RE: We chat about videogames and videogame accessories.
12-19-2013, 08:27 PM
(12-19-2013, 07:51 PM)MrGuy Wrote: »TBH I've always felt there was a fundamental failure in the design of the M&L games, namely that in most cases you don't actually need to pay attention to which bro is being attacked (since you can just hold down both buttons to jump/counterhammer with both).
This isn't true of some enemies which will attack both bros with a small enough interval that if you press both buttons one will get hit, but it does work disappointingly often.