RE: We chat about videogames and videogame accessories.
12-09-2013, 05:11 AM
(12-08-2013, 11:49 PM)SeaWyrm Wrote: »(In Noctis, according to the fiction, you spacecraft had enough firepower to destroy a sun... but there was no way to use it, and no enemies to use it on. That wasn't what the game was about.)Ah, I wish more SF could at least give a nod to the idea behind Jon’s Law like that.
A guy made a procedurally generated universe a bit less thorough; although it is neat (if a little difficult to navigate), he came to the conclusion that it was kind of boring because procedural generation is no substitute for mechanics or novelty; if the content thus produced is meant for us to recognize, we quickly recognize the underlying patterns.
sea had swallowed all. A lazy curtain of dust was wafting out to sea