Black Zenith [Adventure RPG / Chapter Four: Fires of Heaven]

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Black Zenith [Adventure RPG / Chapter Four: Fires of Heaven]
RE: Black Zenith [Adventure RPG / Chapter Three: Forgotten Whispers]
okay
OKAY
can i just pop in and say we just hit them

our commands is gonna take years at this rate and also credit your plan is just getting progressively more terrible i am not hasting you to let you have priority to dance on echo's head and have you die

I repeat: The reason why we're losing is because we have no staying power in this. Thunderpaw is practically doing nothing in taking down Echo and her Allies, while Myra is buffing Thunderpaw, which helps no-one. Myra has even scryed and detected no-traps other than the unavoidable auras there is virtually no excuse for you hitting them right now.

WE HAVE TWO OPTIONS IF WE DON'T FLEE THE BATTLE:
1: Retreat to area where the auras are no longer affecting us, but give them another turn of stomping us.
Or
2: Continue to fight here on their own terms.

PICK ONE.

(We cannot push through the barricade they have to fight them outside away from the traps, but Thunderpaw and Myra can easily escape back into the ruins by pushing through with their jumpy and raven morphy-abilites.)

IF WE RETREAT:
Thunderpaw and Myra pass the barricades to regroup with the others.
Myra uses Winds of Fate.
Thunderpaw HITS THEM smacks a wounded target down while passing through. Ideally Karin or Lucid.
Bohw/Savannah/Nos do some covering fire to disarm as much damage being thrown at us with spells and stunning grenades. (Savannah can also use Aromatherapy)
Mayor covers the retreat with his body for the more squish and wounded among the group.
Watson is too wounded to cover the retreat and should just leg it.

IF WE FIGHT:
Myra uses Winds of Fate, stays outside.
Thunderpaw goes in and smacks someone down, ideally Lucid or Karin. Even if there is a trap, your buffs, winds of fate will neglect damage and Myra can easily cure statuses with her own spells I hope I've made clear what I want you to do now
Mayor fucking tackles Echo to the ground. It will reduce the overall damage thrown out from her and other fun stuff.
Bohw commands Taran to help Mayor.
Watson, Savannah and Nos can continue fighting in whatever way they please. Nos and Watson can help disarm Echo if they are feeling bold, but if not, they should focus on dealing with the big threats. (Lucid, Sarth, Echo and Karin)
Bohw will charge up her AoE Multi-shot to get full use of the Winds of Fate and use it on Echo and Co or the 15 or so minions of Sarth, depending on the results of next round.

OR WE BOOK IT AND RUN AWAY.

PICK ONE EVERYONE.
I PERSONALLY WANT TO STAY BECAUSE I AM A CRAZY MOTHERFUCKER BUT YEAH I'D RATHER NOT HAVE THIS TURN DRAG OUT FOREVER.

(Just remembered, I know Echo cannot steal the crystals from Thunderpaws but she is a thief right, so bonus damage?)


Messages In This Thread
RE: Black Zenith [Adventure RPG / Chapter Three: Forgotten Whispers] - by BlazerC - 12-09-2013, 10:43 AM