RE: We chat about videogames and videogame accessories.
12-19-2013, 07:51 PM
(12-19-2013, 12:51 PM)Superfrequency Wrote: »Even though it is basic, the combat in M&L is expertly designed in how it marries skill and strategy. Even fairly early in the game, prioritizing targets, paying attention to enemy patterns and timing become incredibly important. The game is still pretty soft on you and throws more healing items than you could ever possibly need your way, but it still keeps you actively engaged at all times. It's really fun, and it's actually better at this aspect than the Paper Mario series and SMRPG! But then it's kind of apples and oranges with the badge/party systems.
TBH I've always felt there was a fundamental failure in the design of the M&L games, namely that in most cases you don't actually need to pay attention to which bro is being attacked (since you can just hold down both buttons to jump/counterhammer with both).