RE: Black Zenith [Adventure RPG / Chapter Three: Forgotten Whispers]
12-15-2013, 06:15 PM
(12-13-2013, 04:05 AM)BlazerC Wrote: »Mayor bashes his shield in a taunting fashion, apparently not very impressed by Echo's spell. He then smacks her to the ground with his shield to hamper her spells and runs out the front entrance like a coward. Of course, Mayor refuses to leave Bohw behind and hides behind the entrance, there's no way he's going to have her fight them all alone, but there is also no way Mayor is going to stay in a room with a Hellbent Impling.
It's then when Mayor looks ahead, he sees a hopeful sight.
Bohw however is left with nothing but her thoughts, almost oblivious to her surroundings as she let the angered whispers build up into a furious howling. Three times she had given into her emotions and worked herself into a demonic rage, but this time she was openly letting herself lose control. What was she doing?!
Hell, if anyone knew what she was doing, it wouldn't be herself. But as the transformation completes and Bohw's demonic form shows itself, she immediately charges towards Echo. Grabbing her Longbow and pulls back the bowstring, conjuring a pitch black bolt in place of an arrow. Clearly she is going to shoot Echo with it, right?
...Right?
Mayor charges at Echo, trying to smack her with his shield. However, Echo's time magic allows her to easily sidestep the slow attack (Hit 7-1 Vs Defense 8). He then flees out into the open.
Meanwhile, Bohw trembles with demonic rage, trying to focus and control herself. But theres no holding it back, and the transformation overtakes her even as she cackles with glee and raises her bow, conjuring an arrow of pitch black and loosing it on Echo in one fluid motion. The arrow explodes in a cacophony of dark power, blasting Echo back against the opposite wall and dealing 1451 damage! (Roll 16+12+6+2)
(12-13-2013, 01:06 AM)Psych Wrote: »Echo sneers at the sudden windfall. There was no time to help Lucid, before they got away. "I'll take down this whole building if I have to! No one is going to beat me! I have to win! My magic can't fail, it's impossible!"
She unleashes dark tendrils of energy from her body and strangling Bohw with them before throwing her back down the hallway. She then casts Reverse Gravity on Savannah, Bohw, and Mael, and attempts to use the gravity to destroy the exit as well. "None of you are getting out of here. even if I have to destroy this whole building!"
You try to strangle Bohw and move her about as you please, but the vicious little bastard seems to just plain refuse to budge. Or care about the murderous appendages around her throat for that matter. You deal 113 damage to her, but thats about all you accomplish (roll 2+5-2).
Fortunately she is still close enough to Mael for you to affect both of them with Reverse Gravity, though. Savannah on the other hand is in the exact opposite direction, so you let her be and instead cast your spell on Mael and Bohw.
Mael is smacked against the stone roof, taking 406 damage! (roll 19+5+2-2). The ceiling rumbles ominously. That increased gravity aura seems to finally be paying off.
Bohw, however, appears to have some kind of levitation spell active. She falls up into the air, but then stops short of the ceiling, hovering in place and glaring at you. Damnit.
(12-13-2013, 01:38 AM)Supernerd Wrote: »Selphy takes note of another particularly crazed-looking woman and unleashes Judgement Calling upon Echo.
You launch a bolt of light at Echo, the attack dealing 270 damage (roll 3+6) and blinding her, lowering her Hit by 3!
(12-13-2013, 02:49 AM)ICantGiveCredit Wrote: »Watson looks up in a drunken haze to see some blasted FLYING MACHINE and he seems very afraid of the lady and man in control of said machine as they have the higher ground and could probably shoot accurately from that HULKING STEAM-BEAST FLIER. From what he's heard, they are very rare among commoners, usually being utilized to deliver mass amounts of somethings. Some of which are usually in the grey area of legality. The very idea of some ordinary person having their own, and participate in battle with it, no less! It strikes him as a foolhardy idea. Does she have no idea what she is getting herself into? Watson wants to leave, at this point, as his team is clearly ill-prepared for all that is happening.
