RE: We chat about videogames and videogame accessories.
12-09-2013, 07:53 AM
How about farming
wolves
But yes, I was in the middle of typing a solid paragraph or three about my fears regarding No Man's Sky right after it was posted here, but then didn't and now it's lost. While the idea of being an explorer, exploring new planets and documeting new life-forms, is a super neat idea, it usually ends up looking sorta like exquisite corpse roulette pick a gravity, plant color, and sky color from the list below, and despite there being umpteen different combinations they're all really kinda just the same. I'd be much more interested if you could somehow procedurally generate meaningfully different gameplay dynamics. Kinda like if Waking Mars were somehow one product of a massive xenoecosystem generator which is kind of a dream, but file it with self-driving cars and amazon drone delivery I guess.
I wanna say that Dwarf Fortress kinda does this in that it does provide a lot of different possible little shits that can happen, but it's mostly drawn out of a hat of existing mechanics that are all possible and varying applied. like being in a terrifying biome is a pretty different game than in a serene, at least on the surface. If you go full-hermit kingdom, then you only really have to worry about the resurrection mechanic. And if you're unlucky/lucky with your immigrants, you get to deal with the vampire mechanic. You might have oodles of coal, or you might have to smelt bars one at a time as you wait for trees to grow so you can make charcoal out of them. Full disclosure: I may have some tobias wards DF. Feel free to shut my sorry ass down.
wolves
But yes, I was in the middle of typing a solid paragraph or three about my fears regarding No Man's Sky right after it was posted here, but then didn't and now it's lost. While the idea of being an explorer, exploring new planets and documeting new life-forms, is a super neat idea, it usually ends up looking sorta like exquisite corpse roulette pick a gravity, plant color, and sky color from the list below, and despite there being umpteen different combinations they're all really kinda just the same. I'd be much more interested if you could somehow procedurally generate meaningfully different gameplay dynamics. Kinda like if Waking Mars were somehow one product of a massive xenoecosystem generator which is kind of a dream, but file it with self-driving cars and amazon drone delivery I guess.
I wanna say that Dwarf Fortress kinda does this in that it does provide a lot of different possible little shits that can happen, but it's mostly drawn out of a hat of existing mechanics that are all possible and varying applied. like being in a terrifying biome is a pretty different game than in a serene, at least on the surface. If you go full-hermit kingdom, then you only really have to worry about the resurrection mechanic. And if you're unlucky/lucky with your immigrants, you get to deal with the vampire mechanic. You might have oodles of coal, or you might have to smelt bars one at a time as you wait for trees to grow so you can make charcoal out of them. Full disclosure: I may have some tobias wards DF. Feel free to shut my sorry ass down.