jan 6) before we can begin.
If anyone has an alternate solution I'm all ears.
(12-23-2013, 09:36 PM)cyber95 Wrote: »I have G&K as well so I have to wonder if I'll have to disable it before joining or if it's smart about that based on who starts itThe game will default to the "lowest common denominator" - so if you have G&K but others don't, it will be fine.
Like, for example I was doing an online hot seat game with mods and stuff and that one started before I had any expansions, but even though it just finished yesterday it was like, there was never faith or trade routes or tourism etc the whole time so it still played 'vanilla.'
Anyways I'm available whenever
It should be a non-issue in any case because BNW includes all of the G&K gameplay additions (religion, etc.), just not its new civilizations.