Watson sees clearly that his friend is in dire need of some help. He goes over, and slings Nos across his back and takes him to a safe-place unpopulated by enemies. There, he produces the Vase from his hat and allows Nos to drink from Shanterel's loaned teacup. He'll just have to risk whatever the steamship-flying woman can dish out to him from here.
You move Nos further into the ruins where he should be out of reach of both Echo's auras and any potentially lethal spells being slung about.
Not being conscious to actually accept aid, you only manage to get a little of the healing water in Nos, healing him for 100 health.
Razan Wrote:"We regrow."
Razan continues radiating restorative power, healing his allies for 153 health. Savannah, Mayor and Thunderpaw seem to be too far away to be affected.
Razan himself also seems to be too far away for his other aura to damage anything. The aura grows and swirls around him as if furious, taking on an unstable dark green hue.
Then he points at Mael, currently lying prone on the ceiling, and casts a spell. A brilliant shield of light appears around Mael, protecting him from harm. (roll 17+8+2)
Then he casts another spell, healing those around him for 252 health each (roll 11+8+2).
(12-13-2013, 03:11 AM)SupahKiven Wrote: »Savannah loses sight of Thunderpaw and swears. "What the hell?!" He has the things! Those things that they needed. He just ran off with 'em! Savannah starts to try and chase him when she was hit with a scorching blast that swallowed her up. The inferno distracts her from the whirring of the flying thing. She didn't even notice it. Staggering forward, Savannah almost immediately gets attacked by more of those shadow things. After fending them off, she lurches forward again, only to have her feet leave the ground.
Floating off the ground is really the last straw for her. She howls in anger and casts Parasitic Relationship. The plants around Echo's legs spring to life, wrapping themselves around her and sticking tiny needles into her skin. The roots detach from the ground and anchor themselves on Echo's ankles as the stalks continue to spread.
Though you didnt actually end up getting floated around, you still cast parasitic relationship on Echo! The dried out shrubs surrounding Echo take to leeching blood with gusto, quickly dealing 260 damage! (Roll 20+6)
(12-13-2013, 07:16 AM)Frolic Wrote: »Myra's beak nearly falls to the floor over all that is transpiring. That Echo person worries her greatly, Bohw is going haywire, Thunderpaw turned tail, that Nos fellow looks dead (she really hopes that's just him playing a prank on everybody) , and she simply refuses to think of what would have happened if they all stuck around in that room. Nevermind the toll of this battle just yet, she needs to get out of Bohw's Hellbent sights and help her comrades. She glides beside Watson as Nos is taken with them to the safe spot, and promptly begins to cast a powerful healing spell on Nos, hoping it will be enough.
Powerful might be so much said - you only barely manage to restore 200 health to him (roll 1+7+2).
(12-14-2013, 09:09 PM)MasterBlade Wrote: »Thunderpaw tried his best to avoid gazing at the sky and the ship that dwelled above. It was funny actually; considering the timing it almost reminded him of that airship girl from earlier.
Wait a second.
IS IT THAT AIRSHIP GIRL FROM EARLIER!?!?
It was rather advantageous for her to show with reinforcement, but too late still. Using her airship fire as cover, Thunderpaw would slip away into the darkness unnoticed, until both the ruins and the ship were far from sight.
But he could not stop yet, nor ever. Now that he was truly alone there would be no safe opportunity for rest. Someone would always be after him, and he needed a base of operations to launch the retrieval of the remaining shards. Some place to bunker down, somewhere well-defended. Somewhere known to those he could call allies.
Thunderpaw pulled the map scroll from his bag, and immediately changed his heading. The Mountain Shrine would be his sanctuary in this time of uncertainty. Perhaps its spires could grant him time to rest, and reflect.
You set course for the Hamera mountainpeaks, hoping to find solace there.
Thunderpaw has absconded!
---
Taran slays one of Sarth's minions! However, he then immediately gets attacked by five more, hitting him for 45, 50, Miss, 25 and 45!
Speaking of which, Savannah also has her fair share of minions to deal with. However, her evasive skills keep her entirely unharmed.
Sarth starts casting a teleportation spell.
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